Hyperkultra (1) Fiona Lovagale
"Fiona! I got 'chor back! Hang on!" A faint voice calls.
Fiona. Your time has come. Open your mind, this takes a lot of effort.Fiona closes her eyes and lets her head fall back.
The bright white light comes to claim her.
Rest In Peace
Fiona Lovegale - Mechanic/Heavy Weapons - 01/09/2010
Killed in Action.
InventoryDual Desert Eagles (12 - 12 of 12 rounds)
Multitool
Portable MicroFusion Generator (1 slot used, 14 available)
- Reactor Dump Container (Radioactive, 1 slot)
Containment Unit (50 slots used. 0 available)
- Incendiary and Kinetic Magazines (2 and 2, six rounds each, 5 slots total)
- 6 Handgun Magazines (10 rounds each, 6 slots total)
- Satchel of standard electronic components (10 slots)
- 1 Lithium-Ion Battery, fully charged (1 slot)
- Two-way Radio (1 slot)
- Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots)
Hessian Sack (8 slots used, 2 available)
- Medical kit (2 Uses left, Max 5, refillable, 5 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
- 4
Desert Eagle magazines.
FoiL (6-1=5) Andrew Rodrigues
Andrew limps closer to BJJ to get in range, and drops to the ground to avoid his
Heavy Railgun's shot. He stands again and keeps going, getting closer and closer, until he is just in range. Then he unloads the full magazine on BJJ.
Facial expression?
>:|AbilitiesFists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 3 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy')
WeaponsAA-12 (32 of 32 Rounds, Wielded)
Colt 1911 (7 of 7 rounds)Extendable baton (Holstered)
InventoryTop gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 1 slot used, 9 available)
- Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility knife (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (12 slots used, 18 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
Condition(s)Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Realigned, -1 to jogging and faster, belt-tied to stop blood flow)
HOTHOTHOTHOTHOT (-1 to next turn)Ociamarru (3+2=5) Vladimir Ivanov
Vlad kinda stands up on BJJ, as much as he can while BJJ flails about, and boots him in the nose. Blood sprays up and around, and Vlad takes off like a rocket back to cover. Just in time. A
Heavy Railgun round flies past him and pops his eardrums, and unfortunately impacts into Asfer's
Mech.
AbilitiesCybernetics (+2 to mobile actions, speed is doubled, can only use 1 0 more times before rest (max 5) )Athletic (+1 to mobile actions)Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
WeaponsSaiga-12 Combat Shotgun (8 of 8 shells, dropped nearby)
Colt 1911A (5 of 7 rounds, wielded)
Khazar-replicated knife
InventoryBackpack (35 slots used, 15 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
- 5 days of Rations (15 meals, 5 slots)
- TOP-SECRET Information File (4 slots)
Condition(s)Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (-1 to not many actions, not really hurting)
Point.Blank (2) Asfer
Asfer sees Fiona go down, so he moves position to cover her.
"Fiona! I got 'chor back! Hang on!" He calls.
He crouches to increase his surface area and to safe Fiona from more harm and fires another round at BJJ. Just before it impacts, BJJ fires back. Both shots hit at the same time, and both
Robo-Suited Men go down.
AbilitiesLarge Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
WeaponsMk.III 40mm Revolver Cannon (2 of 6 rounds, 1 turn to reload)
TARGET LOCKEDMk.II 5.7x28mm Vulcan Gun (250 of 250 rounds, 1 turn to reload)
READYBladed Shield (Left arm)
RETRACTEDInventoryMAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
- 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
- 500 spare Vulcan rounds (6 slots total)
Condition(s)Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Mechanized
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 100%
Generator Damaged! (Overheat/explode in 3 turns)HighEndNoob (3) Kyle Berguard
Kyle adds his attack to the fray, firing 18 rounds at the guy in the
Exo-Pants. He reloads, and then said roboguy explodes.
Kyle grins.
"Mission Accomplished"AbilitiesMarksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
WeaponsFamas-G2 (30 of 30 Rounds, Slung)
Dual Golden Desert Eagles (9 - 9 of 9Rounds, Wielded)
Katana (Sheathed)
InventoryHolographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (100% Energy)
Backpack (23 slots used, 2 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 5 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 4 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- C-4 Detonator (1 slots)
- 5 Spare Magazines per weapon (15 total, 7 slots)
- 12 Spare Shotgun Shells (1 slot)
Condition(s)Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)
Game Eventscaekdaemon (3) ROBO BJJVlad-the-annoying-blowfly pushes himself off of BJJ and kicks him in the face as a parting gift, breaking his nose. BJJ pulls himself upright and sees Andrew approaching. BJJ tries to flank, but another Soldier opens fire at him as well. With no other choice than to take it, he fires the
Heavy Railgun at his last target: Asfer. Asfer also fires, and both rounds impact their respective targets at the same time. BJJ is pretty much down for the count; smoking and bleeding on the ground.
Stats:Various Bullet Wounds (Arms, neck, face; bleed out next turn unless helped)Broken Nose (Pain, -1 to all rolls)Night Vision - Thermal Vision - Energy DetectionFirearm Use +1
Brunt-Force Absorbers (Immune to Melee on torso)
Heavy Armour (+1 to taking rounds on torso)
Bullet-Proof Plating (Immune to Small Arms on torso)
XOS Lower Body Exo-Suit (Lower Body Armour)
M6 Shoulder-Fired Anti-Vehicle Heavy Railgun ('Survivor') CHARGED
Pancor Jackhammer AutoShotgun & HK MP5 SMG