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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: Large Pile o' Stuff *Update: June 1st '10*
Salaz, don't double post. Edit your existing post. This'll save you from a lot of flaming.
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Fri Jun 04, 2010 3:19 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: Large Pile o' Stuff *Update: June 1st '10*
@Salaz: Oh, you mean this? That's just random teasing for a separate and unreleased mod still in the alpha stage. Bunkers & Brains, i call it. It's basically Dungeons & Dragons' combat system adapted for CC. So far i'm proud of how well it works, but it's unlikely that you'll be playing it within this month. But when i release it, pray to whatever deity you believe in that you aren't a low-roller. :U @Duh102: You know you want to! @Sakiskid: Too lazy to sprite an actor. But on the flipside, a walking sausage with sausage limbs would be most amusing.  @Joe: That's... Actually a really great idea. Bloating Stick, amirite?  It is likely that i'll make it when Fallout 3 releases me from its spell, allowing me to do a bit of modding again. That game has already stolen many hours of my life, but it's worth it. :U
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Mon Jun 07, 2010 5:59 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: Large Pile o' Stuff *Update: June 1st '10*
I know someone made a shopping cart that explodes into food. And the Nacho faction, can't forget that.
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Mon Jun 07, 2010 6:37 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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 Re: Large Pile o' Stuff *Update: June 1st '10*
Shook wrote: + Sine Gun (needs custom sprite but i will do it later because i am lazy) O_O I seriously cannot believe that... you've making sprite tutorials and you don't do a easy gun for that wonderful coding than we've used to see in your stuff? Amazing stuff, this can sound a bit gay but, I never get tired to spank soldiers with my sausage device =)
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Wed Jun 09, 2010 12:21 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: Large Pile o' Stuff *Update: June 1st '10*
Naxete wrote: you've making sprite tutorials and you don't do a easy gun for that wonderful coding than we've used to see in your stuff? Correct. I've tried, but i lack the inspiration to actually come up with something. Don't shower me with ideas though, my tired brain can't handle it today. Slept horribly tonight. Ugh. @Sakiskid: Don't get too excited with them ideas. Remember, i haven't actually asked for ideas, so you shouldn't go around treating me like an idea dumpster. Just sayin'. 
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Wed Jun 09, 2010 5:58 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: Large Pile o' Stuff *Update: June 1st '10*
Oh, don't get me wrong, a few ideas now and then is fine, just don't throw every little idea that pops up at me.  Also, list of things that i should do for the next version: - Fix Gazooka gas rebounding - Finish Concussion Rifle (currently lacking Lua, proper effects and sounds, disabled in this version) - Make Bloating Stick/Club (as suggested by Joe) - Maybe make a half-decent flamethrower with sticky fire That's about it for what i've planned. Still busy being useless with Fallout 3 and other games though. =P
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Fri Jun 11, 2010 12:49 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: Large Pile o' Stuff *Update: June 1st '10*
At the moment my favourite fire is Geti's Zombies '09 fire, because enemies in close proximity will set each other alight.
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Fri Jun 11, 2010 2:33 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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 Re: Large Pile o' Stuff *Update: June 1st '10*
You could have the bloaty stick be a "rancid sausage", that would fit in nicely.
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Thu Jun 17, 2010 10:56 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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 Re: Large Pile o' Stuff *Update: June 1st '10*
I want a fat zombie who leaps at people pops into modified bloaty gas, and when the victims of the gas pop the turn into enemy fat zombies, who leap at people and pop into modified bloaty gas.
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Fri Jun 18, 2010 12:45 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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 Re: Large Pile o' Stuff *Update: June 1st '10*
Geti's Zombies '09 has something like that, except it kills you more often than changes you into a zombie.
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Fri Jun 18, 2010 6:09 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: Large Pile o' Stuff *Update: June 1st '10*
And i want a big pretty birthday cake with my name on it. Didn't get one o' those for my birthday this monday. :U Anyways, you know i don't do actors very often. Unless you don't mind me using the vanilla zombie sprites. @Joe: Well that's another great idea right there. Getting smacked with a firm and fresh sausage is one thing, but being smacked with a squishy and putrid sausage that is clearly past it's best before-date? Hell yeah.
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Fri Jun 18, 2010 10:02 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: Large Pile o' Stuff *Update: June 1st '10*
Ahoy there, maties! There may be a new update soon, as shook has lately made a nice chunk of new weapons and stuff- they just need to be polished etc before they're released to you starving lunatics. Keep your eye out for some *big* additions...  We expect they'll be quite a *hit* with the folks at home...  Sure to satisfy any *burning* desire for destruction...  You'll be able to *shock* and amaze your friends...  And you'll be able to *shock* your enemies even more!  Also here's a mortar that burninates stuff with fire.  COMING SOON TO A MOD THREAD NEAR YOU. NOTE: I do not claim ownership of any of the images shown above, nor do I guarantee an imminent release date. The above images were all taken during the testing phases of the respective products and may not reflect the final performance of said products. Shook reserves all rights to the Large Pile o' Stuff.[/hype] tldr there should be a new version out by next week next month Christmas.
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Mon Oct 04, 2010 5:53 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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 Re: Large Pile o' Stuff *Update: June 1st '10*
Ragdollmaster wrote: there should be a new version out by next week next month Christmas a year a decade build 24 whenever shook feels like it.
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Mon Oct 04, 2010 6:17 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: Large Pile o' Stuff *Update: June 1st '10*
Ragdollmaster wrote: tldr there should be a new version out by next week next month Christmas. oh man this sounds amazing Oh wait. :U Anyways, your estimates were not far off, because it has been updated just now. NEW STUFF: - Added Huge Gatling SMG - Added Shoryuken and Metsu Shoryuken (y'know the jumping uppercut from the Street Fighter series) - Added Flamer (boring name but it's more like a sticky burning napalm thrower) - Added Lightning Gun and Multi-Lightning Gun (complete with randomly generated bolts and branches) - Added Napalm Mortar That's about it. I know Methelina came before me with a lightning gun in the District 9 mod, but worry not, i coded mine from scratch. I didn't even know how that one functioned until i actually tried it in game. :U (there are also obvious visual differences)
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Mon Oct 04, 2010 7:03 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Large Pile o' Stuff *Update: October 4th '10*
How the hell is that a SMG you crazy bastard? Why are you doing this to me? You are destroying my sanity  edit: eh who cares XD
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Mon Oct 04, 2010 8:35 pm |
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