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 Roll To Dodge - Blue 
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Loose Canon
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Post Re: Roll To Dodge - Blue
Ok, rolling.

CrazyMLC[4]: You get a really stupid idea.
You walk over to Blue, and grinning, go down to your knees in front of the rock she's sitting on.
"Wanna arm wrestle?"
She grins the same as you.
"Oh hell yes."
You both get on opposite sides of the stone. Her lithe girl arm against your athletically muscled arm. At the count of three, you both push with all your might at each other, and somehow she matches your strength.
"Not bad. I didn't expect you to not lose immediately. So I guess I'll actually USE MY FULL STRENGTH!"
You push down five times as hard, and Blue's arm is pushed down to within an inch of the stone in her surprise. Then, it stops and holds yours up, quivering from the herculean effort.
"Not bad, not bad. But who said I was going at full either? LOCK 5!"
Immediately, her right arm transforms itself, the jacket sleeve transmuting into the arm of the white dress she was wearing earlier.
"Oh holy shi-"
The entire boulder shatters into pieces as Blue slams your arm down on the stone.
"I win!"
O_O

2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Mythical Power
- Photosynthetic Regeneration
3/4 Inventory:
- DecaBow
- DecaBow Quiver
- Nautical Shiv
1/2 Equipped:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Electric Orb)
Injuries:

Tomaster [2]: YOu hear Blue mention that Shadow might have had things of interest. You go over to the bloody mess, and start sifting through it gingerly. Sadly, you can't find anything except meaty bits and blood. So much blood. Maybe it went flying when he impacted... Or maybe it vaporised...
2/2 Active Abilities:
- Summon Shade
- Invisibility
2/2 Passive Abilities:
- Wing (+1 if flying)
- Super Strength (+1 to any rolls involving strength, provides great protection against impacts with BlueMetal Armor)
2/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
2/2 Equipped:
- WolfHunt
- Force Amplifiers (+1 to any rolls involving strength)

Foa [1]: Having mostly finished your conversation with Blue, you start walking away, then tink of something. You turn your head around to talk to her again.
"Any idea where I could find an ar-"
Since you weren't looking, you trip over the exact same rock that you tripped over before. You go sprawling in the exact same way. And you bloody your nose again, exactly in the same way.
MLC thinks this is funny, but Blue, knowing that you already did the exact same goddamn thing, finds it to be hilarious.
0/2 Active Abilities:
0/2 Passive Abilities:
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 4 Mags for LadyKillers (Current Mags: 18|18)
2/2 Equipped:
- Fedora
- LadyKillers (Dual Kickass Desert Eagles)
Injuries:

Ragdollmaster [1]: "Hey, Blue! Do you know if this knife has any special abilities I'm not aware of?"
"How should I know, the dwarves forged that, not me."

2/2 Active Abilities:
- Invisibility
- Electrokinesis
1/2 Passive Abilities:
- Wings
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Flask of "Sunshine"
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:
- Durendal
Injuries:

HighEndNoob [1]: Getting a great idea, you use your icy powers to form a horse in front of you out of ice! Happily ignoring the stares of your guide, you climb up onto the horse and sit contendly. Then, you feel a horrible numbing cold on your crotch area. It looks like the horse is spreading its cold to everything around it. Well that's no problem, you'll just-
*CRACK*
What
*KER-SHATTER*
The horse's back breaks under your weight, and you fall down on the ground with another icy crunch. YOu then grab your groin in pain. Having your balls frozen off then broken hurts.
1/2 Active Abilities:
- Cryokinesis
0/2 Passive Abilities:
0/4 Inventory:
1/2 Equipped:
- Cryolight (BlueMetal Halberd)
Injuries:
- Intense Pain (-2 to next 3 rolls)

dhart5000 [3]: "SCREW THIS, I'M BAILING OUT!"
You run out of the cockpit, fighting against the rapidly rising slope of the plane's floor, and grab the parachute. You then kick the door open and leap into the air over the water. Within swimming distance, you can see some stone island-things. Below you you can see... Some big-ass carp.
;___;
0/2 Active Abilities:
0/2 Passive Abilities:
0/4 Inventory:
0/2 Equipped:
Injuries:

Game Events: The airplane, without a pilot to keep it pointed upwards, quickly nosedives into the water, making a huge, spluttering splash, then sinking down into the depths. A man in a parachute slowly sinks down towards the water, slowed by a lucky wind pushing his parachute upwards.


Fri Oct 01, 2010 12:17 am
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Post Re: Roll To Dodge - Blue
:(
Get up and ask what the f is happening. While doing that,Gain passive ability, Umbriantic Regeneration(Regenerates in darkness, the more dark it is, the more I regenerate.
Also, CARP!!!!!


Last edited by HighEndNoob on Fri Oct 01, 2010 1:34 am, edited 3 times in total.



