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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Yeah, because Fiona is going t-

*BLAMBLAMBLAM*

RIP
Ragdollmaster, Auxiliary Dice Meister:
:arrow: 10/3/10, Shot in the face repeatedly for nearly spoiling the story.


Mon Oct 04, 2010 3:44 am
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Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Ragdollmaster wrote:
Yeah, because Fiona is going t-

*KER-POW BOOM*

RIP
Ragdollmaster, Auxiliary Dice Lord:
:arrow: 10/3/10, Vaporised by Blue Demon in a cameo appearance for nearly spoiling the story.

Fixed it for you. :grin:

Waiting on Point.Blank (Asfer).


Mon Oct 04, 2010 6:17 am
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Posts: 254
Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Oh, snap! Didn't realize you posted the roll a few pages back.
Re-enter the exo-suit, stand idle.


Mon Oct 04, 2010 12:25 pm
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Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - ON THE ROAD AGAIN
ROLL 99

FoiL (6) Andrew Rodrigues
Andrew somehow wedges his fingers into one of BJJ's shock absorbers and pry it off, but he can't really use it as a splint. Maybe as some kind of cushioning though.
Mental Link - Vladimir: His name is James Blond, and I think he's here to help us out. He's got transport anyway, so get over here.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 3 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy')
Weapons
AA-12 (32 of 32 Rounds, Wielded)
Beretta 92FS (10 of 10 rounds)
Extendable baton (Holstered)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual (1 slot)
- 9 Rations (+1 to next action, 3 slots)
- A water bottle (+1 to next action, 2 uses, 1 slot)
- Ammo (5 Handgun magazines, 2 slots)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility Machete (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (16 slots used, 14 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
- Briefcase (Broken lock but closed, 4 slots)
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Realigned, -1 to jogging and faster, belt-tied to stop blood flow)

Ociamarru (5) Vladimir Ivanov
Vlad nods to James, who nods back, and grabs the Containment Unit. As he walks to his dropped Shotgun, he transfers the contents of his Backpack to the Containment Unit, then takes the Shotgun, and walks back to Fiona's disappearance-site and drops the Backpack.
Mental Link - Andrew: Who's that, brother?
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 0 of 5 uses)
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (8 of 8 shells, dropped nearby)
Colt 1911A (5 of 7 rounds, wielded)
Khazar-replicated knife
Inventory
Containment Unit (37 slots used, 13 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
- 5 days of Rations (15 meals, 5 slots)
- TOP-SECRET Information File (4 slots)
- Bubblewrapped Mechanical Cube (Downed Phoenix?) (3 slots)
- Medical kit (2 of 5 Uses, refillable, 5 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)

Point.Blank (4) Asfer
He climbs back in the Exo-Suit and checks the stats. All seems fine.
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Weapons
Mk.III 40mm Revolver Cannon (2 of 6 rounds, 1 turn to reload) READY
Mk.II 5.7x28mm Vulcan Gun (250 of 250 rounds, 1 turn to reload) READY
Bladed Shield (Left arm) RETRACTED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
- 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
- 500 spare Vulcan rounds (6 slots total)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Mechanized
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 55%

HighEndNoob (5) Kyle Berguard
"So, what are you doing here then?" Kyle asks as Vlad moves off.
"Oh, nothing special," Blond replies, "Adventure. Excitement. Murder. The usual."
Kyle scratches his head, wondering.
Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Weapons
Famas-G2 (30 of 30 Rounds, Slung)
Dual Golden Desert Eagles (9 - 9 of 9 Rounds, Wielded)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (100% Energy)
Backpack (23 slots used, 2 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 5 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 4 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- C-4 Detonator (1 slots)
- 5 Spare Magazines per weapon (15 total, 7 slots)
- 12 Spare Shotgun Shells (1 slot)
Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)

CrazyMLC (5) James Blond
"So, what are you doing here then?" The Questioning Soldier asks.
"Oh, nothing special," Blond replies, "Adventure. Excitement. Murder. The usual."
The Soldier scratches his head in confusion.
Abilities
Ambidextrous (+1 to rolls involving the use of both hands)
Sly (+1 to sneaking, deceiving, picking up ladies etc)
Weapons
Super-Heated Plasma Rifle (100% Energy)
High-Powered Dual Laser Pistols (100% | 100% Energies)
Mono-filament Bladed Bronze Knuckles
Inventory
Backpack (22 slots used, 3 available)
-Rations (15 meals, +1 to next action, 3 slots)
-Water Bottle (2 uses, +1 to next action, 1 slot)
-Two hand-lit flares (2 slots)
-Box of 12 Cigars (lasts 2 turns, +1 to awesomeness, 1 slot)
-Box of 50 matches (3+ to use, 1 slot)
-2x C-4 Explosives (3+ to use, 2 slots)
-3x Flash bangs (3+ to use, 2 slots)
-Blasting caps (3+ to use, 1 slot)
-Box of 6 Cigar guns (Disposable, single use, 1 slot)
-Fancy Expensive, manly cologne (1 slot)
-Plasma Rifle Ammo (5 mags, 5 slots)
-Utility machete (2 slots)

