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 Lets Play: Two Worlds 
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Data Realms Elite
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Post Re: Lets Play: Two Worlds
The town. Much more interesting any day.


Sat Oct 09, 2010 9:40 pm
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Post Re: Lets Play: Two Worlds
Reading up on it, it appears our town, Yamlin, is inaccessible and is empty. To the mines!

It appears we need a key to get in.

Image
(The path down to the village is where I made a quick detour to pick up the teleport activator, so we can teleport to any past gate we found).

Where to now?


Sat Oct 09, 2010 9:51 pm
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Data Realms Elite
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Post Re: Lets Play: Two Worlds
Go as far away from where you are as possible. Get completely lost, get in a punch up in a tavern with a centaur, take beer, go home, sleep.


Sat Oct 09, 2010 9:53 pm
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Post Re: Lets Play: Two Worlds
White glowy light to the suth.


Roast: What?


Sat Oct 09, 2010 9:53 pm
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Data Realms Elite
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Post Re: Lets Play: Two Worlds
Just go somewhere far away. Look for new and undiscovered lands and have a good time.


Sat Oct 09, 2010 9:55 pm
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Post Re: Lets Play: Two Worlds
Oh, white glowly light is a teleporter Biggus Dickus was told to find for a quest. We can ignore it, or we can find it.

Remember, we have a map of where all the skill trainers are, if you want a certain skill...


Sat Oct 09, 2010 9:56 pm
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Post Re: Lets Play: Two Worlds
Oh, right.

Get the Double Lame skill.

Then go to glowy lights.


Sat Oct 09, 2010 9:57 pm
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Post Re: Lets Play: Two Worlds
On the way to the Brotherhood Outpost, Biggus Dickus encountered some bandits, who were swiftly dispatched. (As well as more wolves. I forget wolves are real enemies. They burn.)
Image
Image

Then, Dr Dickus passed through a Lodge. It was full of people. No picture, I'm 'fraid.

Eventually, he ended up at the Brotherhood Outpost, where the bastard guard wanted 100 gold for me to come in. Then, the trainer charged 300 gold to show me that I do indeed have a second hand.
Image
And we now have Double Lame!

Where to now?
We can go anywhere!
Do anything!
Maybe even kill stuff!


Sat Oct 09, 2010 10:17 pm
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Post Re: Lets Play: Two Worlds
Barnox wrote:
Dr Dickus

I approve most highly. :3

Can we kill the stupid money-grabbing guard with our new found two-axe powers?


Sat Oct 09, 2010 10:19 pm
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Post Re: Lets Play: Two Worlds
Image
Axes. Biggus Dickus has two.

Image
There he is... bastard money-grabbing guard.
Let's see how he likes some...

Image
HE HIT DICKUS ONCE
♥♥♥♥
WHAT THE ♥♥♥♥

Image
WHAT THE
ALL OF THEM
WHAT THE FUUUUCK

Image
Incase you can't see, they are dead. All of them.
Looting will commence. That insanely powerful bastard's bastard sword will be Biggus'.

We have also levelled up.
10 primary stat points, 4 skill points.

What now, my lovelies?

EDIT:
He was dealing that damage with a SHORT SWORD, of damage 11-19.
Biggus Dickus' axes are 2-24slash/11-14bludgeon and 1-23slash/9-13bludgeon.


Last edited by Barnox on Sat Oct 09, 2010 10:45 pm, edited 1 time in total.



Sat Oct 09, 2010 10:41 pm
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Post Re: Lets Play: Two Worlds
>♥♥♥♥ RUN
>LOL DEAD GUARDS

Er, what happened in between those two screenshots?


Sat Oct 09, 2010 10:44 pm
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Post Re: Lets Play: Two Worlds
Hotkey number 8.
Fire Wall.
Sadly, Biggus Dickus' mahscles are not strong enough to beat them to a pulp.

So, he kept running and using Fire Wall when his mana permitted.
They all died.

(And the AI bugged a bit and gave up combat, put their weapons away and walked back to the outpost. Backslash combo!)


Sat Oct 09, 2010 10:47 pm
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Post Re: Lets Play: Two Worlds
As you go on, make sure to max alchemy, it is absolutely god-tier. Then save your permanent potion ingredients til you have the most you can use in one go. Also max lock-picking at some point (and get a summon creature that you can summon through doors so you're not seen lockpicking) so you can steal things and become incredibly rich; so rich that you'll never have to worry about money or dying again.
Yeah, I've played the game before, I stopped because I was too invincible.

As for right now, run around killing things and picking flowers - the icy areas are pretty cool (no pun intended). Go for intelligence and some sort of magic, maybe fire. And horses are invaluable because they're a mobile stash - a fatter horse means less going back to town, so even if you don't like them (or put any points into them), I recommend keeping one. Plus they're faster and if you cheat a bit they'll go through portals so you just have to find one good one.


Sun Oct 10, 2010 12:14 am
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Post Re: Lets Play: Two Worlds
Bad Boy wrote:
Words.

Thanks for the info.
I'll definitely make use of that on my own save.

Sounds time-consuming, though, so I'll just follow suggestions for this Let's Play.

Talking of which:
Where now?


Sun Oct 10, 2010 12:42 am
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Post Re: Lets Play: Two Worlds
lol fair enough :D.
Head to Tharbakin for now then, do some quests and such.


Sun Oct 10, 2010 3:15 am
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