Fri Oct 01, 2010 1:16 am
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Post Re: Roll To Dodge - Blue
:/

The last two or three rolls have been pretty eventless. Not that constant action is good, either, but uh, yeah. I guess we should use these times to strengthen ourselves?

EDITED OUT DUE TO MLC SUCKING ENORMOUS COCK >:C

^Would probably go along well with my Durendal rushes.


Last edited by Ragdollmaster on Fri Oct 01, 2010 1:23 am, edited 1 time in total.



Fri Oct 01, 2010 1:20 am
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Post Re: Roll To Dodge - Blue
Fearless sounds like something that would remove penalties, not give bonuses.
COME ON RAGDOLL GET A COOL POWER

Also, that roll was totally worth it.

> Do push-ups, move world. |


Fri Oct 01, 2010 1:23 am
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Post Re: Roll To Dodge - Blue
This one of the best rolls ever!


Fri Oct 01, 2010 1:30 am
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Post Re: Roll To Dodge - Blue
I fully Agree


Last edited by HighEndNoob on Fri Oct 01, 2010 1:35 am, edited 1 time in total.



Fri Oct 01, 2010 1:32 am
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Post Re: Roll To Dodge - Blue
Please no more one word posts.

Also, there are no MAJOR or MINOR actions. Just your ACTION.

Feel free to talk in the game though.


Fri Oct 01, 2010 1:33 am
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Post Re: Roll To Dodge - Blue
Fine, MLC, I have changed my action.

>Replace Invisibility with Megathunder.

Description: Basically, an amplified version of electrokinesis which causes a huge bolt of positive lightning* to shoot out from Durendal. Durendal pretty much gathers up and directs my natural energetic abilities.

*Power wise, positive lightning is much more powerful than regular negative lightning. To quote; "An average bolt of negative lightning carries a current of 30 to 50 kiloamperes, transfers a charge of 5 coulombs, and dissipates 500 megajoules of energy (enough to light a 100 watt light bulb for 2 months). However, an average bolt of positive lightning (from the top of a thunderstorm) may carry a current of 300 to 500 kiloamperes, transfer a charge of up to 300 coulombs, have a potential difference up to 1 gigavolt (a billion volts), and may dissipate enough energy to light a 100 watt light bulb for up to 95 years. A negative lightning stroke typically lasts for only tens of microseconds, but multiple strikes are common. A positive lightning stroke is typically a single event. However, the larger peak current may flow for hundreds of milliseconds, making it considerably hotter and more dangerous than negative lightning."

So to put it simply this is something that's exponentially more powerful than my basic electrokinesis. It would probably, in theory, penetrate the aura shields of a Blur or even Blue Demon without much trouble.



PS: I don't mind having some kind of major con to this, like "must roll between a 3-5 to use" or "shorts out your electrokinesis and negates elementization for two rolls after use."; I just feel like I'm missing a definitive MEGA ATTACK.


Fri Oct 01, 2010 1:35 am
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Post Re: Roll To Dodge - Blue
> Infuse my Electric Orb with more electricity. |


Fri Oct 01, 2010 1:41 am
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DRLGrump
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Post Re: Roll To Dodge - Blue
Ugh. Fine. I don't like people being as strong as me. Is MLC as strong as me normal, or along with the Force Amplifiers?


Fri Oct 01, 2010 1:47 am
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Post Re: Roll To Dodge - Blue
Just uh to help you all appreciate the scale of this attack;

This is most of a positive lightning bolt. The cloud it goes through is a few hundred feet up in the air and would be the spawn point for most negative strikes, so yeah.
Image

Closer shot;
Image


Fri Oct 01, 2010 1:55 am
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Post Re: Roll To Dodge - Blue
Ah, so it's the classic overpowered thunder you in disaster movies. I gotcha.


Fri Oct 01, 2010 1:58 am
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Post Re: Roll To Dodge - Blue
Pretty much, yeah. I was kind of shocked to find out that it's a real phenomenon.

Also sometimes called "Megalightning" or "Superbolt" and so on. Don't confuse it with upper atmospheric lightning like Jets, Elves, Sprites, etc, they're even more messed up :/


Fri Oct 01, 2010 2:00 am
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Loose Canon
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Post Re: Roll To Dodge - Blue
Tomaster wrote:
Ugh. Fine. I don't like people being as strong as me. Is MLC as strong as me normal, or along with the Force Amplifiers?

Without. So you can still beat him in a straight up strength competition, but he's also fast. He doesn't have wings or WolfHunt though.


Fri Oct 01, 2010 2:11 am
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Post Re: Roll To Dodge - Blue
Oh cool, Hyper didn't immediately reject my proposed ability, which I assume means that I just need to roll high enough to actually acquire it. (I hope.)


Fri Oct 01, 2010 2:13 am
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