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 Roll To Dodge - Blue 
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Joined: Mon Dec 21, 2009 12:26 am
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Post Re: Roll To Dodge - Blue
Properly introduce myself to everyone.


Wed Oct 06, 2010 3:52 am
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Post Re: Roll To Dodge - Blue
HighEndNoob wrote:
RANDOM FACT! Out of my 9 rolls, I got 3's on 5 of them. The dice hates me.
EDIT: No more Kenesises?

Sounds like my rolls. Except i got 1's and 5's


Wed Oct 06, 2010 10:41 am
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Post Re: Roll To Dodge - Blue
OK, honestly, is Foa predestined to be the last guy to declare his action on every roll?


Wed Oct 06, 2010 7:33 pm
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Post Re: Roll To Dodge - Blue
At this rate, he's destined to be the one kicked out. Foa, goddamnit, post your action.


Wed Oct 06, 2010 7:35 pm
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Post Re: Roll To Dodge - Blue
If foa gets kicked out my ghost gets to kill him.

Watch he posts like 10 minutes after this.


Wed Oct 06, 2010 10:40 pm
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Post Re: Roll To Dodge - Blue
1 hour and 20 minutes. I think he missed your deadline JJ.


Thu Oct 07, 2010 12:00 am
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Post Re: Roll To Dodge - Blue
Rolling.

CrazyMLC [6]: "So, how do I do this?"
"YOU don't. Took years to develop this technique, leave it to us."

The three of them, Blue, Fiona, and Fred set to work. Fred draws a number of concentric circles and a 6 pointed star around the stones, Fiona fills in the space between the circles with a bunch of runes, and Blue takes a look at the stone you choose. She turns it over in her hands, examining every inch of it.
"This stone is good. You worked it yourself, didn't you."
"How could you tell?"
"No stone is naturally this perfect."

She then starts tracing lazy patterns over the stone with her index finger. She goes all across the stone, and when she's finished, moves on to the next stone, repeating the process. Fiona and Fred finish during the third stone, and the three of you wait for Blue to finish. You notice that Blue's eyes are glowing unnaturally bright while she's working on the stones.
She eventually finishes, then steps out of the circle.
"One Type-A, Grade S Stone Golem, coming up!"
She crouches to one knee and places her palms in front of the circle. Immediately, the entire circle lights up with a strong blue light. After a moment, the stones begin to glow a dull orange-red as the patterns Blue traced onto them light up as if being heated. The glowing continues for a few seconds, then the stone stalactites fly up into the air. The biggest one goes in the center, the smallest directly above it. Two larger ones go below all the others, and the last two stones lock into place on either side of the "body".
The light begins to fade from the circle, and the lines glowing on the stones dull. At the same time, a single red spot on the Golem's "head" lights up like an eye.
"That'll do just fine."
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Mythical Power
- Photosynthetic Regeneration
3/4 Inventory:
- DecaBow
- DecaBow Quiver
- Nautical Shiv
- Impurities
--- 2 small Diamonds
--- Small amount of precious metal
--- Chunk of strange metal
1/2 Equipped:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb)
Injuries:

Tomaster [4]: You finish the last few thousand feet to the island as quickly as you can, then land on the tiny platform. It's getting kinda cramped... dhart hops off your back, thoroughly nonplussed, and you walk over to Fred, Fiona, and Blue. Fred and Fiona are watching Blue fondle a few stones, so you offer a brofist to Fred. He raises his massive pylon-arm-thing, and reciprocates your brofist properly. A bit odd, since you wouldn't have expected him to know about this sorta thing.
"Hey guys, girl, Frederic, and Blue. What'd I miss?"
"Nothing, you're just in time."

You then watch the rather impressive creation of the golem.
2/2 Active Abilities:
- Summon Shade
- Invisibility
2/2 Passive Abilities:
- Wing (+1 if flying)
- Super Strength (+1 to any rolls involving strength, moderate protection from impacts)
3/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
2/2 Equipped:
- WolfHunt
--- Butenko Raisen
--- Piercer of the Heavens
--- Blue Screamer
--- Safeguard
- Force Amplifiers (+1 to any rolls involving strength)

Foa [4]: "Whheeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!"
"I will drop you!"
"Sorry."

