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 Roll To Dodge - Blue 
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Joined: Mon Dec 21, 2009 12:26 am
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Post Re: Roll To Dodge - Blue
Fix up my sliced hand.


Thu Oct 07, 2010 2:04 am
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Post Re: Roll To Dodge - Blue
"I think I'll call him...

Stagroth
Staggy for short."
Horace was too stuffy, according to Hyper. :<

> Infuse my Pure Electric Orb even further. |


Last edited by CrazyMLC on Thu Oct 07, 2010 3:15 am, edited 3 times in total.



Thu Oct 07, 2010 2:06 am
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DRLGrump
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Post Re: Roll To Dodge - Blue
Helllll yes. Me and Frederic are Bros :cool:
"B)"
With all those distractions gone, get down to work on making my reflexes/reaction times Super-Superhuman.


Thu Oct 07, 2010 2:42 am
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Post Re: Roll To Dodge - Blue
Being fast and agile is MY thing! :<

Why not just get much stronger than me?


Thu Oct 07, 2010 3:16 am
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Post Re: Roll To Dodge - Blue
CrazyMLC wrote:
Being fast and agile is MY thing! :<

Why not just get much stronger than me?

I already am much stronger than you. When you can throw a school bus about a mile, there's not much more use in throwing it two miles.


Thu Oct 07, 2010 1:25 pm
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Post Re: Roll To Dodge - Blue
However, throwing a distance of 2 miles requires more power, so the enemy that you're throwing the school bus/rock/whatever at is going to die faster. Also handy if the enemy is one-and-a-half miles away. :P


Thu Oct 07, 2010 2:07 pm
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Data Realms Elite
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Post Re: Roll To Dodge - Blue
> Clean face, get reacquainted, probably get injured by the light show |


Thu Oct 07, 2010 3:02 pm
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Data Realms Elite
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Post Re: Roll To Dodge - Blue
Yoman987 wrote:
However, throwing a distance of 2 miles requires more power, so the enemy that you're throwing the school bus/rock/whatever at is going to die faster. Also handy if the enemy is one-and-a-half miles away. :P

Or throwing the enemy 2 miles, possibly to buy time to retreat.

Another thing to try is throwing a enemy into orbit, dying in Space or coming back down into the atmosphere and being incinerated in re-entry.

I ♥ Roll To Dodges, they can be moulded like clay.


Thu Oct 07, 2010 3:45 pm
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Post Re: Roll To Dodge - Blue
Coo', everybody has action'd ;v


Thu Oct 07, 2010 8:56 pm
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Post Re: Roll To Dodge - Blue
I should've rolled before now, but baww.

CrazyMLC [6]: "How about... Stagroth?"
It chirps happily and bounces a bit. Staggy it is!
You then look to your Pure Electric Orb. It's already full of a frightening amount of electricity, and when you put your hand close to it you can feel a magnetism repelling your hand, plus a strong feeling of static. You think that infusing it with any more electricity would probably make it explode.
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Mythical Power
- Photosynthetic Regeneration
3/4 Inventory:
- DecaBow
- DecaBow Quiver
- Nautical Shiv
- Impurities
--- 2 small Diamonds
--- Small amount of precious metal
--- Chunk of strange metal
1/2 Equipped:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb)
Injuries:

Tomaster [5]:"Ok, annoyances: Gone. Let's do this."
Tapping into the same incredible physical forces that provided you your incredible strength, you flood your mind with the energy. It feels like liquid lightning as the energy floods through your nervous system and pools in your brain. The pain is excruciating for the many long minutes it takes. Then you realize, it was only a few seconds. But... it felt like minutes. As the pain continues to fade, you look around. Everything looks like its moving through molasses. Then with a blink, things move back at normal speed. This is crazy.
2/2 Active Abilities:
- Invisibility
- Super Reflexes (+1 to anything involving reflexes, activate automatically)
2/2 Passive Abilities:
- Wing (+1 if flying)
- Super Strength (+1 to any rolls involving strength, moderate protection from impacts)
3/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
2/2 Equipped:
- WolfHunt
--- Butenko Raisen
--- Piercer of the Heavens
--- Blue Screamer
--- Safeguard
- Force Amplifiers (+1 to any rolls involving strength)

