View unanswered posts | View active topics It is currently Fri Dec 27, 2024 8:18 am



Reply to topic  [ 5 posts ] 
 Firing actor jetpack 
Author Message
User avatar

Joined: Tue Dec 12, 2006 3:10 pm
Posts: 495
Location: Uncertain quantum state
Reply with quote
Post Firing actor jetpack
When I just do controller:SetState(Controller.BODY_JUMP,true), the actor's jetpack starts oscillating weirdly, and only rarely fires proper. Is there some special ritual to this, or is my jetpack configured bad?


Mon Oct 11, 2010 3:24 pm
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Firing actor jetpack
How well does the jetpack function normally?


Mon Oct 11, 2010 10:06 pm
Profile
User avatar

Joined: Tue Dec 12, 2006 3:10 pm
Posts: 495
Location: Uncertain quantum state
Reply with quote
Post Re: Firing actor jetpack
It has some minor burst spacing, but nothing special that would make it unusable.

More so, the (rather strong) bursts don't fire either. Only the jetpack flash is visible.


Mon Oct 11, 2010 10:13 pm
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Firing actor jetpack
Do BODY_JUMP_START


Mon Oct 11, 2010 10:54 pm
Profile
User avatar

Joined: Tue Dec 12, 2006 3:10 pm
Posts: 495
Location: Uncertain quantum state
Reply with quote
Post Re: Firing actor jetpack
Haha I just realized that the logic updated only every 60 ms.

Disregard this thread.


Tue Oct 12, 2010 7:08 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 5 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.125s | 14 Queries | GZIP : Off ]