0/2 Active Abilities:
0/2 Passive Abilities:
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 4 Mags for LadyKillers (Current Mags: 18|18)
2/2 Equipped:
- Fedora
- LadyKillers (Dual Kickass Desert Eagles)
Injuries:
- Dried Blood on face (-1 to Charisma)

Ragdollmaster [5]: "WORK, DAMNIT!"
Your wings respond begrudgingly, melting out of physical existence. Sweeping wings of glowing yellow energy replace them, and you instantly feel the weight of Foa vanish as your wings soundless and motionlessly glide you in towards the small island. As you get close, you lean back, and the wings respond to you, slowing your descent. You land just in time to see the Golem assemble itself. Subconsciously, you notice that the island is a bit crowded, and your wings fade into your body for now, ready to be called forth again at your whim. You can control the size and shape of your wings, and they can lift as much as you need without a sound. As long as your arms don't rip off from the weight that is.
2/2 Active Abilities:
- Mega Electrokinesis
- Ethereal Wings
0/2 Passive Abilities:
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Flask of "Sunshine"
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:
- Durendal
Injuries:

HighEndNoob [6-3=3]: Sputtering wildly, you climb out of the water onto MLC's floating island thing. You cough up a good deal of seawater and lie down on the platform.
1/2 Active Abilities:
- Cryokinesis
1/2 Passive Abilities:
- Umbriantic Regeneration
0/4 Inventory:
1/2 Equipped:
- Cryolight (BlueMetal Halberd)
Injuries:
- Groin Pain (-1 to rolls)
- Fullbody Sunburn (-1 to rolls, lasts 2 turns)
- Waterlogged (-1 to rolls in water, dry after 2 turns out of water)

dhart5000 [5]: After everyone finishes watching the golem, you cough to get their attention.
"Uh, hi. I'm dhart."
"He's your new sixth! Have fun."

1/2 Active Abilities:
- Bullettime (+1 to rolls, +2 to combat rolls, can use every other turn)
- Thermokinesis
0/2 Passive Abilities:
0/4 Inventory:
0/2 Equipped:
Injuries:
- Sliced Hand (-1 to using left hand)

Game Events:"With that out of the way, anyone else have anything to do? No? Good, I wouldn't care anyway. Let's go."
The Golem looks towards MLC for instruction. It floats a few inches above the ground, standing about as tall as you are. Perhaps MLC should name it?


Last edited by TorrentHKU on Thu Oct 07, 2010 12:59 am, edited 1 time in total.



Thu Oct 07, 2010 12:28 am
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Post Re: Roll To Dodge - Blue
Doop dopp dopp


Thu Oct 07, 2010 12:33 am
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Post Re: Roll To Dodge - Blue
Haha, excellent timing, Foa :P


Thu Oct 07, 2010 12:35 am
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Post Re: Roll To Dodge - Blue
Only once a "day".

> [For the Action I most likely missed] Go, "Whheeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!" |


Thu Oct 07, 2010 12:36 am
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Joined: Mon Feb 22, 2010 2:48 am
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Post Re: Roll To Dodge - Blue
Rest on the ground, while looking at the marvel of the golem. My 10th roll was a 6.
MY ROLL RESULTS:
1's: 0
2's: 0
3's: 5
4's: 1
5's: 0
6's: 3
This die is weird. Real dice are more reliable IMO.
Does my groin pain last forever?


Last edited by HighEndNoob on Thu Oct 07, 2010 1:32 am, edited 1 time in total.



Thu Oct 07, 2010 1:06 am
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Post Re: Roll To Dodge - Blue
AWESOME.

"Hey Blue, question. How well guarded is Goodpants' island? What can we expect in terms of opposition?"

>Develop Passive Ability: Skin Of The Teeth: Automatically boosts rolls of 1 to a 2, but with a 3 turn cool down between uses.

Comes from the phrase "by the skin of my teeth", in this case, surviving "by the skin of my teeth." :P

@HEN: Hyper, Yoman, and I all generate our rolls using programs like http://www.random.org/dice, which get results through atmospheric noise- true randomness. Your rolls are just coincidence.


Thu Oct 07, 2010 1:20 am
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Post Re: Roll To Dodge - Blue
Hyper uses random.org.

Random may never seem random, but it is.
Still, I'd recommend using ACTUAL die.


"Thanks for the help, guys. I'm sure this dude will come in handy."

Hm... a name...


Last edited by CrazyMLC on Thu Oct 07, 2010 1:47 am, edited 1 time in total.



Thu Oct 07, 2010 1:45 am
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Post Re: Roll To Dodge - Blue
ROCKY :D


Thu Oct 07, 2010 1:46 am
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Post Re: Roll To Dodge - Blue
I'm not THAT cruel.


Thu Oct 07, 2010 1:47 am
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