Foa [6]: Now onto solid ground, you walk to the edge of the small platform and crouch down. You dip your hands into the water and bring some up to your face, then scrub everything around and below your nose. The dried blood comes off with little complaint. As you go to stand back up, Ragdoll bumps into you, knocking you into the water. You manage to grab his leg on your way down so that he falls in too.
0/2 Active Abilities:
0/2 Passive Abilities:
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- [b]4 Mags for LadyKillers (Current Mags: 18|18)

2/2 Equipped:
- Fedora
- LadyKillers (Dual Kickass Desert Eagles)
Injuries:

Ragdollmaster [2]: "Hey Blue, question. How well guarded is Goodpants' island? What can we expect in terms of opposition?"
"Turreted .50 cals, flak cannons, auto cannons, anti-air guns, and anything else that shoots hot death. Plus flying robot drones with guns. And shielding."
"Oh. That sounds... fierce."

You begin to pace around the platform a bit, thinking about how to bypass the security, when you trip over one of the stalactites and bump into Foa. Foa grabs your leg, and you both fall into the water.
2/2 Active Abilities:
- Mega Electrokinesis
- Ethereal Wings
0/2 Passive Abilities:
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Flask of "Sunshine"
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:
- Durendal
Injuries:

HighEndNoob [6-2=4]: You continue lying on the ground watching the golem. It's rather glowy and floaty.
1/2 Active Abilities:
- Cryokinesis
1/2 Passive Abilities:
- Umbriantic Regeneration
0/4 Inventory:
1/2 Equipped:
- Cryolight (BlueMetal Halberd)
Injuries:
- Groin Pain (-1 to rolls)
- Fullbody Sunburn (-1 to rolls, lasts 1 turn)
- Waterlogged (-1 to rolls in water, dry after 1 turn out of water)

dhart5000 [4]: You rip a long strip of cloth off your sleeve, and wrap it around your cut hand after washing it out with water. You then flex your hand a bit and pick up a rock to test how usable it is. The cloth flexes with your hand, and it doesn't hurt when you grip things. Awesome!
2/2 Active Abilities:
- Bullettime (+1 to rolls, +2 to combat rolls, can use every other turn)
- Thermokinesis
0/2 Passive Abilities:
0/4 Inventory:
0/2 Equipped:
Injuries:

Game Events: Without asking or waiting for approval, Blue grabs dhart this time, and takes to the air again. Fiona hops back onto Fred's back, puts HEN in a bearhug, and leaps off the platform as well. Both head to the east. Ragdoll and Tomaster get the point, and play a quick game of rock paper scissors to decide who carries Foa. Tomaster loses. Ragdoll, MLC, and Stagroth all take off, Ragdoll flying through the air, MLC and Staggy zooming over the surface of the water. Tomaster grabs Foa and hoists him like a sack of potatoes, then takes off as the platform he stands on starts to sink again.

To Isle de Goodpants.


Last edited by TorrentHKU on Fri Oct 08, 2010 2:42 am, edited 1 time in total.



Fri Oct 08, 2010 12:47 am
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Post Re: Roll To Dodge - Blue
>Hum the Unsung War theme to make everyone feel epic. Alternate with whooshing noises.

Updated with HQ link.


Last edited by Ragdollmaster on Fri Oct 08, 2010 1:49 am, edited 2 times in total.



Fri Oct 08, 2010 1:34 am
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Post Re: Roll To Dodge - Blue
Now that thats out of the way, Gain Aerokinesis. I won't heal my groin until I don't get -2. don't want to destroy my graoin.


Fri Oct 08, 2010 1:37 am
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Post Re: Roll To Dodge - Blue
I wanted to keep invisibility though :-( Control over shades has managed to prove useless multiple times.
Place Shadow's Nanotube Skull atop my head as a fearsome War Crown. Make sure Butterscotch stays on too.
Uhh...guys, now I'm all for a slaughter, but not when it's us getting slaughtered. Are we just busting in there with no knowledge other than "hot lead filled death?"


Fri Oct 08, 2010 2:14 am
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Post Re: Roll To Dodge - Blue
"You worry too much. Let my humming soothe you."


Fri Oct 08, 2010 2:33 am
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Post Re: Roll To Dodge - Blue
Gain passive ability: Super Agility
"So... Blue Demon, that's a cool name; or is it more of a title?"


Fri Oct 08, 2010 2:34 am
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