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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Fri Apr 04, 2008 12:06 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - ON THE ROAD AGAIN
Wow, you guys don't wait for anyone. Too bad I've got TAFE, so I can't do the roll now. And Crazy, you can Bold and "Quotate" your text and I'l count it as James speaking, so you can directly speak with Barker.


Wed Oct 06, 2010 12:43 am
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Post Re: (srs) Roll To Dodge 2 - ON THE ROAD AGAIN
So, Yomygod, when can I expect to be reading a roll?


Wed Oct 06, 2010 1:11 am
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Post Re: (srs) Roll To Dodge 2 - ON THE ROAD AGAIN
"Division 166-L. How about you? I don't think I've ever heard of a 'Captain Barker'."


Wed Oct 06, 2010 1:19 am
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Post Re: (srs) Roll To Dodge 2 - ON THE ROAD AGAIN
Er, in five hours? I could do a slowly-updated and half-assed one though if you want, that'd be done in half an hour.


Wed Oct 06, 2010 1:20 am
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Post Re: (srs) Roll To Dodge 2 - ON THE ROAD AGAIN
Nah.


Wed Oct 06, 2010 1:22 am
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Post Re: (srs) Roll To Dodge 2 - ON THE ROAD AGAIN
"Ah, see, that would be because you're not from the US Military. My division was Bravo-Two, but I'm the only survivor. We were ambushed half-way down this road here by some native tribe with rather large pets, and the rest of them died fighting at the Compound we just left."


Wed Oct 06, 2010 1:29 am
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Post Re: (srs) Roll To Dodge 2 - ON THE ROAD AGAIN
PS: 166-L = COO-L


Wed Oct 06, 2010 2:51 am
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Post Re: (srs) Roll To Dodge 2 - ON THE ROAD AGAIN
I was expecting something along the lines of 133-7


Wed Oct 06, 2010 3:26 am
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Post Re: (srs) Roll To Dodge 2 - ON THE ROAD AGAIN
Dude I would totally high-five somebody if they said they were from the 8492nd division.

Like, hard.


Wed Oct 06, 2010 3:31 am
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Post Re: (srs) Roll To Dodge 2 - ON THE ROAD AGAIN
CrazyMLC wrote:
PS: 166-L = COO-L

Should be 266-L, as 1 is the @ and period and comma key. At least, in Australia it is.

8492? Can't figure that one out.
TUV - GHI - WXYZ - ABC
Mix and match.

@Barker: Oh, you think you're so funny. Bravo-Two? And you have Zero squadmates? Don't tell me, secret recon mission? Or are you looking for intercontinental missiles?


Last edited by Yoman987 on Wed Oct 06, 2010 3:54 am, edited 1 time in total.



Wed Oct 06, 2010 3:45 am
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Post Re: (srs) Roll To Dodge 2 - ON THE ROAD AGAIN
^Random game reference.


Wed Oct 06, 2010 3:53 am
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Post Re: (srs) Roll To Dodge 2 - ON THE ROAD AGAIN
"Speculate as much as you wish. Opinions are not truths."


Wed Oct 06, 2010 4:39 am
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Post Re: (srs) Roll To Dodge 2 - ON THE ROAD AGAIN
"Enough chit-chat. Be on your guard."


Wed Oct 06, 2010 5:01 am
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Post Re: (srs) Roll To Dodge 2 - ON THE ROAD AGAIN
Becuase James Bond only talks to women for more than two sentences.
Unless his balls get's kicked before that.


Wed Oct 06, 2010 5:10 am
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Post (srs) Roll To Dodge 2 - MINIBOSS: GIANT ANACONDA
Roll should be up for reading within an hour; I'm just getting home now. Expect car troubles. :P

EDIT: Wow, is that three page-firsts in a row, or am I miscounting?

ROLL #100

FoiL (-) Andrew Rodrigues
Andrew rests while everyone has a chat.
Hyper Focus: +1 use.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 4 of 6 uses)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
AA-12 (32 of 32 Rounds, Wielded)
Beretta 92FS (10 of 10 rounds)
Extendable baton (Holstered)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual (1 slot)
- 9 Rations (+1 to next action, 3 slots)
- A water bottle (+1 to next action, 2 uses, 1 slot)
- Ammo (5 Handgun magazines, 2 slots)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility Machete (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (16 slots used, 14 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
- Briefcase (Broken lock but closed, 4 slots)
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Realigned, -1 to jogging and faster, belt-tied to stop blood flow)

