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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Sun Dec 16, 2007 12:09 am
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Post Re: (srs) Roll To Dodge 2 - MEET BLUE DEMON
>No disrespect, but Evil rolls are of MUCH higher quality than the good rolls.

Stop it, you're giving my e-penor an e-boner.

It's also all personal preference. Some people don't like all of my fancy words and stuff and prefer Yoman's rolls. I also changed around some of my roll formatting lately, I don't know if you would like it as much or like it even more, but yeah. It's probably not the rolls themselves so much as the style.

I also spent a lot of time on that one in particular, since it was full of action, and ergo it's of higher quality than the more boring rolls that the good guys are doing right now.


Sun Oct 10, 2010 12:37 am
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Post Re: (srs) Roll To Dodge 2 - MEET BLUE DEMON
Ragdollmaster wrote:
Well, there's also the fact that I could have killed everybody and didn't. I had 3 people incapacitated at one time and just walked out of camp- I could have still CUT you all, broken arm and all.

PLUS, plus, you all have some degree of plot protection, too. Up to a certain point. After that, we can start killing you all off >:3



We find the three, it has amazing powers to justify the powers in the other RTD, one of us becomes dr. fancy pants and so on. Right?


Sun Oct 10, 2010 12:53 am
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Post Re: (srs) Roll To Dodge 2 - MEET BLUE DEMON
Nowhere close, actually :grin: You can all die much sooner than the end, which is not necessarily finding the Tree. IF THE TREE EVEN EXISTS.

I love how all of the predictions people have made so far are off the mark. It makes me happeh that my plot is at least mildly unique, and it also makes the RTD more enjoyable since you're not all like "oh what a lame ending i was ttly expecting that"


Sun Oct 10, 2010 12:56 am
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Post Re: (srs) Roll To Dodge 2 - MEET BLUE DEMON
Are RTD's even supposed to have an ending?


Sun Oct 10, 2010 1:02 am
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - MEET BLUE DEMON
Ragdollmaster wrote:
I love how all of the predictions people have made so far are off the mark. It makes me happeh that my plot is at least mildly unique, and it also makes the RTD more enjoyable since you're not all like "oh what a lame ending i was ttly expecting that"

They are kind of early into the plot. Even the most predictable of plots start off mysteriously in the beginning.

However there is a 100% Probability of a good ending, simply to set the stage for RTD2


Sun Oct 10, 2010 1:03 am
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Post Re: (srs) Roll To Dodge 2 - MEET BLUE DEMON
>However there is a 100% Probability of a good ending, simply to set the stage for RTD2

And you say this because...? None of the rollers in this RTD are in RTD Blue, after all. Unless you want to count Blue Demon. For all you know everybody dies at the end in a huge explosion and the Tree leaks some weird magical crap which creates the magical archipelago that is the main setting in RTD Blue.

...hm, that's actually pretty good. BRB DEVELOPING MY WRITING MORE.


Sun Oct 10, 2010 1:09 am
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Post Re: (srs) Roll To Dodge 2 - MEET BLUE DEMON
It's funny, even I don't quite know how the story will end, exacrly. I kind of make stuff up as I go, but there is a little bit of plot guidelines that RDM gave me waaaaaaay back when I took over from him, as well as little bits that we talk about every so often.

Rolling in half an hour.


Sun Oct 10, 2010 1:31 am
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Post Re: (srs) Roll To Dodge 2 - MEET BLUE DEMON
It's been an hour >:


Sun Oct 10, 2010 2:21 am
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Post Re: (srs) Roll To Dodge 2 - MEET BLUE DEMON
Image

HOW DARE YOU BE LATE.


Sun Oct 10, 2010 2:27 am
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Post Re: (srs) Roll To Dodge 2 - MEET BLUE DEMON
It was a promise written in blurs blood >:


Sun Oct 10, 2010 2:37 am
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Post Re: (srs) Roll To Dodge 2 - MEET BLUE DEMON
Sorry, but I was trying to co-ordinate my roll with parts that were already written.

FoiL (1) Andrew Rodrigues
He scavenges through his ruined door, looking for parts to enhance his splint from a injury-helping object to a performance-boosting object, but all the bits in the door are screwed, bolted or otherwise attached to other bits; and without tools, Andrew ends up spraining his wrists from contorting it inside the confined spaces.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 4 of 6 uses)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
AA-12 (30 of 32 Rounds, Wielded)
Beretta 92FS (10 of 10 rounds)
Extendable baton (Holstered)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual (1 slot)
- 9 Rations (+1 to next action, 3 slots)
- A water bottle (+1 to next action, 2 uses, 1 slot)
- Ammo (5 Handgun magazines, 2 slots)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility Machete (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (16 slots used, 14 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
- Briefcase (Broken lock but closed, 4 slots)
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Splinted, -1 to jogging and faster, belt-tied to stop blood flow)
Sprained Wrist (-1 to using your preferred hand next turn)

