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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
Nice one, disguising metagaming with survival.


Mon Oct 18, 2010 5:15 pm
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Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
Step on that ♥♥♥♥♥ and blow her away with the shotgun. Then proceed to work on the rest, and by work I mean pepper every animal I see with lead. (use the usual rageface, hyper-focus, B&W and fists of fury).


Mon Oct 18, 2010 9:03 pm
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Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
Yoman987 wrote:
A. That's a mistake on my part, but it's too late now to change.
B. YOU CANT SPEAK so stop trying, please.

Yeah, but if I make noise they might notice me.

Also, what's the big long turd on the map?


Mon Oct 18, 2010 9:13 pm
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Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
Probably the feral animals.

Oh, and decided on a last name: Wilks. Not the best, I know, but it'll do.


Mon Oct 18, 2010 9:36 pm
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Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
Pick Jenkins.


Mon Oct 18, 2010 9:45 pm
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Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
SHoot the snake wiht both of my deagles, than slash its head off if that doesen't work.


Mon Oct 18, 2010 10:56 pm
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Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
The big brown thing is a dirt road, and the big red thing is the piranha. Individual animals aren't shown and the map is not completely to scale


Mon Oct 18, 2010 11:35 pm
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Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
> Take out a C4, attach a blasting cap, light the fuse, and throw it at the piranhas (USING ONE HAND) while running the hell away. (run perpendicular to the wave of piranhas.) |


Last edited by CrazyMLC on Tue Oct 19, 2010 9:06 am, edited 4 times in total.



Tue Oct 19, 2010 2:15 am
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Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
You may as well just trow it at the swarm. While using both hands.


Tue Oct 19, 2010 8:53 am
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Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
FoiL (4+1+1-1=5) Andrew Rodrigues
Andrew kicks at the snake around his leg, knocking it off, and stands. Then blasts its head into oblivion with a shot of the shotgun. Then he faces the oncoming Piranha, blasting away with lethal accuracy. A few get close, but he smacks them away before any can get a bite in.
- 10 AA-12 rounds
Appearance:
Black hair, brown eyes, 6', well built.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 1 of 6 uses)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation & pain-ignorance)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
AA-12 (20 of 32 Rounds, wielded)
Beretta 92FS (7 of 10 rounds, holstered)
Extendable baton (Holstered)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual (1 slot)
- 9 Rations (+1 to next action, 3 slots)
- A water bottle (+1 to next action, 2 uses, 1 slot)
- Ammo (5 Handgun magazines, 2 slots)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility Machete (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (16 slots used, 14 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
- Briefcase (Broken lock but closed, 4 slots)
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Splinted, -1 to jogging and faster, belt-tied to stop blood flow)
Concussion (Dizzy, bleeding from scalp, -1 to all actions)
Misaligned Shoulder (Minor tasks with preferred arm only!)
Crispy (Hot pain all over, -1 every second turn) NEXT TURN

Ociamarru (2+2=4) Vladimir Ivanov
Vlad lets his Monkey down, but keeps a good grip on him, and projects angry thoughts at any animals that come near. He reletively succeeds, except for the rabid Piranha, which just continually attack.
Appearance:
Russian. 6' 2", shaved blonde hair, green eyes, well built.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 3 of 5 uses)
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (8 of 8 shells, slung)
Khazar-replicated knife (Sheathed)
Inventory
Containment Unit (37 slots used, 13 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
- 5 days of Rations (15 meals, 5 slots)
- TOP-SECRET Information File (4 slots)
- Bubblewrapped Mechanical Cube (Downed Phoenix?) (3 slots)
- Medical kit (2 of 5 Uses, refillable, 5 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Spider-Monkey Control! :D
Shot in the foot (-1 to running every second turn)
Squirming Monkey (Cannot use weapons)

Point.Blank (1) Asfer Wilks
Asfer moves back from his own front line, and the animals that were closing on him a moment before surprisingly stop and retreat. As he watches the animals flank towards the Blurs, his on-board computer notifies him of the Exo-Suit's status:
"Reloading Completed. Fire when ready. Generator charging; currently at 45 percent."
Appearance:
Mobile Armored Frame EXpirimental 103 Cannon Exosuit.
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.III 40mm Revolver Cannon (0 of 6 rounds, 1 turn to reload) READY
Mk.II 5.7x28mm Vulcan Gun (150 of 250 rounds, 1 turn to reload) READY
Bladed Shield (Left arm) EXTENDED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn if resting, damaged)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
- 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
- 500 spare Vulcan rounds (6 slots total)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Mechanized
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 45%

HighEndNoob (1+1=2) Kyle Berguard
Kyle fires a shot at the Snake, but hits its body-section instead of its head. It didn't like that. It squeezes tighter, and he rapidly loses feeling in his leg. It won't hold out much longer. He considers slashing its head, but it would be too awkward an action to perform.
- 1 Desert Eagle round, left-hand pistol
Appearance:
French. 5'8", goatee, green eyes.
Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
FAMAS-G2 (24 of 30 Rounds, Burst-fire mode, Slung)
Dual Golden Desert Eagles (4 - 5 of 9 Rounds ea, Wielded)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (95%% Energy)
Backpack (23 slots used, 2 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 5 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 3 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- Detonator (C-4/Semtex, 1 slots)
- 5 Spare Magazines per weapon (15 total, 7 slots)
- 12 Spare Shotgun Shells (1 slot)
Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)
Ideal Ambush (+1 to ambush-esque actions)
Snake-on-your-leg (Will lose feeling in 1 turn)

