View unanswered posts | View active topics It is currently Thu Jul 03, 2025 5:47 am



This topic is locked, you cannot edit posts or make further replies.  [ 4437 posts ]  Go to page Previous  1 ... 151, 152, 153, 154, 155, 156, 157 ... 296  Next
 Roll To Dodge 2 (RtD2) - Finished 
Author Message
User avatar

Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Image

Oh no

(quick take the Revival Pill)


Fri Oct 01, 2010 3:06 am
Profile
User avatar

Joined: Mon Feb 22, 2010 2:48 am
Posts: 26
Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Go to fiona's corspe and take the Phinox down,Then Coup de Grace Bjj with my Katana. Time Paradoxes are Awesome! Espesilly when you kill a character that is used 2 other times. In both of Hyper's Rtds ANyone want me to burn her corspe with my lighter?


Last edited by HighEndNoob on Fri Oct 01, 2010 3:22 am, edited 3 times in total.



Fri Oct 01, 2010 3:14 am
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Oh ♥♥♥♥.


Fri Oct 01, 2010 3:16 am
Profile WWW
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
WHERE IS WORLDSPLOSION PLOT CHARACTER JUST DIED OMFG WHAT DO WE DO


Last edited by Yoman987 on Fri Oct 01, 2010 3:22 am, edited 1 time in total.



Fri Oct 01, 2010 3:17 am
Profile
User avatar

Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
It's part of the plot, she's SUPPOSED to die, don't waste it on her...
Go to Fiona's corpse and take her Deagles, plus the Cybernetic Enhancement kit. Zhenk yew, yew vor a real freynd. Oy veel use zeeze weeth yew een moynd.
DO NOT REVIVE FIONA SHE WAS SUPPOSED TO DIE IT IS PART OF PLOT


Last edited by Ociamarru on Fri Oct 01, 2010 3:19 am, edited 1 time in total.



Fri Oct 01, 2010 3:17 am
Profile
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Anyone gonna coup de grace BJJ?

Ociamarru wrote:
DO NOT REVIVE FIONA SHE WAS SUPPOSED TO DIE IT IS PART OF PLOT

He can still try, it just might not happen.


Last edited by Yoman987 on Fri Oct 01, 2010 3:20 am, edited 1 time in total.



Fri Oct 01, 2010 3:19 am
Profile
User avatar

Joined: Mon Feb 22, 2010 2:48 am
Posts: 26
Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
I will with My Katana.


Last edited by HighEndNoob on Fri Oct 01, 2010 3:23 am, edited 2 times in total.



Fri Oct 01, 2010 3:20 am
Profile
User avatar

Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
When I'm done with MY action, I'll then rip out his heart with my knife and eat it, not kidding.


Fri Oct 01, 2010 3:20 am
Profile
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
OH EM GEE I love ambiguity


Fri Oct 01, 2010 3:26 am
Profile
User avatar

Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
I'm adding a minor action: ♥♥♥♥♥ myself with my knife, see what happens with the wound.


Fri Oct 01, 2010 3:30 am
Profile
User avatar

Joined: Sat May 02, 2009 4:52 am
Posts: 254
Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
God dammit.
Head for cover (the corner of the building)
I couldn't... Do anything... To save her...


Fri Oct 01, 2010 3:39 am
Profile

Joined: Fri Dec 12, 2008 12:45 pm
Posts: 48
Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
I suggest you try to fix your generator, or at least shut it down.


Fri Oct 01, 2010 8:37 am
Profile
User avatar

Joined: Tue Oct 30, 2007 4:02 pm
Posts: 1434
Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Brother toss me a deagle Scavenge Bjj after he's dead


Fri Oct 01, 2010 8:43 am
Profile
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
HighEndNoob wrote:
Go to fiona's corspe and take the Phinox down,Then Coup de Grace Bjj with my Katana.

You can only do one action, so I'm taking the second of those two.

Oh, if nobody noticed, Fiona was the last of the Protagonist Mark Is. Original characters were:
Advere
Eric
Fiona
Mathis
Damien
BJJ

Advere / Eric / Damien / BJJ turned into Antagonists, and Mathis died/left early.

Mark IIs are/were Dogberry, Rachel, Andrew, Vladimir and Tyrone
Mark IIIs are/were Asfer and Daniel
Only Mark IV is Kyle.

Hm. I'll add that info to the OP. AND It looks like I have enough actions to roll again!


