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 Roll To Dodge - Blue 
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Post Re: Roll To Dodge - Blue
HEN's kinesises are all control over the lack of something. Cyrokinesis... Umbrakinesis...
Very weird.


Anyway, no. It'd be a normal rock. You'd just know exactly how strong it is, what it's made out of, etc.


Mon Oct 04, 2010 3:31 pm
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Post Re: Roll To Dodge - Blue
We just need Foa to put up his action, and we'll be ready to roll.

EDIT: Also, random question for you, Hyper; are you not starting the Mecha RTD until this one finishes? :U


Mon Oct 04, 2010 5:27 pm
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Post Re: Roll To Dodge - Blue
Mecha RtD happens after this one, chronologically.


Mon Oct 04, 2010 5:39 pm
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Post Re: Roll To Dodge - Blue
I think Mecha is totally non-canon, though.

I mean, who needs mechs when you have superpowers?


Mon Oct 04, 2010 5:56 pm
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Post Re: Roll To Dodge - Blue
Yes , Mecha RtD will be started once RtD - Blue ends.
Yes, it does take place chronologically 2 years after RtD - Blue.
Super powers only work and exist inside the Archipelago, not outside it.
Cheeseeaters!


Mon Oct 04, 2010 6:02 pm
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Post Re: Roll To Dodge - Blue
So it's actually canonical?

What.


Mon Oct 04, 2010 8:40 pm
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Post Re: Roll To Dodge - Blue
Yeah, it is/will be. Why is that so surprising?


Mon Oct 04, 2010 8:50 pm
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Post Re: Roll To Dodge - Blue
It's just a bit of a weird transition, y'know? From the metaphysical-realistic in RTD 2 to the fantastical in RTD 1 and then we have like a quantum leap in technology over the course of 2 years in RTD 3 that lets everybody have Mechas :P

Oh well, it's not as if we have to patch up every tiny plot hole. I just hope it doesn't devolve into nonstop senseless mecha-on-mecha fighting; it'd be cool to have some kind of ethereal foe, just to keep with the whole 'magikhul' streak.


Mon Oct 04, 2010 8:57 pm
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Post Re: Roll To Dodge - Blue
Ragdollmaster wrote:
it'd be cool to have some kind of ethereal foe, just to keep with the whole 'magikhul' streak.

Makes me proud to run my own RTD, as I can crush any kind of 'Magic' dead in its tracks.

Science on the other hand, if you got the components and equipment, go right ahead, aslong as it scales into the timeline ie no going from Handgun to Entropy Cannon.


Mon Oct 04, 2010 9:19 pm
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Post Re: Roll To Dodge - Blue
There will still be the same sort of "magykhul" element to it that Srs RtD has, but based more on mechas and seriousness. Not much room for crazy-physic-glowy-blurry schenangans, but I can assure you that there will be things as big as mechas that aren't mechas to fight.


Mon Oct 04, 2010 9:47 pm
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Post Re: Roll To Dodge - Blue
caekdaemon wrote:
Entropy Cannon


Stop right there and slap yourself.

Also, pure science fiction tends to be boring because it typically ends up being humans vs humans or humans vs aliens- pure conflict, with no in between. Metaphysical elements add in shades of gray between the stark black and white of factual elements. There needs to be some form of fantasy involved to actually give the whole affair a sense of uniqueness.

^Then again, your RTD probably isn't entirely super-ultra-naziesque-realistic. Care linking to it?

@Hyper: Coo'.


Mon Oct 04, 2010 9:48 pm
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Post Re: Roll To Dodge - Blue
-redacted-
EDIT: Wait, are you serious? A warez forum? I hadn't checked out the link before, but...


Mon Oct 04, 2010 9:58 pm
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Post Re: Roll To Dodge - Blue
A site spreading warez with advertisements for Russian wives?

Oh, very reputable, broski :D Bit reluctant to register, but whatever, I want to see this.

EDIT: OK, immediate nit-picking; in the OP you're describing "Martians" as being this hostile alien race, but you do realize that "Martian" implies somebody/something with an origin on Mars, right? The Kupier belt is way out past Mars. Why would there be Martians way out in the farthest reaches of our star system and not anywhere on Mars?

