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 Roll To Dodge - Blue 
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Loose Canon
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Post Re: Roll To Dodge - Blue
Yeah, pretty much.


Fri Oct 01, 2010 2:22 am
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DRLGrump
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Post Re: Roll To Dodge - Blue
Make a lame pun at Shadow's expense, then let everyone know there's nothing valuable on his carcass. Then use Shadow's blood as fearsome war paint, and attempt to find his skull and keep it. Then saunter over to Blue and ask her about Wolfhunt, and if there's anything else I should know about it.


Fri Oct 01, 2010 2:27 am
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Post Re: Roll To Dodge - Blue
>Then saunter over to Blue and ask her about Wolfhunt, and if there's anything else I should know about it.

That really only sounds like the only serious part of your action, olo :P


Fri Oct 01, 2010 2:48 am
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Loose Canon
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Post Re: Roll To Dodge - Blue
This isn't SrS RtD. If the man wants to use his skull as a teapot, he's free to do so.


Fri Oct 01, 2010 2:50 am
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Post Re: Roll To Dodge - Blue
BUT, BUT, BUT, IT SERVES NO PRACTICAL PURPOSE~ *WHINE*



Capslock is cruise control for "You bet I have my DM degree ♥♥♥♥♥."


Fri Oct 01, 2010 2:53 am
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Post Re: Roll To Dodge - Blue
YOU KNOW IT ♥♥♥♥♥

> Power up my Electric Orb. |


Fri Oct 01, 2010 2:55 am
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Post Re: Roll To Dodge - Blue
Hyperkultra wrote:
This isn't SrS RtD. If the man wants to use his skull as a teapot, he's free to do so.

True that.

...then he ripped out his skull and beat him to death with it.
"This isn't physically possible! Herk! Bleughhhhh...."


Fri Oct 01, 2010 3:15 am
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DRLGrump
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Post Re: Roll To Dodge - Blue
Let me enumerate how my action is extremely important.
  • War paint is fearsome.
  • War paint made with the blood of my old ally is even more so.
  • In some parts of the world (read: Nowhere) it is considered a great honor to have your head used as fashion accessory.
  • Puns are funny, especially those that insult Shadow.
HOWEVER, should anyone come up with something that's more useful that that, feel free to tell me, and provided it's before Hyper rolls, I'll change the action.


Fri Oct 01, 2010 3:16 am
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Post Re: Roll To Dodge - Blue
Find shadow's heart and take a big bite out of it. Or craft a weapon from his bones.


Fri Oct 01, 2010 3:18 am
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Post Re: Roll To Dodge - Blue
CaveCricket48 wrote:
Find shadow's heart and take a big bite out of it. Or craft a weapon from his bones.

MORE LISTS!
  • Cannibalism is kinky and nasty.
  • I've already got a far superior weapon.


Fri Oct 01, 2010 3:19 am
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Post Re: Roll To Dodge - Blue
Odds are if you roll a 1, your going to slip on blood.


Fri Oct 01, 2010 3:30 am
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Post Re: Roll To Dodge - Blue
Oh great, now I'm even more screwed.
Try to adjust my parachute to sail me closer to the island.
Must... Avoid... Man-eating... Carp.


Fri Oct 01, 2010 3:48 am
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Data Realms Elite
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Post Re: Roll To Dodge - Blue
> [Rage] Don't shoot anyone, and ask where the armory is |
And I didn't say anything about moving before asking the questions.


Fri Oct 01, 2010 4:33 am
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Post Re: Roll To Dodge - Blue
Ummm.... I don't know if you guys got my post on Pg 278 or not.

I just want to be added to the waiting list. if I can't play this because it's already too far in or something, then... well... that just sucks. But tell me anyway. Thanks.


Fri Oct 01, 2010 8:23 pm
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Post Re: Roll To Dodge - Blue
I need to get better at ROLLING.

CrazyMLC[5]: You get back to your feet, massaging your trounced arm and nursing your pride. Looking up, you see that the last of the storm clouds are dispersing, and that there's still a bit of light flickering around inside them.
Experimentally, you raise your left arm into the arm, and build a charge in your hand with the power of the electric orb. Almost immediately, a titanic bolt of lightning streaks out of the clouds, straight into your palm. The current courses through your gauntlet before the Electric Orb absorbs it, turning it ridiculously powerful.
"Whoa."
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Mythical Power
- Photosynthetic Regeneration
3/4 Inventory:
- DecaBow
- DecaBow Quiver
- Nautical Shiv
1/2 Equipped:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb)
Injuries:

Tomaster [4]: "Hey Tomaster, can I borrow this?"
"Wha-?"

