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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
Hey, you usually get two abilities (the Weak one doesn't count) so you should also add Medical Knowledge to that so we have a medic again.


Tue Oct 12, 2010 11:42 pm
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Location: On an iceberg typing away...
Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
Harro!

Name: Johnny Maxfield
Age: NaN
Equipment:
Aviator Shades (??, ??, ?????? ????????)
2x ????? ???????? ??????????? (used)
Black Overcoat
?????? ????? ???? (100%)
Black Backpack
- 3 ??? ????
- 3 ?? ?.?? ????
- ?????? (???????????, ?????? ?? ?? ?????)
- 2 ????? ?????? ????????? (???????????????, 100%-100%)
Appearance: Chinese
Weapons:
?? ?.?? ?????? ????? (10 rounds, ??????)
?? ??? ???????? (50 rounds, ??????)
Chinese Sword (???????? ?????? ????, ????? ????)
Abilities:
????????????? ??????? (?? ???????? ?????????)
?????? ??????? (+1 ?? ?????? ?? ?????? ???????)
Sword Mastery (+2 while fighting with Chinese Sword & Sheath, -1 when using other melee weapons)
????????? (+1 ?? ?????????)
Role: Hired Help


Tue Oct 12, 2010 11:59 pm
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Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
Hax, I don't even run this and I can tell you right now that isn't gonna fly.


Wed Oct 13, 2010 12:01 am
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Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
I want to see what Yomanticore says about it.


Wed Oct 13, 2010 12:07 am
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Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
Am I the only one that sees question marks filling up the whole post, with the exception of like 5 lines?

That's a definite no fly. There are no optional portions to the format, with the exception of being able to choose whether or not you want a "Background" section.


Wed Oct 13, 2010 12:17 am
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Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
DEAR GOD WHAT HAPPENED TO THE WEBSITE


Wed Oct 13, 2010 12:40 am
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Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
I'll sort things out later today, but it looks like Sakiskid will get in. Don't worry about hax, he's been sending me PMs about his charsheet, so I've got the non-??? one anyway.


Wed Oct 13, 2010 12:54 am
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Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
I'm assuming he's not posting it because it's like HighEndNoob but minus all the good and just the KATANA SLICE SLICE bits?


Wed Oct 13, 2010 12:58 am
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Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
@Sakiskid: Top of page 146. And I can't roll yet because I'm waiting on RDM to Evil roll. And it might also make sense to wait for the next Dodger to come in from waiting.

ALSO SIGNATURES


Wed Oct 13, 2010 1:22 am
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Joined: Tue Aug 14, 2007 8:40 pm
Posts: 259
Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
So I post my stuff after he rolls?


Wed Oct 13, 2010 10:30 am
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Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
If you post your sheet now, you will be accepted.

After 24 hours FROM NOW (5:00pm Yesterday) Wilq loses his spot and Sakiskid can join.
...
You must post at or after your noted time, not before, to be accepted.


It is now 6:10pm for me.


Wed Oct 13, 2010 11:13 am
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Posts: 259
Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
Sweet! Do I post my roll now?

Name: Tyler Smith.

Age: 18.

Equipment: A skiing mask in his right pocket; a potion in a plastic vial obtained from plants in the forest to seal up any open wounds, doesn't fix bones or internal damage though; a granola bar, chocolate flavor :D; an iPod with Skullcandy headphones; and an extra magazine for the USP and UZI.

Appearance: Tall 6'' ; shaggy hair; Wearing skinny jeans and a vans T-shirt and hoodie; wearing DC shoes.

Primary Weapon: A Silenced UMP.

Secondary Weapon: A silenced USP; and a Ballistic Knife.

Tertiary Weapon: A throwing knife in each shoe; a sheathed machete; and a Garrote.

Stats:
Stealth (+1 To sneaking and being stealthy)
Athletics (+1 to Parkour and Running)
Chaotic ((For some reason, everything seems to get destroyed around you) I'm going for a negative here)


Role: When he was four, his parents were killed by a local gang fight while they told him to stay inside. A day later, the Care for Kids foster home adopted him, giving him food and warmth for a short while. But it's just too bad the nursing home had to burn down from a stove accident. So now, as a young adult, roaming on his own, he is a Parkour enthusiast that has joined the group looking for some action.


Wed Oct 13, 2010 12:02 pm
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Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
No, I'll put Tyler in one of the next rolls when it is appropriate.

Sakiskid (-) Tyler Smith.
Appearance:
6 foot, shaggy hair, skinny grey jeans, T-shirt, dark hoodie, skate shoes
Equipment:
Skiing mask
Minor Wound Healing Gel in a plastic vial
Chocolate snack bar
iPod
Skullcandy headphones
Garrote (5 of 5 uses)
Ammo (1x each)
Weapons:
Silenced H&K UMP45 (25 of 25 rounds, stock-less, slung)
Silenced H&K USP .45 (12 of 12 rounds, holstered)
Machete (sheathed)
Ballistic Knife (Single use, sheathed)
Pair of Throwing Knives (1 turn to extract from shoes)
Abilities:
Stealth (+1 to stealth actions)
Athletics (+1 to agility-related actions)
Chaotic (+1 to chaotic actions, -1 to luck actions)


Wed Oct 13, 2010 1:09 pm
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Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
Oh and uh, Yoman, I noticed a discrepancy in your game events.

>and the three soldiers are just ahead

There are four human soldiers in the evil party of six :P JUST SAYIN'.


Wed Oct 13, 2010 9:14 pm
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Joined: Tue Aug 14, 2007 8:40 pm
Posts: 259
Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
Just to make everything clear:

Yoman987 wrote:

Open Wound Healing Gel in a plastic vial

Ammo (2x each(I brought an extra pack, they were already loaded.))

Ballistic Knife (Can stab, but if shot he must retrieve the knife, sheathed)

Chaotic (All things seem to happen in a chaotic fashion when you are involved in them (I was going for the type of 'Gory/Bloody' perk in Fallout 3. Whatever I'm involved in is more gory, or in this case, chaotic.), -1 to luck actions)


Last edited by Raven on Wed Oct 13, 2010 9:53 pm, edited 1 time in total.



Wed Oct 13, 2010 9:51 pm
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