Game Events
The time is 6:00 AM.
Kyle, Andrew and Vlad get in the car and Asfer thuds up as well. Just before James is about to drive off, they hear a shout and someone else jumps in the car. It's Captain Barker. He must have been hiding. Anyways, Barker says "Let's go, driver." and James drives off smoothly with Asfer following behind.
They drive out of the Compound (finally!) down the curved road and make a kind-of U-Turn to the left, to the West.
As they drive along, the sounds of the Jungle just waking up makes a plethora of noise. James turns the Radio on; just in time for the Amazonian Morning News. One person speaks a different language, probably a native one, and another translates to English.
"Good morning, early listeners! Have we got a story for you! During the early hours of today, reports of large animals - more so than normal - attacking locals have surfaced. Luckily, the locations these animals have attacked have been places where military forces are stationed. This could be just coincidence, except for the excessive amounts of disappearences reported all over the country. I'm sorry, folks, but this is a bit much for just random occurances. Now to the Sport -"
CLICK
James turns it off and pushes the LOCK ALL DOORS button on his armrest. No-one says a word.

Image
CLICK ME


Mon Oct 04, 2010 2:22 pm
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Joined: Tue Oct 05, 2010 5:30 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
"Well, looks like we've a way out of this god-forsaken place. Blond, you say? Where've I heard that before...? What division you in, son?"


Tue Oct 05, 2010 8:57 am
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Joined: Fri Dec 12, 2008 12:45 pm
Posts: 48
Post Re: (srs) Roll To Dodge 2 - ON THE ROAD AGAIN
I smell something fishy here...


Will he be like blue, trying to kill them and then saying "Whoops didn't mean to".


Tue Oct 05, 2010 7:03 pm
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Data Realms Elite
Data Realms Elite
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Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
Post Re: (srs) Roll To Dodge 2 - ON THE ROAD AGAIN
Im surprised that you guys dont believe me about Captain barker being a traitor.


Tue Oct 05, 2010 7:23 pm
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Post Re: (srs) Roll To Dodge 2 - ON THE ROAD AGAIN
I'm suspicious, but not convinced.
Explain to everyone about my mental link powers, and ask them to open their minds to me so I can tell others if they're in a sticky situation. Rest while doing this to restore your Coyberneyteek Enheyncements.

I'll have to sneak onto my laptop now to do actions, so it'll be a tad inconsistent. I got a disorderly conduct and I'm suspended so the main computer is unplugged.


Last edited by Ociamarru on Wed Oct 06, 2010 12:07 am, edited 1 time in total.



Tue Oct 05, 2010 8:42 pm
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Post Re: (srs) Roll To Dodge 2 - ON THE ROAD AGAIN
I believe you.

Too bad I can't shoot him.


Tue Oct 05, 2010 8:43 pm
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Joined: Tue Aug 14, 2007 8:40 pm
Posts: 259
Post Re: (srs) Roll To Dodge 2 - ON THE ROAD AGAIN
Hows the action compiling coming along?


Tue Oct 05, 2010 9:21 pm
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Joined: Tue Oct 30, 2007 4:02 pm
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Post Re: (srs) Roll To Dodge 2 - ON THE ROAD AGAIN
Rest for a bit.


Tue Oct 05, 2010 10:27 pm
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Joined: Mon Feb 22, 2010 2:48 am
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Post Re: (srs) Roll To Dodge 2 - ON THE ROAD AGAIN
Rest a bit.


Tue Oct 05, 2010 11:02 pm
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Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Post Re: (srs) Roll To Dodge 2 - ON THE ROAD AGAIN
> Keep driving, while nonchalantly chatting up the Captain. Keep an eye on the road. |


Last edited by CrazyMLC on Wed Oct 06, 2010 12:19 am, edited 1 time in total.



Tue Oct 05, 2010 11:05 pm
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Post Re: (srs) Roll To Dodge 2 - ON THE ROAD AGAIN
Follow. And, Scan the path up ahead for threats.


Wed Oct 06, 2010 12:04 am
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Post Re: (srs) Roll To Dodge 2 - ON THE ROAD AGAIN
"I remember something my CO taught me: 'One man's enemy is another man's friend'. What have I ever done to you?"


Wed Oct 06, 2010 12:41 am
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