Fri Oct 01, 2010 10:07 am
Profile
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
FoiL (4) Andrew Rodrigues
Andrew closes the distance between him and BJJ, aware that BJJ isn't quite dead. However, before he can do too much, a Soldier runs out of nowhere and stabs BJJ with a sword. Andrew, less wary now, walks to the corpse and loots it. He finds:
- 9 Rations (+1 to next action, 3 slots)
- A water bottle (2 uses, 1 slot)
- Briefcase (broken lock but closed, 4 slots)
- Ammo (5 Handgun magazines, 2 slots)
- Beretta 92FS (10 rounds)
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 3 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy')
Weapons
AA-12 (32 of 32 Rounds, Wielded)
Beretta 92FS (10 of 10 rounds)
Extendable baton (Holstered)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual (1 slot)
- 9 Rations (+1 to next action, 3 slots)
- A water bottle (+1 to next action, 2 uses, 1 slot)
- Ammo (5 Handgun magazines, 2 slots)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility Machete (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (16 slots used, 14 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
- Briefcase (Broken lock but closed, 4 slots)
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Realigned, -1 to jogging and faster, belt-tied to stop blood flow)

Ociamarru (3) Vladimir Ivanov
Vlad knows BJJ is dead soon, so he goes to see what happened to Fiona. He walks over to the bundle on the ground, which is her MicroFusion Reactor and Containment Unit, but...
...
She's not there. No body. Vlad mulls this over, and looks through her stuff for the Cybernetic Enhancement Kit and MedKit, and also finds the package he gave to her waaay back when he landed. He takes it as well.
Now that the battle's over, Vlad examines his chest, and finds that his major injury has somehow healed itself, which is quite impossible considering what it was. As a test, he nicks the end of his finger with his knife. It bleeds, as expected. He waits, and it clots, so he squeezes it, and it bleeds again.
What, did you think you were Wolverine or something?
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 0 of 5 uses)
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (8 of 8 shells, dropped nearby)
Colt 1911A (5 of 7 rounds, wielded)
Khazar-replicated knife
Inventory
Backpack (45 slots used, 5 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
- 15 Rations (+1 to next action, 5 slots)
- TOP-SECRET Information File (4 slots)
- FedEx Bag and Bubblewrap (4 slots)
- Medical kit (2 of 5 Uses, refillable, 5 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)

Point.Blank (3) Asfer
Asfer throws away all resolve and hikes it to the Garage, where there are no people, then examines his Mech:
"Generator hull breach! Coolant leak detected! Battery Malfunction! Generator hull breach! Coolant leak ..." It just keeps repeating over and over.
Asfer stops the warning alarms, then deactivates the Mech to halt any larger problems. He lifts a plastic cover and punches an emergency red button, and a hiss and a pop signal that the emergency hatch has blown off the top.
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Weapons
Mk.III 40mm Revolver Cannon (2 of 6 rounds, 1 turn to reload) TARGET LOCKED
Mk.II 5.7x28mm Vulcan Gun (250 of 250 rounds, 1 turn to reload) READY
Bladed Shield (Left arm) RETRACTED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
- 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
- 500 spare Vulcan rounds (6 slots total)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Mechanized
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power ??%
Generator Damaged! (In danger of exploding!)

HighEndNoob (5) Kyle Berguard
Kyle holsters his Desert Eagles and approaches the downed RoboMechMan at a run. He unsheathes his Katana as he gets near and, avoiding a nearby Soldier, stabs it into his chest. The Man throws his arms up and opens his mouth, but only a gurgle escapes and he goes limp. Kyle twists the Katana for good measure, then pulls it out and cleans it.
Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Weapons
Famas-G2 (30 of 30 Rounds, Slung)
Dual Golden Desert Eagles (9 - 9 of 9 Rounds, Wielded)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (100% Energy)
Backpack (23 slots used, 2 available)
- 4 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 5 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 4 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- C-4 Detonator (1 slots)
- 5 Spare FAMAS Mags (3 slots)
- 8 Spare Desert Eagle Mags (4 slots)
- 12 Spare Shotgun Shells (1 slot)
Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)

Game Events

caekdaemon (-) ROBO BJJ
BJJ tries to pull himself up, but he is just too weak. As he lies there, he hears someone approach at a run, then a stabbing pain in his chest. Looks like someone just impaled him to make sure he was dead. Well, now he is.
Rest In Peace
Robert Jameson Jones - Heavy Weapons - 01/09/2010
Killed in Action.


Fri Oct 01, 2010 10:54 am
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 4437 posts ]  Go to page Previous  1 ... 151, 152, 153, 154, 155, 156, 157 ... 296  Next

Who is online

Users browsing this forum: Baidu [Spider]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.126s | 15 Queries | GZIP : Off ]