View unanswered posts | View active topics It is currently Thu Jan 16, 2025 8:31 pm



Reply to topic  [ 206 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10 ... 14  Next
 Interviews with Data 
Author Message
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Interview(s) with Data
Or a week before, so you can go all HOLY ♥♥♥♥ IT'S UPDATED OMG THESE NEW THINGS ARE AWESOME!!!


Mon Oct 11, 2010 1:39 am
Profile
User avatar

Joined: Tue Oct 30, 2007 4:02 pm
Posts: 1434
Reply with quote
Post Re: Interview(s) with Data
And then wait another year or so for a new devlog post.


Mon Oct 11, 2010 2:02 am
Profile
User avatar

Joined: Wed Apr 30, 2008 10:10 am
Posts: 214
Location: Seattle, WA
Reply with quote
Post Re: Interview(s) with Data
i don't condone spamming, spammers should be hanged. I'm talking about authentic word-of-mouth grassroots ♥♥♥♥ (call me an idealist, you'd probably be right).

Maybe these last few pages should be split off into a new thread? we're getting pretty far from the OP and i think it's a conversation worth having.


Mon Oct 11, 2010 4:36 am
Profile WWW
User avatar

Joined: Tue Dec 30, 2008 4:31 am
Posts: 113
Reply with quote
Post Re: Interview(s) with Data
I don't understand why it's so damned difficult for him to write a blog post. Just tell us that he's alive. Whether or not he gives a crap about CC any more. It would take him 30 seconds. He can't allow that much time for all the people that paid him money so he could work on his game?


Wed Oct 13, 2010 6:55 pm
Profile
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: Interview(s) with Data
while a perfectly valid point kilgannon (really) I guess all I have to say is: bitching doesn't get anyone anywhere, considering that people have been bitching about data's update frequency for longer than I've been on these forums


Wed Oct 13, 2010 7:02 pm
Profile
User avatar

Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
Reply with quote
Post Re: Interview(s) with Data
Usually complaints help prioritize issues, but in the case of Data and updating frequency, it really does no good. He won't see your post, and if he does, he won't respond to it.
But I complained to no end about the lack of .ini-defined throwing velocity values for TDExplosives, and eventually he heard, and he did follow the suggestion.
So bitching to Data isn't always entirely fruitless, unless you want him to work faster.

On that train of thought, I might as well toss this out there again: Velocity inheritance for emissions. Please.


Thu Oct 14, 2010 1:12 am
Profile

Joined: Sat Jan 24, 2009 2:02 pm
Posts: 17
Reply with quote
Post Re: Interview(s) with Data
Azukki wrote:
Usually complaints help prioritize issues, but in the case of Data and updating frequency, it really does no good. He won't see your post, and if he does, he won't respond to it.
But I complained to no end about the lack of .ini-defined throwing velocity values for TDExplosives, and eventually he heard, and he did follow the suggestion.
So bitching to Data isn't always entirely fruitless, unless you want him to work faster.

On that train of thought, I might as well toss this out there again: Velocity inheritance for emissions. Please.


In the past he had a manager Andy who took care of the boards and Blogs.... I guess he is not around anymore. A new Liaison should be appointed possibly .... Just an idea. If Andy is still active I apologize I just go by what I see and I am not unhappy at all the way things are being run, Just another excited player of an amazing game.


Thu Oct 14, 2010 1:46 am
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Interview(s) with Data
Andy=weasel


Thu Oct 14, 2010 1:49 am
Profile WWW
User avatar

Joined: Tue Dec 30, 2008 4:31 am
Posts: 113
Reply with quote
Post Re: Interview(s) with Data
Grif wrote:
while a perfectly valid point kilgannon (really) I guess all I have to say is: bitching doesn't get anyone anywhere, considering that people have been bitching about data's update frequency for longer than I've been on these forums

I know, it just really infuriates me how much of a slap in the face it is.


Thu Oct 14, 2010 3:43 am
Profile
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: Interview(s) with Data
I've been talking with Data a bit more, and it sounds like he has a lot on his plate, especially for development.
Just letting you all know.


Thu Oct 14, 2010 4:07 am
Profile WWW
User avatar

Joined: Fri Aug 20, 2010 4:45 am
Posts: 911
Location: No Comment.
Reply with quote
Post Re: Interview(s) with Data
Can we maby get a date of the new update comes out?

Even its just way ahead.


Thu Oct 14, 2010 5:43 am
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: Interview(s) with Data
Original post wrote:
MLC: Can we expect a release this year?

Data: yes, early dec
for b24
that is fairly certain, since it has to coincide with an event we're planning iwth some other studios


Thu Oct 14, 2010 5:44 am
Profile WWW
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Interview(s) with Data
Arne's also said he's got work to do before a december deadline. Expect new art.


Thu Oct 14, 2010 6:15 am
Profile WWW
User avatar

Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Reply with quote
Post Re: Interview(s) with Data
Hey guys, don't take the neglect personally. Data seems like a pretty nice guy; I really doubt he's blowing us off on purpose or from spite. He's just pretty busy is all :P

Not that it really justifies the paucity of blog updates, but it's certainly a valid excuse.


Thu Oct 14, 2010 11:46 am
Profile
User avatar

Joined: Thu Aug 12, 2010 11:01 am
Posts: 142
Location: Somewhere in Australia
Reply with quote
Post Re: Interview(s) with Data
While I've only been here a month or so, I would like to mention that many game developers, albeit often less successful ones, tend to have a very hands-off approach to their fanbase, and only those who would be blogging on the side anyway tend to be any good with devblogs.


Thu Oct 14, 2010 12:30 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 206 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10 ... 14  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.054s | 14 Queries | GZIP : Off ]