JUST SAYIN', because this is about the second time you've just come in and gone, "Well see in my RTD we do it differently because we're better." I don't know if you're intentionally doing it or not, but you have a pretty noticeable superiority complex that's showing up in your posts, and it's frankly annoying. This is why I'm being very blunt with my criticism.

Also;

Caekdaemon wrote:
it toke me ages to find those rules


They're on the first page of both currently active RTDs :roll: Why would it take ages to find one?

Positives: Hunger and Sleep stats are a cool addition. Map is also pretty good insofar as it shows the entire ship and its status, but just seeing that makes me think that your RTD is pretty limited in the sense that it takes place mostly on the same ship :v


Mon Oct 04, 2010 10:01 pm
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Post Re: Roll To Dodge - Blue
Ragdollmaster wrote:
A site spreading warez with advertisements for Russian wives?

Oh, very reputable, broski :D Bit reluctant to register, but whatever, I want to see this.

EDIT: OK, immediate nit-picking; in the OP you're describing "Martians" as being this hostile alien race, but you do realize that "Martian" implies somebody/something with an origin on Mars, right? The Kupier belt is way out past Mars. Why would there be Martians way out in the farthest reaches of our star system and not anywhere on Mars?

JUST SAYIN', because this is about the second time you've just come in and gone, "Well see in my RTD we do it differently because we're better." I don't know if you're intentionally doing it or not, but you have a pretty noticeable superiority complex that's showing up in your posts, and it's frankly annoying. This is why I'm being very blunt with my criticism.

I never said Martians, infact if you read the RTD, the Mars colony gets annihilated very early on. I change ships to improve the crews rather grim chances of survival.
The first ship was infact, the UES Bismarck a rather limited gunship. The current ship is the UES Province, a Light cruiser with a prototype FTL Drive made by said hostile alien race, who happen to be machines. Due to a horrific twist of events that would have probebly ended with the extinction of all complex life on Earth, led to a alliance with the enemy.

Basically the crew have signed themselves a mercenary Contract they cant withdraw from, and are forced to oblige.
I just prefer my RTD because its different, mostly in the more serious then SrsRTD, as ive got a horrible hatred of 'Magic'. Tsk Voodoo :wink:

Suggestions for weapons are always welcome, that Entropy Cannon was a reference to Xcom Apocalypse, a weapon mounted on the UFOs.

Just Reread my OP, the Martians refer to humans living on mars.

EDIT : Ive just read a couple of interesting GM guides, that apply to DnD but can be adapted for RtD. A good idea ive got is to give people who want Enormous power... Enormous Power, but with strings attached. The example for this is, give them the ability to destroy Universes, but in the process destroy our own.


Mon Oct 04, 2010 10:38 pm
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Post Re: Roll To Dodge - Blue
Weapon suggestions; don't use weird-sounding stuff such as entropy cannons. Nothing that can control "time/space", either. FTL drives already border on slightly extravagant for a realistic future RTD, so be careful :P

If you want to keep them realistic, then keep in mind that there are three main types of weapons which ships would realistically use in space battles as based on the norm of scifi;
1 - Directed Energy Weapons
2 - High-Velocity Weapons
3 - Ballistic Weapons

1 would be weapons such as lasers, microwaves, photon torpedoes and so on.
    These weapons have a long range and maintain their effectiveness at a distance but are typically weaker against heavily armored ships than 2 and 3.
    These weapons either fire continuously (constant beams/waves) or in pulses.

2 would be weapons such as mass drivers, rail guns, and so on.
    These weapons have a slightly shorter effective range and lose effectiveness over a distance, but they are more powerful in close quarters than Directed Energy Weapons and more likely to pierce through heavy armored targets. They can fire both explosive and non-explosive ammo, and have the most variations of ammo (eg Armor Piercing, HE, Regular, and so on)

3 would be weapons such as missiles and rocket propelled grenades.
    These weapons have the shortest effective range, but they do not lose any of their effectiveness as long as they have the fuel to reach their target. They are deadliest when used in tandem with other weapons, as they can cause high damage inside breached hulls.

Conventional weaponry (ie bullet-firing weapons, cannons, and so on) doesn't function well in zero gravity environments. On-board ships, though, I would expect any guards or "Marines" to be equipped with basic conventional weaponry such as machine guns and shotguns and maybe a few high-powered weapons, like lasers or rockets.


Mon Oct 04, 2010 10:57 pm
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