FoiL (4) Andrew Rodrigues
Andrew closes the distance between him and BJJ, aware that BJJ isn't quite dead. However, before he can do too much, a Soldier runs out of nowhere and stabs BJJ with a sword. Andrew, less wary now, walks to the corpse and loots it. He finds:
- 9 Rations (+1 to next action, 3 slots)
- A water bottle (2 uses, 1 slot)
- Briefcase (broken lock but closed, 4 slots)
- Ammo (5 Handgun magazines, 2 slots)
- Beretta 92FS (10 rounds)
AbilitiesFists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 3 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy')
WeaponsAA-12 (32 of 32 Rounds, Wielded)
Beretta 92FS (10 of 10 rounds)
Extendable baton (Holstered)
InventoryTop gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual (1 slot)
- 9 Rations (+1 to next action, 3 slots)
- A water bottle (+1 to next action, 2 uses, 1 slot)
- Ammo (5 Handgun magazines, 2 slots)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility Machete (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (16 slots used, 14 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
- Briefcase (Broken lock but closed, 4 slots)
Condition(s)Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Realigned, -1 to jogging and faster, belt-tied to stop blood flow)
Ociamarru (3) Vladimir Ivanov
Vlad knows BJJ is dead soon, so he goes to see what happened to Fiona. He walks over to the bundle on the ground, which is her
MicroFusion Reactor and Containment Unit, but...
...
She's not there. No body. Vlad mulls this over, and looks through her stuff for the
Cybernetic Enhancement Kit and
MedKit, and also finds the package he gave to her waaay back when he landed. He takes it as well.
Now that the battle's over, Vlad examines his chest, and finds that his major injury has somehow healed itself, which is quite impossible considering what it was. As a test, he nicks the end of his finger with his knife. It bleeds, as expected. He waits, and it clots, so he squeezes it, and it bleeds again.
What, did you think you were Wolverine or something?AbilitiesCybernetics (+2 to mobile actions, speed is doubled, 0 of 5 uses)
Athletic (+1 to mobile actions)Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
WeaponsSaiga-12 Combat Shotgun (8 of 8 shells, dropped nearby)
Colt 1911A (5 of 7 rounds, wielded)
Khazar-replicated knife
InventoryBackpack (45 slots used, 5 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
- 15 Rations (+1 to next action, 5 slots)
- TOP-SECRET Information File (4 slots)
- FedEx Bag and Bubblewrap (4 slots)
- Medical kit (2 of 5 Uses, refillable, 5 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
Condition(s)Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Point.Blank (3) Asfer
Asfer throws away all resolve and hikes it to the
Garage, where there are no people, then examines his
Mech:
"Generator hull breach! Coolant leak detected! Battery Malfunction! Generator hull breach! Coolant leak ..." It just keeps repeating over and over.
Asfer stops the warning alarms, then deactivates the
Mech to halt any larger problems. He lifts a plastic cover and punches an emergency red button, and a hiss and a pop signal that the emergency hatch has blown off the top.
AbilitiesLarge Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
WeaponsMk.III 40mm Revolver Cannon (2 of 6 rounds, 1 turn to reload)
TARGET LOCKEDMk.II 5.7x28mm Vulcan Gun (250 of 250 rounds, 1 turn to reload)
READYBladed Shield (Left arm)
RETRACTEDInventoryMAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
- 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
- 500 spare Vulcan rounds (6 slots total)
Condition(s)Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Mechanized
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power ??%
Generator Damaged! (In danger of exploding!)HighEndNoob (5) Kyle Berguard
Kyle holsters his
Desert Eagles and approaches the downed RoboMechMan at a run. He unsheathes his
Katana as he gets near and, avoiding a nearby Soldier, stabs it into his chest. The Man throws his arms up and opens his mouth, but only a gurgle escapes and he goes limp. Kyle twists the
Katana for good measure, then pulls it out and cleans it.
AbilitiesMarksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
WeaponsFamas-G2 (30 of 30 Rounds, Slung)
Dual Golden Desert Eagles (9 - 9 of 9 Rounds, Wielded)
Katana (Sheathed)
InventoryHolographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (100% Energy)
Backpack (23 slots used, 2 available)
- 4 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 5 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 4 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- C-4 Detonator (1 slots)
- 5 Spare FAMAS Mags (3 slots)
- 8 Spare Desert Eagle Mags (4 slots)
- 12 Spare Shotgun Shells (1 slot)
Condition(s)Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)
Game Eventscaekdaemon (-) ROBO BJJBJJ tries to pull himself up, but he is just too weak. As he lies there, he hears someone approach at a run, then a stabbing pain in his chest. Looks like someone just impaled him to make sure he was dead. Well, now he is.
Rest In Peace
Robert Jameson Jones - Heavy Weapons - 01/09/2010
Killed in Action.