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 Roll To Dodge - Blue 
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Joined: Sun Dec 16, 2007 12:09 am
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Post Re: Roll To Dodge - Blue
:/

The last two or three rolls have been pretty eventless. Not that constant action is good, either, but uh, yeah. I guess we should use these times to strengthen ourselves?

EDITED OUT DUE TO MLC SUCKING ENORMOUS COCK >:C

^Would probably go along well with my Durendal rushes.


Last edited by Ragdollmaster on Fri Oct 01, 2010 1:23 am, edited 1 time in total.



Fri Oct 01, 2010 1:20 am
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Post Re: Roll To Dodge - Blue
Fearless sounds like something that would remove penalties, not give bonuses.
COME ON RAGDOLL GET A COOL POWER

Also, that roll was totally worth it.

> Do push-ups, move world. |


Fri Oct 01, 2010 1:23 am
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Post Re: Roll To Dodge - Blue
This one of the best rolls ever!


Fri Oct 01, 2010 1:30 am
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Post Re: Roll To Dodge - Blue
I fully Agree


Last edited by HighEndNoob on Fri Oct 01, 2010 1:35 am, edited 1 time in total.



Fri Oct 01, 2010 1:32 am
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Post Re: Roll To Dodge - Blue
Please no more one word posts.

Also, there are no MAJOR or MINOR actions. Just your ACTION.

Feel free to talk in the game though.


Fri Oct 01, 2010 1:33 am
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Post Re: Roll To Dodge - Blue
Fine, MLC, I have changed my action.

>Replace Invisibility with Megathunder.

Description: Basically, an amplified version of electrokinesis which causes a huge bolt of positive lightning* to shoot out from Durendal. Durendal pretty much gathers up and directs my natural energetic abilities.

*Power wise, positive lightning is much more powerful than regular negative lightning. To quote; "An average bolt of negative lightning carries a current of 30 to 50 kiloamperes, transfers a charge of 5 coulombs, and dissipates 500 megajoules of energy (enough to light a 100 watt light bulb for 2 months). However, an average bolt of positive lightning (from the top of a thunderstorm) may carry a current of 300 to 500 kiloamperes, transfer a charge of up to 300 coulombs, have a potential difference up to 1 gigavolt (a billion volts), and may dissipate enough energy to light a 100 watt light bulb for up to 95 years. A negative lightning stroke typically lasts for only tens of microseconds, but multiple strikes are common. A positive lightning stroke is typically a single event. However, the larger peak current may flow for hundreds of milliseconds, making it considerably hotter and more dangerous than negative lightning."

So to put it simply this is something that's exponentially more powerful than my basic electrokinesis. It would probably, in theory, penetrate the aura shields of a Blur or even Blue Demon without much trouble.



PS: I don't mind having some kind of major con to this, like "must roll between a 3-5 to use" or "shorts out your electrokinesis and negates elementization for two rolls after use."; I just feel like I'm missing a definitive MEGA ATTACK.


Fri Oct 01, 2010 1:35 am
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Post Re: Roll To Dodge - Blue
> Infuse my Electric Orb with more electricity. |


Fri Oct 01, 2010 1:41 am
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DRLGrump
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Post Re: Roll To Dodge - Blue
Ugh. Fine. I don't like people being as strong as me. Is MLC as strong as me normal, or along with the Force Amplifiers?


Fri Oct 01, 2010 1:47 am
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Post Re: Roll To Dodge - Blue
Just uh to help you all appreciate the scale of this attack;

This is most of a positive lightning bolt. The cloud it goes through is a few hundred feet up in the air and would be the spawn point for most negative strikes, so yeah.
Image

Closer shot;
Image


Fri Oct 01, 2010 1:55 am
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Post Re: Roll To Dodge - Blue
Ah, so it's the classic overpowered thunder you in disaster movies. I gotcha.


Fri Oct 01, 2010 1:58 am
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Post Re: Roll To Dodge - Blue
Pretty much, yeah. I was kind of shocked to find out that it's a real phenomenon.

Also sometimes called "Megalightning" or "Superbolt" and so on. Don't confuse it with upper atmospheric lightning like Jets, Elves, Sprites, etc, they're even more messed up :/


Fri Oct 01, 2010 2:00 am
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Post Re: Roll To Dodge - Blue
Tomaster wrote:
Ugh. Fine. I don't like people being as strong as me. Is MLC as strong as me normal, or along with the Force Amplifiers?

Without. So you can still beat him in a straight up strength competition, but he's also fast. He doesn't have wings or WolfHunt though.


Fri Oct 01, 2010 2:11 am
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Post Re: Roll To Dodge - Blue
Oh cool, Hyper didn't immediately reject my proposed ability, which I assume means that I just need to roll high enough to actually acquire it. (I hope.)


Fri Oct 01, 2010 2:13 am
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Post Re: Roll To Dodge - Blue
Yeah, pretty much.


Fri Oct 01, 2010 2:22 am
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DRLGrump
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Post Re: Roll To Dodge - Blue
Make a lame pun at Shadow's expense, then let everyone know there's nothing valuable on his carcass. Then use Shadow's blood as fearsome war paint, and attempt to find his skull and keep it. Then saunter over to Blue and ask her about Wolfhunt, and if there's anything else I should know about it.


Fri Oct 01, 2010 2:27 am
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