Ociamarru (-) Vladimir Ivanov
"I have NO idea how Vlad wants to explain his mind powers away, or the subsequent responses, so I'll just say:"
Vlad explains that he is some sort of omnipotent being with mind powers. Everyone believes the latter. He then asks them to open their minds to him so they can all mind-chat. They do.
As talking doesn't count as a major action, Vlad also rests.
Cybernetics: +1 use
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 1 of 5 uses)
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (8 of 8 shells, dropped nearby)
Colt 1911A (5 of 7 rounds, wielded)
Khazar-replicated knife
Inventory
Containment Unit (37 slots used, 13 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
- 5 days of Rations (15 meals, 5 slots)
- TOP-SECRET Information File (4 slots)
- Bubblewrapped Mechanical Cube (Downed Phoenix?) (3 slots)
- Medical kit (2 of 5 Uses, refillable, 5 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)

Point.Blank (5) Asfer
Asfer follows the Jeep at a fast run. Any faster and he wouldn't be able to keep up. His on-board radio also picks up the conversation inside the Jeep. Someone must have left their two-way on.
He hears Vlad explain that he is some sort of omnipotent being with mind powers. Asfer believes the latter. Vlad then asks them to open their minds to him so they can all mind-chat. Asfer doesn't see any harm in doing so, so he does.
NEW ABILITY: Mental Link - Vladimir ('Telepathy' with Vladimir)
NEW ABILITY: Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.III 40mm Revolver Cannon (2 of 6 rounds, 1 turn to reload) READY
Mk.II 5.7x28mm Vulcan Gun (250 of 250 rounds, 1 turn to reload) READY
Bladed Shield (Left arm) RETRACTED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
- 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
- 500 spare Vulcan rounds (6 slots total)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Mechanized
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 55%

HighEndNoob (-) Kyle Berguard
Vlad explains that he is some sort of omnipotent being with mind powers. Everyone believes the latter. He then asks them to open their minds to him so they can all mind-chat. They do.
NEW ABILITY: Mental Link - Vladimir ('Telepathy' with Vladimir)
Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
Famas-G2 (30 of 30 Rounds, Slung)
Dual Golden Desert Eagles (9 - 9 of 9 Rounds, Wielded)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (100% Energy)
Backpack (23 slots used, 2 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 5 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 4 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- C-4 Detonator (1 slots)
- 5 Spare Magazines per weapon (15 total, 7 slots)
- 12 Spare Shotgun Shells (1 slot)
Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)

CrazyMLC (-) James Blond
Vlad explains that he is some sort of omnipotent being with mind powers. Everyone believes the latter. He then asks them to open their minds to him so they can all mind-chat. They do.
NEW ABILITY: Mental Link - Vladimir ('Telepathy' with Vladimir)
Abilities
Ambidextrous (+1 to rolls involving the use of both hands)
Sly (+1 to sneaking, deceiving, picking up ladies etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
Super-Heated Plasma Rifle (100% Energy)
High-Powered Dual Laser Pistols (100% | 100% Energies)
Mono-filament Bladed Bronze Knuckles
Inventory
Backpack (22 slots used, 3 available)
-Rations (15 meals, +1 to next action, 3 slots)
-Water Bottle (2 uses, +1 to next action, 1 slot)
-Two hand-lit flares (2 slots)
-Box of 12 Cigars (lasts 2 turns, +1 to awesomeness, 1 slot)
-Box of 50 matches (3+ to use, 1 slot)
-2x C-4 Explosives (3+ to use, 2 slots)
-3x Flash bangs (3+ to use, 2 slots)
-Blasting caps (3+ to use, 1 slot)
-Box of 6 Cigar guns (Disposable, single use, 1 slot)
-Fancy Expensive, manly cologne (1 slot)
-Plasma Rifle Ammo (5 mags, 5 slots)
-Utility machete (2 slots)

Game Events
The time is 6:15 AM.
Right after everyone becomes telepathic and finish mobbing Vlad with thoughts, the Jeep suddenly bucks up and down as it runs something over. The back wheel continues bouncing and shaking the Jeep a few more times before it stops. A voice comes over the Radio:
"Uh, guys in the Jeep? This is Asfer. You've got a snake on the back bumper."
James grabs the handset:
"Then just knock it off. No big deal."
"Except, uh ... look for yourself."
James tilts the rear-view-mirror down a bit, swears, and stomps the brakes. Everyone looks out the back window.
What they see - well, what they DON'T see is the road behind them out the window. A mass of scales is blocking the view. What they DO see is a snake head about the size of a basketball moving along the back left window; Vlad's window. What they also see is Asfer a fair distance away out of Vlad's window, lining up a shot with his 40mm Cannon.


Last edited by Yoman987 on Fri Oct 08, 2010 2:33 pm, edited 1 time in total.



Wed Oct 06, 2010 7:07 am
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