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 Roll To Dodge - Blue 
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Loose Canon
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Post Re: Roll To Dodge - Blue
SplintERing maybe.


Fri Oct 15, 2010 4:21 am
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Post Re: Roll To Dodge - Blue
Hyperkultra wrote:
Ragdollmaster [6-1=5]:
Injuries:
- Missing Right arm/leg

Game Events:
... Ragdoll to be missing almost all of his right half. He has Durendal gripped tight in his right hand,


A mistake?


Fri Oct 15, 2010 4:54 am
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Loose Canon
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Post Re: Roll To Dodge - Blue
Left is right and right is wrong.
On that note, Imma start proofreading these things.


Fri Oct 15, 2010 4:55 am
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Post Re: Roll To Dodge - Blue
I ALWAYS proofread, as I seem to screw up the modifiers a lot. Ever seen my famous 5+1=4 ?


Fri Oct 15, 2010 5:04 am
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Post Re: Roll To Dodge - Blue
Or your famous 5-3=6 ??? Yeah, you seem to save a lot of players with your crazy modifiers (or kill them).


Fri Oct 15, 2010 2:25 pm
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Post Re: Roll To Dodge - Blue
I think ragdolls better off than me. He has no effect by missing his right side, but I get -1 to rolls and I'm going to die in 3 turns. FROM A 5!


Fri Oct 15, 2010 10:49 pm
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Loose Canon
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Post Re: Roll To Dodge - Blue
You don't have Durendal.


Fri Oct 15, 2010 11:27 pm
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Loose Canon
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Post Re: Roll To Dodge - Blue
Tomasta and Foa.
FOA, STOP CHECKING ONCE A DAY!


Fri Oct 15, 2010 11:30 pm
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Post Re: Roll To Dodge - Blue
At least he actually checks once a day, apparently unlike some :sad:


Sat Oct 16, 2010 12:32 am
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Data Realms Elite
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Post Re: Roll To Dodge - Blue
> SHOOT THE MISSILES! |


Sat Oct 16, 2010 12:47 am
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DRLGrump
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Post Re: Roll To Dodge - Blue
Use "Piercer of the Heavens" on as many of the bots as possible. Go invisible as well, to disorientate the bots.


Sat Oct 16, 2010 8:26 am
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Post Re: Roll To Dodge - Blue
Coo', rolly time.


Sat Oct 16, 2010 3:41 pm
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Loose Canon
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Post Re: Roll To Dodge - Blue
Aight.

CrazyMLC [2]: Thinking quickly, you drop down to the water below, slamming into it with your fists as if it were a solid wall. A wave bursts forth from the impact, travelling over the surface of the water around you. Unfortunately, it only reached a few feet in height, and didn't affect the drones in the slightest.
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Mythical Power
- Photosynthetic Regeneration
4/4 Inventory:
- DecaBow
- DecaBow Quiver
- Nautical Shiv
- Impurities
--- 2 small Diamonds
--- Small amount of precious metal
--- Crystallized Insanity
1/2 Equipped:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb)
Injuries:

Tomaster [2]:"Piercer of the Hea-"
A barrage of three micromissiles from the fallen drone slams into you and Foa. The blast makes you drop Foa, and you both begin falling out of the air.
2/2 Active Abilities:
- Invisibility
- Super Reflexes (+1 to anything involving reflexes, activate automatically)
2/2 Passive Abilities:
- Wing (+1 if flying)
- Super Strength (+1 to any rolls involving strength, moderate protection from impacts)
4/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
- ShadowKiller's Skull
2/2 Equipped:
- WolfHunt
--- Butenko Raisen
--- Piercer of the Heavens
--- Blue Screamer
--- Safeguard
- Force Amplifiers (+1 to any rolls involving strength)
Injuries:
- Burned (-1 to rolls)
- Shellshock (-1 to next roll)

Foa [3]: You fire down towards the missiles coming at you. Most bullets miss, but one hits one missile's fin, causing it to spiral out of control and fall into the water where it detonates. The other three hit you and Tomaster, engulfing you in fire and thunder.
0/2 Active Abilities:
0/2 Passive Abilities:
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 4 Mags for LadyKillers (Current Mags: 16|16)
2/2 Equipped:
- Fedora
- LadyKillers (Dual Kickass Desert Eagles)
Injuries:
- Missing Left Boot
- Burned (-1 to rolls)
- Shellshocked (-1 to next roll)

Ragdollmaster [4-2=2]: "Guh... Sonovabitch... There's just no electricity in the air..."
You're right. The air has been thoroughly drained of any charge, so you can't use it to regenerate your missing half. You drift lower as the exhaustion from your wound continues to take its toll.
2/2 Active Abilities:
- Mega Electrokinesis
- Ethereal Wings
0/2 Passive Abilities:
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Flask of "Sunshine"
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:
- Durendal
Injuries:
- Exhausted (-2 to next roll)
- Missing Right arm/leg

HighEndNoob [3-2=1]: Placing your hand on your leg stump, you direct a burst of cold into it, hopefully freezing the wound shut. You didn't expect Frederic to juke at the last second, causing your hand to get bumped over your thigh instead of your stump. The cold energy travels into your leg, freezing the water in the cells. You can feel the frostbite! It is agonizingly painful! Problem is, your blood is a bit harder to freeze than the water in your cells, so it continues flowing.
1/2 Active Abilities:
- Cryokinesis
1/2 Passive Abilities:
- Umbriantic Regeneration
0/4 Inventory:
1/2 Equipped:
- Cryolight (BlueMetal Halberd)
Injuries:
- Groin Pain (-1 to rolls)
- Missing right foot/leg (-1 to rolls, bleed out in 2 turns)
- Frostbitten Leg (-1 to rolls, Cannot use right leg, Ruined in 3 turns)

dhart5000 [6]: "Grrr... Blue! Put me on one of them!"
She throws you at one of the drones, and with your Super Agility, you manage to grab hold of it. You then grab onto its optics, and apply heat, melting the assembly. The blind drone now flies around randomly, firing indiscriminately. You continue your melty assault, this time going after a bod under its wing. A few seconds later, while you're in free fall, you realize that the pod under its wing probably had missiles in it.
2/2 Active Abilities:
- Bullettime (+1 to rolls, +2 to combat rolls, can use every other turn)
- Thermokinesis
1/2 Passive Abilities:
- Super Agility
0/4 Inventory:
0/2 Equipped:
Injuries:
- Burned (-1 to rolls)
- Shellshocked (-1 to next roll)

Game Events:
DRONES: 9/24
KILLS:
Fiona: 8
Ragdollmaster: 3
MLC: 1
Foa/Tomaster: 1
HEN: 1
dhart: 1


Last edited by TorrentHKU on Sat Oct 16, 2010 4:23 pm, edited 1 time in total.



Sat Oct 16, 2010 3:42 pm
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Post Re: Roll To Dodge - Blue
Game Events wrote:
Ragdoll: 2
Ragdollmaster: 1


:/

>Drink some Sunshine.

>Passive Ability -> Tesla Coil. Constantly generate electricity that can be manipulated by me or any allies with electrokinesis. Decreases damage from electrical attacks.

^Assuming that works, and I have a steady source of electricty, Durendal's regeneration will kick in, yeah?


Sat Oct 16, 2010 4:22 pm
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Post Re: Roll To Dodge - Blue
F! EVERY INJUY GIVES ME -1 TO ROLLS! WHY!!!! Cut off that useless thig, the leg, I mean, than create a leg made out of ice on it.


Sat Oct 16, 2010 4:32 pm
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