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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Tue Oct 30, 2007 4:02 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Then they get pounded to ground. Hard.


Thu Sep 30, 2010 9:45 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
FoiL wrote:
Then they get pounded to ground. Hard.

That basically explains the purpose of a boss right there. Its usually a cumulation of the events until that point, or a time waster or something.


Thu Sep 30, 2010 9:59 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
IF people aren't firing at BJJ:
Okay, action: Stab furiously at BJJ until his face is gone.
Eef zeh fatt fock falls on me, would yew koyndly get heem auff?

If they ARE all going 'HEY WHAT IF BEING STABBED UNTIL HAVING NO FACE DON'T KEEL HEEM POW POW POW BAM BLAM BLAM KACHOO KABOOM BOOSH OTEHNOESKILLEDMAHTEAMMATE':
Stabbing my knife into the man's neck, leap off of him and, (hopefully) using Athletics, run for cover.


Kicking off of BJJ's nose, run as fast as you can away from the hail of gunfire coming my way.Be seur not tew heet me, bratther.


Last edited by Ociamarru on Thu Sep 30, 2010 11:57 pm, edited 2 times in total.



Thu Sep 30, 2010 10:01 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
I seriously have to laugh at your talking action, I don't know why but it's HILARIOUS


I'm really bored, ignore what was here.


Thu Sep 30, 2010 10:14 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Hey guys, stop PM'ing me for information. Hyper has already nearly suffered a heart attack from fear that my cryptic hints will be deciphered. I don't hand out plot details willy-nilly.


Thu Sep 30, 2010 10:32 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Don't worry ragdollmaster, your cryptic hints truly deserve to be called cryptic.


Thu Sep 30, 2010 10:35 pm
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
I forgot to post my action here it is
Vaporize myself by eating the kebab of self vaporization.
That was a joke. I actually and proudly do all my actions VIA PM.

You should try it sometime.


Thu Sep 30, 2010 10:47 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Hate school.>.>
Fire my deagles at the RoboGuy


Thu Sep 30, 2010 10:58 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Guys, you're making me nervous. You're all firing your weapons at me, because you're firing them at BJJ. So since you're all trying to kill him (and by association, me), I'm gonna have to change my action for fear of my life...


Thu Sep 30, 2010 11:28 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Ociamarru wrote:
Guys, you're making me nervous. You're all firing your weapons at me, because you're firing them at BJJ. So since you're all trying to kill him (and by association, me), I'm gonna have to change my action for fear of my life...

Probebly wont need to even stab me, considering that jumping on is obviously disorientating, and Its gonna be quite hard to survive that much combined firepower.

Recommend just jumping off and Running, raises your chance of survival, especially if these guys miss.


Thu Sep 30, 2010 11:41 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Besides, Mr. Daemon, I know that you have a self-destruct mechanism in there. You're gonna blow as soon as you die, I just ♥♥♥♥ KNOW it. So yeah, I'm off o' dis schtick.


Thu Sep 30, 2010 11:55 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
New action

Run Brother Fire away at Bjj


Fri Oct 01, 2010 12:18 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Sakiskid wrote:
WALL O TEXT X2

You can be too good at something. Additionally, it wasn't Fiona's fault that the rounds ricocheted off BJJ, that was just the result. The fact she got a 6 didn't change the spear-throwing event.

Also, Rolling. Expect more plot progression.


Fri Oct 01, 2010 2:12 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
This should be the last plot progression roll.


Fri Oct 01, 2010 2:22 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Hyperkultra (1) Fiona Lovagale
"Fiona! I got 'chor back! Hang on!" A faint voice calls.
Fiona. Your time has come. Open your mind, this takes a lot of effort.
Fiona closes her eyes and lets her head fall back.
The bright white light comes to claim her.
Rest In Peace
Fiona Lovegale - Mechanic/Heavy Weapons - 01/09/2010
Killed in Action.

Inventory
Dual Desert Eagles (12 - 12 of 12 rounds)
Multitool
Portable MicroFusion Generator (1 slot used, 14 available)
- Reactor Dump Container (Radioactive, 1 slot)
Containment Unit (50 slots used. 0 available)
- Incendiary and Kinetic Magazines (2 and 2, six rounds each, 5 slots total)
- 6 Handgun Magazines (10 rounds each, 6 slots total)
- Satchel of standard electronic components (10 slots)
- 1 Lithium-Ion Battery, fully charged (1 slot)
- Two-way Radio (1 slot)
- Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots)
Hessian Sack (8 slots used, 2 available)
- Medical kit (2 Uses left, Max 5, refillable, 5 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
- 4 Desert Eagle magazines.