Ociamarru (1) Vladimir Ivanov
He just can't get his 'fingers' into this crack in Barker's defense, and ends up 'bruising' his subconscious from the hard work.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 4 of 5 uses)
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (8 of 8 shells, dropped nearby)
Colt 1911A (5 of 7 rounds, wielded)
Khazar-replicated knife
Inventory
Containment Unit (37 slots used, 13 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
- 5 days of Rations (15 meals, 5 slots)
- TOP-SECRET Information File (4 slots)
- Bubblewrapped Mechanical Cube (Downed Phoenix?) (3 slots)
- Medical kit (2 of 5 Uses, refillable, 5 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Bruised Subconscious (-1 to Mental actions next turn)

Point.Blank (3) Asfer
Asfer follows the Jeep as it turns right and winds down a dirt path barely wide enough to contain the Jeep within its borders. Eventually they close on the ending of the path, a rather wide clearing, and the sound of gunfire peppers his eardrums.
SIXTH SENSE: There are three ordinary-seeming soldiers firing at a Redhead clad in White Armour, who seems to easily dodge or deflect the rounds. AND :shock: there are two Blurs attacking this Redhead; one Dark and one Light.
GENERATOR POWER LOW
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.III 40mm Revolver Cannon (2 of 6 rounds, 1 turn to reload) READY
Mk.II 5.7x28mm Vulcan Gun (250 of 250 rounds, 1 turn to reload) READY
Bladed Shield (Left arm) EXTENDED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
- 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
- 500 spare Vulcan rounds (6 slots total)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Mechanized
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 35%

HighEndNoob (5) Kyle Berguard
Kyle closes his eyes to try and catch some sleep and immediately falls into a dreamless sleep. After however long, he wakes up to the sound of gunfire, completely refreshed and re-invigorated.
Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
Famas-G2 (30 of 30 Rounds, Burst Fire Mode, Slung)
Dual Golden Desert Eagles (5 - 5 of 9 Rounds, Wielded)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (100% Energy)
Backpack (23 slots used, 2 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 5 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 4 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- C-4 Detonator (1 slots)
- 5 Spare Magazines per weapon (15 total, 7 slots)
- 12 Spare Shotgun Shells (1 slot)
Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)
Re-invigorated (+1 for the next 3 rolls)

CrazyMLC (5) James Blond
James makes a perfect 90-degree right turn onto the path, smoothly avoiding hanging vines, branches, potholes and bumps that come his way. He notices the end of the path coming up, and the sound of gunfire, and turns off into a small break in the trees. He stops the Jeep behind a screen of smaller trees and plants, good for staying unnoticed, and turns off the vehicle. The gunfire is coming from the clearing; just past the small trees here.
Abilities
Ambidextrous (+1 to rolls involving the use of both hands)
Sly (+1 to sneaking, deceiving, picking up ladies etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
Super-Heated Plasma Rifle (96% Energy)
High-Powered Dual Laser Pistols (100% | 100% Energies)
Mono-filament Bladed Bronze Knuckles
Inventory
Backpack (22 slots used, 3 available)
-Rations (15 meals, +1 to next action, 3 slots)
-Water Bottle (2 uses, +1 to next action, 1 slot)
-Two hand-lit flares (2 slots)
-Box of 12 Cigars (lasts 2 turns, +1 to awesomeness, 1 slot)
-Box of 50 matches (3+ to use, 1 slot)
-2x C-4 Explosives (3+ to use, 2 slots)
-3x Flash bangs (3+ to use, 2 slots)
-Blasting caps (3+ to use, 1 slot)
-Box of 6 Cigar guns (Disposable, single use, 1 slot)
-Fancy Expensive, manly cologne (1 slot)
-Plasma Rifle Ammo (5 mags, 5 slots)
-Utility machete (2 slots)
Condition/s
Ideal Ambush (+1 to ambush-esque actions)

Game Events
It is early morning.
Just past the small screen of trees James parked behind, a battle takes place. The sound of Rifle-rounds pierces their air, occasionally accompanied by a thwump of a grenade or explosion. A distance away from said soldiers a more close-quarters attack is held; between a Dark Blur, a Light Blur and a Redhead. Their actions are so fierce and fast, nobody can keep track with what they do.

Remember, you are all in the car, except Asfer.


Last edited by Yoman987 on Sun Oct 10, 2010 3:57 am, edited 1 time in total.



Sun Oct 10, 2010 2:43 am
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Post Re: (srs) Roll To Dodge 2 - MEET BLUE DEMON
RAM THOSE ♥♥♥♥


Sun Oct 10, 2010 2:46 am
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Post Re: (srs) Roll To Dodge 2 - HEAVENLY COMBAT
Ram 3 metaphysical entities and most likely get incinerated by their respondent attacks?

Excellent idea. People on the waiting list will finally be able to play.


Sun Oct 10, 2010 2:50 am
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Post Re: (srs) Roll To Dodge 2 - HEAVENLY COMBAT
"Ready your weapons, men. This battle looks frantic. Our first priority is to take out those soldiers, especially the one with the explosives. Who has a long-range weapon?"


Sun Oct 10, 2010 2:52 am
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Post Re: (srs) Roll To Dodge 2 - HEAVENLY COMBAT
No no, just you. While we all jump out of the car.


Sun Oct 10, 2010 2:52 am
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