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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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Re: The APOLLOCALIPSE V1 - Image heavy!
To be honest I downloaded this mod not expect all that much, but damn I was really far off on this one. I'm not a big fan of the whole astronaut look in general, but I still thought the sprites were pretty good (except for the guns they could use a little touch up). What really sold this mod for me was the power suit. That thing is made of pure sex, it's balanced just right, and looks prety damn cool. I would love to see more power suit variations in the future.
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Tue Sep 14, 2010 1:00 am |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: The APOLLOCALIPSE V2 - **** just got real!
GENTLEMEN.V2 is here! Check out the changelog: -- Added effects for EVERYTHING. No really, I'm goddang friggin' proud of myself for making 'em. Check the armorsuit's jetpack, it's my personal favourite. Oh, and the LPC's one too, it's trippin' BEAUTIFUL (If you'd pardon my lack of humility about it. ); -- Added a custom Activities file (enabled by default); -- Removed unused/old files: this cut the mod's filesize by almost half! -- Added a new ballistic weapon; -- Updated the OP with new item descriptions; -- Fixed a crash bug involving destroying a piloted armorsuit; --Added the MYSTERIOUS SURPRISE INSIDE THE CAKE; --Small firepower tweaks/fixes, to satisfy my balance mania. And that's it. C&C go go go, if ya will.
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Tue Sep 28, 2010 10:26 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: The APOLLOCALIPSE V2 - **** just got real!
Um, technically this is an offence as I haven't played it yet, but the awesome image thingies in the OP should really have transparent backgrounds. Like so: If you like, I can probably do the rest for you as well. I forgot to give you a proper feedback post the first time round, but I'll amend that soon.
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Tue Sep 28, 2010 10:29 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: The APOLLOCALIPSE V2 - **** just got real!
Nice update man, this WILL stay in my cc folder for a long time.
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Tue Sep 28, 2010 11:19 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: The APOLLOCALIPSE V2 - **** just got real!
I admire the style and all, but I seriously think that you need to scrap the lander for some more high-tech delivery equipment. Besides, how are you going to fit all those big/monstrous/absolutelyGodAwesome mechs inside that tiny little hole?
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Wed Sep 29, 2010 2:16 am |
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Mingebag7
Joined: Thu Jul 08, 2010 10:24 pm Posts: 185 Location: Big Applesauce
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Re: The APOLLOCALIPSE V2 - **** just got real!
Now we really need some aliens to shoot up. Metroids are good, but it's pretty much instant doom once they latch onto you: especially if it's the Tallon.
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Wed Sep 29, 2010 2:24 am |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: The APOLLOCALIPSE V2 - **** just got real!
Mingebag7 wrote: Now we really need some aliens to shoot up I think some zombies of 3p0k pwnage will do fine for now... or how about a bloodthirsty kitten swarm?
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Wed Sep 29, 2010 4:44 am |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: The APOLLOCALIPSE V2 - **** just got real!
Joe wrote: ... Besides, how are you going to fit all those big/monstrous/absolutelyGodAwesome mechs inside that tiny little hole? As the quote says "With patience and saliva the elephant raped the ant"... in spanish sounds better.
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Wed Sep 29, 2010 5:22 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: The APOLLOCALIPSE V2 - **** just got real!
That heavy thing would probably be better off with it's own release, I think.
Also nax, wtflol?
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Wed Sep 29, 2010 11:30 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: The APOLLOCALIPSE V2 - **** just got real!
Hey, every language has their own incredibly strange sayings.
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Wed Sep 29, 2010 1:00 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: The APOLLOCALIPSE V2 - **** just got real!
Agreed with allstone, the original version says "Con paciencia y saliva el elefante se la metió a la hormiga..."
Ontopic: Don't erase the apollo main shuttle man! that's the basic pillar of apollocaliptians! its like go to japan and steal all pagodas!
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Wed Sep 29, 2010 3:10 pm |
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Mr. Cake
Joined: Fri May 28, 2010 2:54 am Posts: 38 Location: U.S.A.
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Re: The APOLLOCALIPSE V2 - **** just got real!
I didn't think it could happen, but you made this mod even moar awesome! The updated sprites for the heavier weapons also look much better now. Can't wait for the heavy mecha and anything else coming our way after this!
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Wed Sep 29, 2010 7:04 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: The APOLLOCALIPSE V2 - **** just got real!
You are truly a brilliant (man/woman). I just noticed how the mechs are ridden. You pin the actor at the bottom of the map seam when the mech is "entered", activate the mech, then simply return the actor to a position near the mech.I was wondering why you never died when the mech was shot down!
btw, You need some reeeeely big gunz for the R.E.V.E, as of now the heavy weapons look like popguns in that thing's arms...
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Wed Sep 29, 2010 9:45 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: The APOLLOCALIPSE V2 - **** just got real!
Drivable fighter craft would make this pack even better.
Mechanized infantry with more then one unit in a APC.
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Wed Sep 29, 2010 10:40 pm |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: The APOLLOCALIPSE V2 - **** just got real!
@Pete: If you'd be so kind as to do so, I would be extremely grateful.
@Everyone else: Well thanks for the positive feedback, people!
@NaXx: Whut. Epic saying is epic.
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Thu Sep 30, 2010 12:43 am |
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