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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Pete'n'Lizard Industries
Why would I want to be lying to you guys? It's not like we're making a 50px tall robot or anything like that anytime soon :v
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Tue Oct 05, 2010 8:48 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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 Re: Pete'n'Lizard Industries
Wha...?! you liar, that's an impossible size, you're insulting us and our super team of gods.
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Tue Oct 05, 2010 9:03 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Pete'n'Lizard Industries
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Tue Oct 05, 2010 9:07 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Pete'n'Lizard Industries
On the other hand, 75 is more fitting... 
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Tue Oct 05, 2010 9:51 pm |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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 Re: Pete'n'Lizard Industries
... uh, erm YES!!! I have a robot fetishPlease tell me thats going to be an upcoming edition to this mod. I just simply love robots.
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Wed Oct 06, 2010 3:41 am |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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 Re: Pete'n'Lizard Industries
Lizard wrote: 150px on the other hand seems fun. *laughs like Nicholson joker* I just hope you know where are you stepping around...
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Wed Oct 06, 2010 10:13 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Pete'n'Lizard Industries
Yep, walkpath hell.
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Wed Oct 06, 2010 1:11 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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 Re: Pete'n'Lizard Industries
Luckily for Lizard, I am his walkpath monkey. 
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Wed Oct 06, 2010 4:43 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Pete'n'Lizard Industries
 Either in this mod or some other mod as dropship. Maybe you'll even have to wait as far as B24 to use it.
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Wed Oct 06, 2010 10:33 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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 Re: Pete'n'Lizard Industries
It looks great sprited, but kind of halo chief. Doesn't it have side-thrusters?
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Wed Oct 06, 2010 10:37 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Pete'n'Lizard Industries
Sprite is sorta prelim, but when you're mentioning it, it looks like I forgot to make em XD. Thank ye for reminding me. I'll prolly make a whole custom gib set for it, so you won't see it any time soon. Also, I simply like the )) shaped windows on dropships, not my fault mister chief has this aswell.
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Wed Oct 06, 2010 10:38 pm |
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The Egotist
Joined: Tue Feb 02, 2010 11:36 pm Posts: 130
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 Re: Pete'n'Lizard Industries
Why is a mod with four pages and almost no content in mod releases? Doesn't make a lot of sense.
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Thu Oct 07, 2010 4:10 am |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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 Re: Pete'n'Lizard Industries
Image. Marketing. We learned about this four hours ago.
Honestly, It's because we all know that lizard will release something awesome, and we want to be there to experience it. An "Elitism" thing.
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Thu Oct 07, 2010 5:12 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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 Re: Pete'n'Lizard Industries
tbh two sprites from lizards and half a lua file from pete is worth more and is more enjoyable than pages of the ugly, shitty factions we get from the new and unskilled
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Thu Oct 07, 2010 6:32 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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 Re: Pete'n'Lizard Industries
Contrary wrote: tbh two sprites from lizards and half a lua file from pete is worth more and is more enjoyable than pages of the ugly, shitty factions we get from the new and unskilled You have no idea how true that is. ( ...sadly )
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Thu Oct 07, 2010 7:07 am |
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