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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Sat May 02, 2009 4:52 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
God dammit.
Head for cover (the corner of the building)
I couldn't... Do anything... To save her...


Fri Oct 01, 2010 3:39 am
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
I suggest you try to fix your generator, or at least shut it down.


Fri Oct 01, 2010 8:37 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Brother toss me a deagle Scavenge Bjj after he's dead


Fri Oct 01, 2010 8:43 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
HighEndNoob wrote:
Go to fiona's corspe and take the Phinox down,Then Coup de Grace Bjj with my Katana.

You can only do one action, so I'm taking the second of those two.

Oh, if nobody noticed, Fiona was the last of the Protagonist Mark Is. Original characters were:
Advere
Eric
Fiona
Mathis
Damien
BJJ

Advere / Eric / Damien / BJJ turned into Antagonists, and Mathis died/left early.

Mark IIs are/were Dogberry, Rachel, Andrew, Vladimir and Tyrone
Mark IIIs are/were Asfer and Daniel
Only Mark IV is Kyle.

Hm. I'll add that info to the OP. AND It looks like I have enough actions to roll again!


Fri Oct 01, 2010 10:07 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
FoiL (4) Andrew Rodrigues
Andrew closes the distance between him and BJJ, aware that BJJ isn't quite dead. However, before he can do too much, a Soldier runs out of nowhere and stabs BJJ with a sword. Andrew, less wary now, walks to the corpse and loots it. He finds:
- 9 Rations (+1 to next action, 3 slots)
- A water bottle (2 uses, 1 slot)
- Briefcase (broken lock but closed, 4 slots)
- Ammo (5 Handgun magazines, 2 slots)
- Beretta 92FS (10 rounds)
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 3 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy')
Weapons
AA-12 (32 of 32 Rounds, Wielded)
Beretta 92FS (10 of 10 rounds)
Extendable baton (Holstered)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual (1 slot)
- 9 Rations (+1 to next action, 3 slots)
- A water bottle (+1 to next action, 2 uses, 1 slot)
- Ammo (5 Handgun magazines, 2 slots)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility Machete (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (16 slots used, 14 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
- Briefcase (Broken lock but closed, 4 slots)
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Realigned, -1 to jogging and faster, belt-tied to stop blood flow)

Ociamarru (3) Vladimir Ivanov
Vlad knows BJJ is dead soon, so he goes to see what happened to Fiona. He walks over to the bundle on the ground, which is her MicroFusion Reactor and Containment Unit, but...
...
She's not there. No body. Vlad mulls this over, and looks through her stuff for the Cybernetic Enhancement Kit and MedKit, and also finds the package he gave to her waaay back when he landed. He takes it as well.
Now that the battle's over, Vlad examines his chest, and finds that his major injury has somehow healed itself, which is quite impossible considering what it was. As a test, he nicks the end of his finger with his knife. It bleeds, as expected. He waits, and it clots, so he squeezes it, and it bleeds again.
What, did you think you were Wolverine or something?
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 0 of 5 uses)
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (8 of 8 shells, dropped nearby)
Colt 1911A (5 of 7 rounds, wielded)
Khazar-replicated knife
Inventory
Backpack (45 slots used, 5 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
- 15 Rations (+1 to next action, 5 slots)
- TOP-SECRET Information File (4 slots)
- FedEx Bag and Bubblewrap (4 slots)
- Medical kit (2 of 5 Uses, refillable, 5 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)

Point.Blank (3) Asfer
Asfer throws away all resolve and hikes it to the Garage, where there are no people, then examines his Mech:
"Generator hull breach! Coolant leak detected! Battery Malfunction! Generator hull breach! Coolant leak ..." It just keeps repeating over and over.
Asfer stops the warning alarms, then deactivates the Mech to halt any larger problems. He lifts a plastic cover and punches an emergency red button, and a hiss and a pop signal that the emergency hatch has blown off the top.
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Weapons
Mk.III 40mm Revolver Cannon (2 of 6 rounds, 1 turn to reload) TARGET LOCKED
Mk.II 5.7x28mm Vulcan Gun (250 of 250 rounds, 1 turn to reload) READY
Bladed Shield (Left arm) RETRACTED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
- 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
- 500 spare Vulcan rounds (6 slots total)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Mechanized
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power ??%
Generator Damaged! (In danger of exploding!)

HighEndNoob (5) Kyle Berguard
Kyle holsters his Desert Eagles and approaches the downed RoboMechMan at a run. He unsheathes his Katana as he gets near and, avoiding a nearby Soldier, stabs it into his chest. The Man throws his arms up and opens his mouth, but only a gurgle escapes and he goes limp. Kyle twists the Katana for good measure, then pulls it out and cleans it.
Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Weapons
Famas-G2 (30 of 30 Rounds, Slung)
Dual Golden Desert Eagles (9 - 9 of 9 Rounds, Wielded)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (100% Energy)
Backpack (23 slots used, 2 available)
- 4 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 5 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 4 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- C-4 Detonator (1 slots)
- 5 Spare FAMAS Mags (3 slots)
- 8 Spare Desert Eagle Mags (4 slots)
- 12 Spare Shotgun Shells (1 slot)
Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)

Game Events

caekdaemon (-) ROBO BJJ
BJJ tries to pull himself up, but he is just too weak. As he lies there, he hears someone approach at a run, then a stabbing pain in his chest. Looks like someone just impaled him to make sure he was dead. Well, now he is.
Rest In Peace
Robert Jameson Jones - Heavy Weapons - 01/09/2010
Killed in Action.