Before you can stop him, Ragdoll touches WolfHunt, completely draining its massive charge of electricity.
"Ooh, tingly! Thanks!"
You let it go, since there probably isn't much you can do to get your lightning back. Instead, you walk over to the meatpile that was Shadow, and take his skull. A few shakes and a lot of wiping later, you have a cleaned nanotube skull! You then head over to Blue, forsaking any blood-based warpaint.
"Hey, about WolfHunt. Is there anything special I should know about it?"
"Well, it can absorb and then replicate energy signatures, and it's a big sword. That's about it. Here, this one's on me."

Blue leans towards you and reaches over your shoulder, and taps WolfHunt's handle. You can feel a massive surge of energy as WolfHunt identifies Blue's energy, and sets itself to replicate it.
For as long as you keep this signature in WolfHunt, you can use a few of Blue's attacks via swordstrokes.
2/2 Active Abilities:
- Summon Shade
- Invisibility
2/2 Passive Abilities:
- Wing (+1 if flying)
- Super Strength (+1 to any rolls involving strength, provides great protection against impacts with BlueMetal Armor)
2/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
2/2 Equipped:
- WolfHunt
--- Butenko Raisen
--- Piercer of the Heavens
--- Blue Screamer
--- Guardian
- Force Amplifiers (+1 to any rolls involving strength)

Foa [4]: "Not funny. Blue, do you know where an armory is in this crazy place?"
"Ahahah!"

You give Blue a second to regain her composure.
"Haha... Ahhh, no I don't. These dwarves are constantly changing their fortress around."
Huh. Blue seems so happy and at ease. It's hard to believe the same woman was, a few minutes ago, fighting to the death with all of you.
0/2 Active Abilities:
0/2 Passive Abilities:
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 4 Mags for LadyKillers (Current Mags: 18|18)
2/2 Equipped:
- Fedora
- LadyKillers (Dual Kickass Desert Eagles)
Injuries:
- Bloody Nose (-1 to Charisma)
- Dried Blood on face (-1 to Charisma)

Ragdollmaster [5]: "Hurumph. Fine then, be useless. I'll go help myself."
You walk over behind Tomaster, and before he can object you lay your hand on WolfHunt. You feel a massive surge of energy enter your hand as you suck the lightning out of the massive blade, and add it to your own already considerable powers. Looking at your hand, there are small bolts of electricity zapping between your fingers as if you were a living tesla coil.
2/2 Active Abilities:
- Electrokinesis
- Mega Lightning
1/2 Passive Abilities:
- Wings
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Flask of "Sunshine"
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:
- Durendal
Injuries:

HighEndNoob [6-2=4]: "Wha-wha-wha-what the f-f-f-f-fug's going ah-ah-ah-on?"
COLD PAIN.
Foa hears your chattering words, and looks over, surprised to see a new face.
"Who are you?"
In addition to your body soaking up the cold from the spires, it seems to have soaked the dark up as well. You regenerate automatically while in darkness. The only problem is that you're currently in bright daylight.
1/2 Active Abilities:
- Cryokinesis
1/2 Passive Abilities:
- Umbriantic Regeneration
0/4 Inventory:
1/2 Equipped:
- Cryolight (BlueMetal Halberd)
Injuries:
- Intense Pain (-2 to next 2 rolls)

dhart5000 [2]: You're definitely too far from the island-thing to glide down onto it. Defeated, you just watch towards the water, waiting for the carp to eat you. "So... This is how it ends. Fishfood. What a world..."
"Do you want to live?"
"Well, yeah, but there's no way out of this. Wait a minute, what the?"
"Never say never."

A hand comes into your view, and grabs your arm before you can fall any further. Your parachute goes limp and falls below you, and you look up at the person who saved you. It's a woman, riding on the back of some big, blue...thing.
"Charmed, I'm sure. Cmon, it'd be pathetic for you to die this quickly."
She pulls you up onto the blue thing's back, and you ditch the parachute. The blue thing then speeds over towards the island from before, faster than you would've thought it capable of.
0/2 Active Abilities:
0/2 Passive Abilities:
0/4 Inventory:
0/2 Equipped:
Injuries:

Game Events: Fiona, Frederic, and dhart arrive at the island, and Fiona and dhart hop off of Frederic's back once he lands. Fiona walks over to Blue, and they stand in front of each other, facing off with coy, playful grins.
"Took you long enough."
"You gave me 10 minutes notice."
"Fred moves fast. Did you get everything done?"
"Ayup. All preparations are ready, including the Other Room. A magic circle that big is a real ♥♥♥♥♥ to make by the way."
"Yeah, yeah, I know. Thanks."

The two of them turn towards the rollers.
"All right you SOBs! We're shipping out! If you have ANY last minute things to do here or anywhere else, find yourself a ride and do em. Everyone else, we're going to Goodpants' island!"


Last edited by TorrentHKU on Sat Oct 02, 2010 1:07 am, edited 1 time in total.



Sat Oct 02, 2010 12:31 am
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