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 Cortex Command Online Deathmatch - UPDATE - 12/19/10 
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Joined: Fri Dec 22, 2006 4:20 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
(Don't people bother reading the thread?...)

viewtopic.php?p=373158#p373158
Download that and run it.
Forward the IP 8998 to your computer.
Have other people wnter your IP into the .lua file.
Enter your internal IP into the .lua file.
Play.


Thu Sep 23, 2010 2:19 am
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Alright, I'll admit it, I've given up.

I'll just put what I've got up, and maybe someone else can fix it if they want.

Basically, it works great up to two players, and then it just falls apart, assigning random numbers and crap to people.

Should someone get it fixed, it has a lot of cool new features/bugfixes, but until then, it's broke.

I'm putting it here and not on the front page because the front page one is a stable build, and this isn't.


Attachments:
File comment: Here's what I've got on the .rte IT WILL NOT WORK.
Online.rte.rar [34.46 KiB]
Downloaded 315 times
File comment: The corresponding server for the latest version.
Cortex_Command_Server.rar [599.66 KiB]
Downloaded 386 times
Thu Sep 30, 2010 5:37 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
I might mess around with the code...
What're the different values for your data array, and what do they mean? :S


Thu Sep 30, 2010 1:44 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
I think I commented it somewhere in the Server's source (the .pde).

But you need processing to open it and compile it.


Thu Sep 30, 2010 3:30 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Yeah I already have it. I don't see the comments.


Thu Sep 30, 2010 4:34 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
CrazyMLC wrote:
hey Data
You there?
Danny D:
:<
Just wanted to mention something cool you might not have heard of
Someone modded Multiplayer into CC
Online
and such
Not sure if you browse the forums at all anymore so I thought I'd give you a heads-up
viewtopic.php?f=24&t=19719&start=0


Sent at 9:34 AM on Saturday


Data wrote:
this is neat, thanks for bringing it to my attention


Sent at 2:00 PM on Saturday

Sorry for double-post, but hell, I got a response from Data. Even though it took five hours, it is astounding.


Sun Oct 03, 2010 2:00 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
What was the subject? Could've got his attention, or I suppose you could've got lucky. Glad he's seen it though.


Sun Oct 03, 2010 2:10 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
IM client, not emails. He merely chanced upon it, I suppose.


Sun Oct 03, 2010 2:12 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Did this just happen today?


Sun Oct 03, 2010 3:32 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Yes, which hopefully means Data is still alive and kicking.


Sun Oct 03, 2010 3:41 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
its probably just an automated bot data typed up so he could go off and ride his unicycle while shooting things with an AK47...


Wed Oct 06, 2010 8:06 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Its a dream come true if we can play CC online!
Gj guys!


Fri Oct 08, 2010 4:08 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
does it work on lan? cause that would make it the best thing ever


Sat Oct 16, 2010 9:11 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
It should. In fact, it probably really shines at LAN.
You just have to enter your LAN IP when you want to connect to the server.


Sun Oct 17, 2010 2:45 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Zalo, when you rip yourself out of Halo Reach's grasp, i expect an update.


Sun Oct 17, 2010 2:48 am
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