Fri Oct 01, 2010 10:54 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
I suppose now that there are two spots open I don't have to wait in line.

Name: James Blond
Age: 23
Equipment: Backpack with rations and water, two flares, cigars, matches, explosives (C-4, flash bangs, dynamite, etc), blasting caps, cigar guns (looks exactly like the normal cigars except for a few distinctive clues, like a slight difference in the logo. Only fires one bullet, and is disposable.), fancy cologne, Plasma Rifle Ammo (5 mags), and a utility machete (for thick brush, etc)
Appearance: Tall with an athletic build; blond hair, blue eyes, very attractive.
Primary Weapon: Super-Powered Experimental Dual Laser Pistols
Secondary Weapon: Super-Heated Plasma Rifle (4|4)
Tertiary Weapon: Mono-filament bladed Bronze Knuckles
Abilities: Ambidextrous (+1 to rolls involving the use of both hands) Sly (+1 to picking up ladies, fooling enemies, etc)
Role: Spy


Fri Oct 01, 2010 11:11 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
ಠ_ಠ

Carry on.


Fri Oct 01, 2010 11:39 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
CrazyMLC wrote:
I suppose now that there are two spots open I don't have to wait in line.


Not quite. Only one spot open, that's why I havn't send out more PMs. But now I know that you have responded if bbbzzz234 doesn't.

Seecrits...


Fri Oct 01, 2010 12:00 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Attempt to repair the generator.


Fri Oct 01, 2010 12:28 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Only eef you keyn foynd zehm...Oy heyv her meydikle keet, Oy veel hold on to zhat unteel vhee foynd a meydeek..Open the package to look at what's inside.


Fri Oct 01, 2010 12:33 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Point.blank wrote:
Attempt to repair the generator.
I assume from OUTSIDE of the Mech?


Fri Oct 01, 2010 12:46 pm
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Data Realms Elite
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Posts: 4144
Location: Hell.
Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Yoman987 wrote:
Robert Jameson Jones - Heavy Weapons - 01/09/2010
[/center]

Who is Robert? Last time I checked for my name, it was Bob Jameson Jones.

Well, now ive got more time to focus on my RTD, and im also reapplying.

Cant put a good player down. Im sure you recognize this guy.

Name: VN Warrior
Age: 1, the year on the factory assembly line.
Equipment: Thick metal armour, Large Rotary Auto Cannon, 10 drums of ammo (125 Shells per drum, easy to remove drums) , Machinegun (2 Boxes, each 500 rounds), Fission power core, Mk4 Processing Core with AI 1.1b, High resolution camera with heat/night vision, BlackBox recorder, Linksys wireless card (To download software updates?), backup processing core in main body, Additional weapon mount slots.

Appearance: Large, Jungle camo, Serial number on the back along with corporate logo, 8 legged frame with the rotary autocannon mounted bellowAbove the head, Camera embedded in front of head front to detect hostiles. Y Shaped adjustable feet ( The 'Toes' Can move closer to each other and other such things. )
Primary Weapon: Large Auto Cannon
Secondary Weapon: Machinegun.
Tertiary Weapon: Crush people.
Abilities: Dreadnaught ( Large size means +1 to armour, but unable to get into small locations, or through single wide door. The large size also makes it easier to hit, but +1 to standing after a explosion, Because its a machine, its vulnerable to all things a machine is vulnerable to, including EMP, Hacking, Being knocked over, and various other things that are horrific to machinery, the large bot is unable to sneak what so ever, as it produces quite alot of sound from moving. Since its a machine it cant be healed in the normal way, needed repairs in a garage to replace parts of the metal shell.)
Role: Dreadnaught, Heavy Fire support.

Backstory: The corporation thats funding this expedition desired a bit of security to protect its investment not only from various wildlife, but also from other corporations that are also interested in the tree. They also needed a good field testing for the VN Warrior, a new development thats designed to revolutionize warfare. So they put 1 & 1 together, sending the VN Warrior to protect the investment, while also recording its performance in a jungle enviroment.


Fri Oct 01, 2010 4:27 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
caekdaemon wrote:
Yoman987 wrote:
Robert Jameson Jones - Heavy Weapons - 01/09/2010
[/center]

Who is Robert? Last time I checked for my name, it was Bob Jameson Jones.


In case you were wondering, "Bob" is a short form of "Robert".

Yoman987 wrote:
I assume from OUTSIDE of the Mech?


Yes. I suppose I forgot about the time lag between exiting/entering.
Use this:
Exit the exo-suit this turn to repair the generator next turn.


Fri Oct 01, 2010 4:33 pm
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Point.blank wrote:
caekdaemon wrote:
Yoman987 wrote:
Robert Jameson Jones - Heavy Weapons - 01/09/2010
[/center]

Who is Robert? Last time I checked for my name, it was Bob Jameson Jones.


In case you were wondering, "Bob" is a short form of "Robert".

Yoman987 wrote:
I assume from OUTSIDE of the Mech?


Yes. I suppose I forgot about the time lag between exiting/entering.
Use this:
Exit the exo-suit this turn to repair the generator next turn.

Thought you had mech insurance. Its quite cheap to get actually, and covers field repairs by a Mech Repair Helicopter.

That or if your mech is new, call warranty.


Fri Oct 01, 2010 5:10 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
So whos next to join?


Fri Oct 01, 2010 5:46 pm
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