CrazyMLC (6) James Blond
James pulls out a C-4 pack, attaches a Blasting Cap, lights it and throws it with all his might at the Piranha swarm. Then he takes off running as fast as he can.
The C-4 arcs over the swarm to roughly the center and explodes just above the ground.
- 1x C-4 Explosive with associated blasting cap
CONTINUED IN GAME EVENTS
Appearance:
British. Tall with an athletic build; blond hair, blue eyes, attractive.
Abilities
Ambidextrous (+1 to rolls involving the use of both hands)
Sly (+1 to sneaking, deceiving, picking up ladies etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
Super-Heated-Plasma-Rounds Rifle (92% Energy, Slung)
High-Powered Dual Laser Pistols (80% | 80% Energies, Holstered)
Mono-filament Bladed Bronze Knuckles (Worn)
Inventory
Backpack (22 slots used, 3 available)
-Rations (15 meals, +1 to next action, 3 slots)
-Water Bottle (2 uses, +1 to next action, 1 slot)
-Two hand-lit flares (2 slots)
-Box of 12 Cigars (lasts 2 turns, +1 to awesomeness, 1 slot)
-Box of 50 matches (3+ to use, 1 slot)
-1x C-4 Explosive (3+ to use, 2 slots)
-3x Flash bangs (3+ to use, 2 slots)
-Blasting caps (3+ to use, 1 slot)
-Box of 6 Cigar guns (Disposable, single use, 1 slot)
-Fancy Expensive, manly cologne (1 slot)
-Plasma Rifle Ammo (5 mags, 5 slots)
-Utility machete (2 slots)
Condition(s)
Back-blast (Thrown to the ground, stunned, -1 to next action)

Sakiskid (4+1=5) Tyler Smith
One last time, Tyler launches himself up in a rather heroric fashion. He succeeds, landing lightly on the balls of his feet and slightly crouching. The ties on his hands, from being shifted around so much, loosen enough for his hands to slip through as he lands. He unholsters both his UMP45 and USP in akimbo fashion and points them at the nearest animal: a Jaguar. He lets loose, and the big cat is ripped to shreds.
Then he breaks the cord at the back of his neck and spits out the object in his mouth.
"You ain't tyin' me up! Who's next?"
-15 UMP45 rounds
-6 USP rounds

Appearance:
6 foot, shaggy hair, skinny grey jeans, T-shirt, dark zippered-hoodie, skate shoes.
Abilities
Stealth (+1 to stealth actions)
Athletics (+1 to agility-related actions)
Chaotic (Things are more chaotic or gory around you)
Akimbo (Can use both USP and UMP45 at once, 5+ to fire successfully)
Weapons
Silenced H&K UMP45 (10 of 25 rounds, stock-less, wielded in RHand)
Silenced H&K USP .45 (6 of 12 rounds, wielded in LHand)
Machete (sheathed)
Ballistic Knife (Single use unless retrieved, sheathed)
Pair of Throwing Knives (1 turn to extract from shoes)
Inventory
Skiing mask
Open-Wound-Closing Gel in a plastic vial
Chocolate snack bar
iPod
Skullcandy headphones
Garrote (5 of 5 uses)
Ammo (2x each)
Condition(s)
Hogtied (DICE MAGIC)
Sore (Healed)


Game Events
It is early morning.
All of a sudden, the center of the Piranha swarm explodes, as if a bomb went off. Bits of fish fly everywhere, but the leftovers continue their charge. A few launch themselves at Asfer, bouncing off his armour without much damage, and Andrew has to fight some off. James, unluckily, was knocked over by his C-4 blast, and is a bit further from the attacking fish now.
Barker gets to his feet as well, swaying, and almost falls over again when he sees the mutant fish.
Attacking Enemies:
5 Snakes, 1 Anaconda, Wild boar, 1 Panther, Jaguars, 13 birds, 1 monkey, 2 aligators, 40% Piranha
Kills:
Andrew: 3 +10% Piranha
Asfer: 10 + 25% Piranha
James: 7 + 25% Piranha
Barker: 0
Vladimir: 0
--Kyle: 0
+Tyler: 1

Image


Last edited by Yoman987 on Tue Oct 19, 2010 3:03 pm, edited 5 times in total.



Tue Oct 19, 2010 8:56 am
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Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
Lol, within the hour?


Tue Oct 19, 2010 11:14 am
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Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
Sorry, next time I'll say "IN 3 HOURS GUISE LOL"


Tue Oct 19, 2010 11:24 am
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Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
"WHAT. THE. F**K. Mutant Piranhas? What next, giant Alligators!? I'm too old for these horror stories...
Let's get this over with and get back to Planet Earth."

*shakes his head sadly*


Tue Oct 19, 2010 11:28 am
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Location: Being The Great Juju
Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
I'll add in some kind of epic roll later today for the evils, too :v


Tue Oct 19, 2010 11:35 am
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Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
YOU SHALL NOT PASS! Mind powers, go go go (again)!
Based on the results of my roll, 2+2=3 was just a typo and I effectively got a 4?

Man, all my last few rolls have been horrible. 1-2-1-2. I guess it's just a bad luck streak, eh?


Tue Oct 19, 2010 12:37 pm
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