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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Processing
Processing is basically a Java IDE that contains a bunch of useful libraries, and it simplifies the coding process. You can see some official demos here: http://processing.org/learning/topics/ (You can also find them within the Program too.) And a lot of less official demos here: http://www.openprocessing.org/Here are some of the things professionals have done with it: http://processing.org/exhibition/Personally, I made the "Online Mod" with Processing, and I also made this: http://www.openprocessing.org/visuals/?visualID=13226In a day and a half. As you can see, it is very powerful and simple. I encourage you all to give it a shot. Download it here: http://processing.org/download/
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Fri Oct 08, 2010 12:46 am |
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Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
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Re: Processing
looks awsome! ill give it a shot... will edit after i check it out thoroughly.
EDIT: Love it! I'm learning about it now, but it seems very useful! Unluckily... I can't figure out how to make open source games written in Processing but grabbed from the webernets work correctly... maybe it needs to be put into a webpage?
Last edited by Darkdoom on Fri Oct 08, 2010 9:14 pm, edited 1 time in total.
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Fri Oct 08, 2010 12:50 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Processing
Funny thing, a few years ago I stumbled upon a few games that used Processing, but then I had no comprehension whatsoever of what it actually was. Fun games, by the way. http://hardcorepawn.com/winterzombies/
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Fri Oct 08, 2010 1:44 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Processing
Too bad I don't know java yet. Found this a while ago. Apparently it's good for prototyping stuff.
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Fri Oct 08, 2010 2:43 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Processing
I came in only knowing Lua, and I felt at home right away.
Don't let not knowing Java discourage you.
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Fri Oct 08, 2010 4:41 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Processing
Oh, I won't, I'm just more concerned with getting my forums happening first
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Fri Oct 08, 2010 4:43 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: Processing
As far as i know, Lua and Java are every similar, so this might just be useful for me. Thanks for showing.
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Fri Oct 08, 2010 12:56 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Processing
Having attempted Java once before, I can safely say that this is an incredibly useful tool. You just got me back into Java again.
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Fri Oct 08, 2010 1:27 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Processing
Shook wrote: As far as i know, Lua and Java are every similar Most of the high level programming languages can be picked up pretty fast if you know one of them, since a lot of them use C syntax and do garbage collection for you.
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Fri Oct 08, 2010 3:08 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Processing
I made a little something. Controls are up and down to speed it up, z and x to change circle size. Try not to hold the keys down near the wall, as sometimes it either sticks to it, or just goes straight through.
Attachments:
File comment: Not professional, first attempt at anything.
Applet.zip [171.47 KiB]
Downloaded 163 times
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Fri Oct 08, 2010 4:22 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Processing
I've been working on the one in the first post, and I made it "First Person" so the camera follows the player, and I made it wrap on the X axis.
A side effect of the First person thing that I accounted for is now you can dig infinitely deep using the holes because the camera will always follow you.
I'm thinking of making it a sort of Cotex Command lite, like Prefrontal-Cortex Command or something.
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Sat Oct 09, 2010 6:40 am |
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