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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
No way big dumb muscle man who stole robotic pants then went berserk gonna advance the plot. is what I thought when I saw this
Ociamarru wrote:
Yomazing, what happens if I....murder horrifically....the method of plot progression? So...I probably shouldn't kill him, then, he's dying soon anyway.


Thu Sep 30, 2010 1:19 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
KILL HIM advance towards bjj's position


Thu Sep 30, 2010 1:21 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Ociamarru wrote:
If group wants to negotiate:
Hold my knife to his throat and force him to talk - make him know that ONE move, even if it's him shaking me off, will probably end with his neck getting sliced open.

Wonder who would die first, if I tipped the suit forwards, crushing you under its weight.


Thu Sep 30, 2010 2:07 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
You caekdaemon, you will die first he will still live after he is crushed.


Thu Sep 30, 2010 2:11 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
GO, CAEK, GO!
SHOW 'EM WHAT YOU'RE MADE OF!


Thu Sep 30, 2010 2:12 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
1. Oxygen (65%)
2. Carbon (18%)
3. Hydrogen (10%)
4. Nitrogen (3%)
5. Calcium (1.5%)
6. Phosphorus (1.0%)
7. Potassium (0.35%)
8. Sulfur (0.25%)
9. Sodium (0.15%)
10. Magnesium (0.05%)
11. Copper, Zinc, Selenium, Molybdenum, Fluorine, Chlorine, Iodine, Manganese, Cobalt, Iron (0.70%)
12. Lithium, Strontium, Aluminum, Silicon, Lead, Vanadium, Arsenic, Bromine (trace amounts)


It's true to all of you guys.


Thu Sep 30, 2010 2:17 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Heh, reminds me of FMA.

Anyway, he's cybernetic so he probably has lot more metal in him.


Thu Sep 30, 2010 2:19 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
ShadoWKilleR255 wrote:
You caekdaemon, you will die first he will still live after he is crushed.

He might die still, depending on his roll.


Thu Sep 30, 2010 2:52 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Is Fiona going to die to... "progress the plot", Yoman, if you know what I mean? If so, coo'. Epic fight might come in a lot quicker than I anticipated.


Thu Sep 30, 2010 4:36 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
If Fiona dies, then how does RtD Blue take place?


Thu Sep 30, 2010 4:47 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
An alternate timeline, obviously.


Thu Sep 30, 2010 4:52 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Some kind of device that would allow one to revive a powerful team member I suppose. Some kind of Phoenix Down device if you will. Possibly contained in a Fed Ex package and bubblewrap.


Thu Sep 30, 2010 5:05 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Do we know what happened to BJJ while he was in the convoy?


Thu Sep 30, 2010 5:12 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
JacenHanLovesLegos wrote:
Do we know what happened to BJJ while he was in the convoy?

You only got my word on it, which ive already said...
"Might want to not listen to good the good ol Captain. I Heard some quite...Horrible tales about him when I was in the convoy. Mostly about this aint his first expedition to find that tree. Quite horrific ends to the others."


Thu Sep 30, 2010 5:36 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Yoman987 wrote:
Hyperkultra (6+2=6) Fiona Lovagale

In Hypers' defense, I must state two things.

First of all, it does not make sense if you are good with something and you fail with it.
Here's what I suggest.

Lets say I have a +1 to using all firearms, as I am proficient with them. So I roll a 4. 4+1=5. Easy, I win the battle (hopefully). But lets say I roll a 5.

5 would mean that I got a perfect shot, except for the fact of the +1, it would leave me with a 6, which makes no sense at all. If I get a perfect shot, plus the fact that I'm a perfect shot with firearms doesn't mean that I should fail it. In my opinion, I should still end up with a 5. Basically, I'm saying that if you have a +1 in X and you roll a 5 while doing X, you should stay at 5. This doesn't apply to negatives. If I roll a 5 while doing X and have a -1 in X, I should go back down to 4.


Also, how is Fiona's action an overshot? I would count that as a 1 (if it killed her) or maybe a 2. An overshot would be Fiona dropping her mag, then picking up an Incendiary mag, shooting BJJ, and the bullet bounces off of the armor and hits someone else, maybe even her.

Also I know this wall of text contradicts rule 0, but oh well. And don't think I'm arguing, just my opinion.
Also, this should help you.


E: Reread my post, and realized that I just failed. Hyper rolled a 6, not a 5. ANYWAYS MY IDEA STILL TAKES PLACE :C


Thu Sep 30, 2010 8:33 pm
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