FoiL (6-1=5) Andrew Rodrigues
Andrew limps closer to BJJ to get in range, and drops to the ground to avoid his Heavy Railgun's shot. He stands again and keeps going, getting closer and closer, until he is just in range. Then he unloads the full magazine on BJJ.
Facial expression? >:|
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 3 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy')
Weapons
AA-12 (32 of 32 Rounds, Wielded)
Colt 1911 (7 of 7 rounds)
Extendable baton (Holstered)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 1 slot used, 9 available)
- Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility knife (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (12 slots used, 18 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Realigned, -1 to jogging and faster, belt-tied to stop blood flow)
HOTHOTHOTHOTHOT (-1 to next turn)

Ociamarru (3+2=5) Vladimir Ivanov
Vlad kinda stands up on BJJ, as much as he can while BJJ flails about, and boots him in the nose. Blood sprays up and around, and Vlad takes off like a rocket back to cover. Just in time. A Heavy Railgun round flies past him and pops his eardrums, and unfortunately impacts into Asfer's Mech.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 1 0 more times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Weapons
Saiga-12 Combat Shotgun (8 of 8 shells, dropped nearby)
Colt 1911A (5 of 7 rounds, wielded)
Khazar-replicated knife
Inventory
Backpack (35 slots used, 15 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
- 5 days of Rations (15 meals, 5 slots)
- TOP-SECRET Information File (4 slots)
Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (-1 to not many actions, not really hurting)

Point.Blank (2) Asfer
Asfer sees Fiona go down, so he moves position to cover her.
"Fiona! I got 'chor back! Hang on!" He calls.
He crouches to increase his surface area and to safe Fiona from more harm and fires another round at BJJ. Just before it impacts, BJJ fires back. Both shots hit at the same time, and both Robo-Suited Men go down.

Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Weapons
Mk.III 40mm Revolver Cannon (2 of 6 rounds, 1 turn to reload) TARGET LOCKED
Mk.II 5.7x28mm Vulcan Gun (250 of 250 rounds, 1 turn to reload) READY
Bladed Shield (Left arm) RETRACTED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
- 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
- 500 spare Vulcan rounds (6 slots total)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Mechanized
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 100%
Generator Damaged! (Overheat/explode in 3 turns)

HighEndNoob (3) Kyle Berguard
Kyle adds his attack to the fray, firing 18 rounds at the guy in the Exo-Pants. He reloads, and then said roboguy explodes.
Kyle grins.
"Mission Accomplished"
Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Weapons
Famas-G2 (30 of 30 Rounds, Slung)
Dual Golden Desert Eagles (9 - 9 of 9Rounds, Wielded)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (100% Energy)
Backpack (23 slots used, 2 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 5 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 4 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- C-4 Detonator (1 slots)
- 5 Spare Magazines per weapon (15 total, 7 slots)
- 12 Spare Shotgun Shells (1 slot)
Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)

Game Events

caekdaemon (3) ROBO BJJ
Vlad-the-annoying-blowfly pushes himself off of BJJ and kicks him in the face as a parting gift, breaking his nose. BJJ pulls himself upright and sees Andrew approaching. BJJ tries to flank, but another Soldier opens fire at him as well. With no other choice than to take it, he fires the Heavy Railgun at his last target: Asfer. Asfer also fires, and both rounds impact their respective targets at the same time. BJJ is pretty much down for the count; smoking and bleeding on the ground.
Stats:
Various Bullet Wounds (Arms, neck, face; bleed out next turn unless helped)
Broken Nose (Pain, -1 to all rolls)
Night Vision - Thermal Vision - Energy Detection
Firearm Use +1
Brunt-Force Absorbers (Immune to Melee on torso)
Heavy Armour (+1 to taking rounds on torso)
Bullet-Proof Plating (Immune to Small Arms on torso)
XOS Lower Body Exo-Suit (Lower Body Armour)
M6 Shoulder-Fired Anti-Vehicle Heavy Railgun ('Survivor') CHARGED
Pancor Jackhammer AutoShotgun & HK MP5 SMG


Fri Oct 01, 2010 3:03 am
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