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The Egotist
Joined: Tue Feb 02, 2010 11:36 pm Posts: 130
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 Re: Pete'n'Lizard Industries
Foa wrote: Contrary wrote: tbh two sprites from lizards and half a lua file from pete is worth more and is more enjoyable than pages of the ugly, shitty factions we get from the new and unskilled You have no idea how true that is. ( ...sadly ) Ya know, I really can't disagree.
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Thu Oct 07, 2010 2:12 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Pete'n'Lizard Industries
I'll be gone till sunday, just putting this here because this is sort of the most fitting place to post it, considering it's nothing of a grand scale nor really worthy of it's own topic.
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Thu Oct 07, 2010 10:51 pm |
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Jomn
Joined: Sun Jun 13, 2010 12:40 am Posts: 327 Location: US of A
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 Re: Pete'n'Lizard Industries
You guys are still working on this, right?
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Sat Oct 16, 2010 3:04 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Pete'n'Lizard Industries
Sort of on and off.
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Sat Oct 16, 2010 10:16 am |
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Mr. Cloud
Joined: Thu Aug 26, 2010 2:28 am Posts: 13
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 Re: Pete'n'Lizard Industries
Holy crap, is this the new UniTec? =D
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Sun Oct 17, 2010 4:54 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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 Re: Pete'n'Lizard Industries
Mr. Cloud wrote: Holy crap, is this the new UniTec? =D Blasphemy! I expected more updates... pete&liz corp... (I need something to blow away and the cute crabs aren't the answer...)
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Sun Oct 17, 2010 6:12 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Pete'n'Lizard Industries
Pete needs moar motivation, I've already made some sprites for stuff. Can't blame him tho, coding is a lot more time consuming than spriting.
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Sun Oct 17, 2010 6:16 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Pete'n'Lizard Industries
These things will probably make it into the pack at some point. DISCLAIMER: Unstabilium in raw state is not something you should use at any occation and you might die if dropping Unstabilium bombs from craft.
Attachments:
LWM.rte.rar [542.52 KiB]
Downloaded 207 times
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Sat Oct 23, 2010 9:06 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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 Re: Pete'n'Lizard Industries
"Pocket Universe Generator" - OMGWTFYGMDL. Anything with that awesome a name has to be tested. I take it you're not going to put that particular weapon into Lizard and Pete's gun store because... er... lack of balance?
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Mon Oct 25, 2010 10:30 am |
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TheSilentCrab
Joined: Sun Oct 31, 2010 5:23 pm Posts: 17
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 Re: Pete'n'Lizard Industries
Awesome indeed, may I ask mr. Pete for a cup of tea? I'd like to discuss something with him.
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Mon Nov 01, 2010 3:50 pm |
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Zaft49
Joined: Thu Nov 11, 2010 11:47 pm Posts: 11
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 Re: Pete'n'Lizard Industries
Come on man taking it down isnt fair there is like no good mods out there and i hate it when people only recommend the creators name instead of putting the mods link along with the name
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Fri Dec 10, 2010 3:21 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Lizard'n'Pete Industries
I heard you like updates so I took a silly rocketlauncher and stuck it here with the silly rocket. Btw there's some stuff in the works here if you're interested in that kind of stuff.
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Thu Dec 30, 2010 2:55 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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 Re: Lizard'n'Pete Industries
You, sir, just threw pure ecstasy all over my screen.
I'd like to see some of this come out of Pete's backside, though.
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Thu Dec 30, 2010 3:03 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Lizard'n'Pete Industries
Afaik I don't think he's interested in having a tattoo on his back.
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Thu Dec 30, 2010 3:08 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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 Re: Lizard'n'Pete Industries
That's not what I meant and you know it.
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Thu Dec 30, 2010 3:12 am |
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