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 Roll To Dodge 2 (RtD2) - Finished 
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Hyperkultra (5+2=6) Fiona Lovagale
Fiona fires again, and yet again she hits dead center of BJJ's chest. The force of the round makes him step back, but he doesn't seem phased at all. In fact, now he's charging the Survivor Heavy Railgun.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (3 rounds out of 6, Flashlight attachment)Wielded
Dual Desert Eagles (3 Mags 12 rounds each. +1 to both ranged and melee) Holstered
Multitool (Stored)
Inventory
Flashlight Attachment (On RailSniper, Battery Green)
Portable MicroFusion Generator (1 slot used, 14 available)
- Reactor Dump Container (Radioactive, 1 slot)
Containment Unit (50 slots used. 0 available)
- Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
- 6 Handgun Magazines (10 rounds each, 6 slots total)
- Satchel of standard electronic components (10 slots)
- 1 Lithium-Ion Battery, fully charged (1 slot)
- Two-way Radio (1 slot)
- Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots)
Hessian Sack (8 slots used, 2 available)
- Medical kit (2 Uses left, Max 5, refillable, 5 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
- 4 Desert Eagle magazines.
Condition(s)
Tiredness (1) Bleugh...
Bruised (-1 to taking melee damage, healed)

FoiL (2) Andrew Rodrigues
Andrew tries to pull himself up onto the back of Asfer's mech, but his broken leg halts any progress he makes, which is none.
"ARGH. ASFER LIFT ME UP"
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 3 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy')
Weapons
AA-12 (Full Drum=32 Rounds, Weilded)
Colt 1911 (7 rounds)
Extendable baton (Holstered)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 1 slot used, 9 available)
- Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility knife (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (12 slots used, 18 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Realigned, -1 to jogging and faster, belt-tied to stop blood flow)

Ociamarru (6+2=6) Vladimir Ivanov
Vlad sprints after BJJ and fires the shotgun as fast as its own mechanics allows - which is really really fast. With only BJJ's back to aim at, he goes through all the shells with no noticable effect. Then BJJ turns around. Vladimir is a few metres away.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 3 2 more times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Weapons
Saiga-12 Combat Shotgun (0 shells, wielded)
Colt 1911A (7 rounds, holstered)
Khazar-replicated knife
Inventory
Backpack (35 slots used, 15 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
- 5 days of Rations (15 meals, 5 slots)
- TOP-SECRET Information File (4 slots)
Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Flail Chest (-1 to some actions, needs intense care to recorrect)

Point.Blank (2) Asfer
Asfer thinks about it, then disengages the Vulcan -
"Mk.II Vulcan Gun disengaged."
- and loads a HE round into the Revolver Cannon.
"Mk.III Revolver Cannon Engaged. Attempting Target Movement Prediction -"
"Fire!" Asfer hits the trigger.
Asfer's shoulder explodes (metaphorically), and the 40mm HE Round lightly arcs through the air, and lands behind BJJ with a great big BOOM.
BJJ doesn't look happy. His charged-up Heavy Railgun does though.
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Weapons
Mk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) READY
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) TARGET LOCKED
Bladed Shield (Left arm) RETRACTED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
- 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
- 500 spare Vulcan rounds (6 slots total)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Mechanized
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 100%

HighEndNoob (6) Kyle Berguard
Kyle de-pins a stun grenade and throws it at BJJ. His aim is true and the grenade smacks him on the head from above and bounces to the ground.
Kyle waits. The grenade doesn't go off.
"Eh? A dud?"
Forgetting it, he goes back to aiming at BJJ from behind his wall.
Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Weapons
Famas-G2 (30 Rounds, Wielded)
Dual Golden Desert Eagles (9 - 9 Rounds, Holstered)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (100% Energy)
Backpack (23 slots used, 2 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 5 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 4 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- C-4 Detonator (1 slots)
- 5 Spare Magazines per weapon (15 total, 7 slots)
- 12 Spare Shotgun Shells (1 slot)
Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)

Game Events

caekdaemon (6+1=6) ROBO BJJ
As BJJ makes sure everything is working well, shotgun shells ping and bounce off his back. He turns around to find Vladimir standing in front of him.
Fiona shoots a round at BJJ, and it glances off his armour again, and Asfer's grenade went too high. Then, from out of no-where:
SMACK
Ting ting ting...
Something lands on his head. Something metal. He looks down, and a Flashbang sits on the ground. He blinks, knowing that he is about to lose his senses, but the grenade doesn't go off. It's a dud.
BJJ laughs maniacally.
He pulls out the harpoon shaft from his backpack as the Survivor Heavy Railgun whines to life and he moves forward, hefting the harpoon shaft like a spear.
Vlad aims his shotgun at him and slowly steps backward.
Stats:
Night Vision - Thermal Vision - Energy Detection
Firearm Use +1
Heavy Armour (+1 to taking rounds)
Brunt-Force Absorbers (Immune to Melee)
Bullet-Proof Plating (Immune to Small Arms)
XOS Lower Body Exo-Suit (Lower body Armour)
Model 6 Shoulder-Fired Anti-Vehicle Heavy Railgun (Nicknamed 'Survivor')
Pancor Jackhammer AutoShotgun & HK MP5 SMG

Image


Last edited by Yoman987 on Wed Sep 29, 2010 7:10 am, edited 2 times in total.



Wed Sep 29, 2010 4:39 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
"♥♥♥♥"
> Fire one last time, then switch to Incendiary rounds. Glancing blow or not, plasma will burn the ♥♥♥♥ out of him.


Wed Sep 29, 2010 4:52 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Taking a leaf out of Art Dump's book.

Down beneath the canopy,
and in-between the trees,
a Soldier struggles through the brush,
and stumbles while he flees.

A glance behind, over the shoulder:
All he sees is green.
But he knows that it's out there,
stalking; big and mean.

In to a clearing, over a stump,
and hide beneath a vine.
Little does the Soldier know
that he is out of time.

The Enemy sneaks up behind;
The Soldier spins around
He pulls the trigger: One and Two,
But the Enemy puts him down.

A triumph by the Enemy,
whose evil is but pure.
The Soldier didn't even know
that he just faced a Blur.

The Blur blends with the Jungle;
It disappears; it's gone.
Trust me: For a Holiday?
Don't go to the Amazon.


Wed Sep 29, 2010 5:12 am
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Joined: Mon Feb 22, 2010 2:48 am
Posts: 26
Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
I have a feeling most of my explosives will be duds :(
"Jerk!" Throw a semtex at him, continuing to aim at him.
If this is a dud, he won't be happy.
EDIT: Scratch that, I shouldn't waste all my bombs on the first enemy. "Jerk!"Shoot my FAMAS at any un-armored part of his body, then regardless of the result switch to my deaglesAM I far away from him so that it counts as long-range combat?


Wed Sep 29, 2010 5:21 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
HighEndNoob wrote:
AM I far away from him so that it counts as long-range combat?


No. You are about 10-15 metres away. Medium range combat, if that.

BTW, map:
Image


Wed Sep 29, 2010 6:51 am
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Joined: Fri Dec 12, 2008 12:45 pm
Posts: 48
Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Exactly how I imagined it :D

Like I said he is dumbbrave enough to fire in an open position.

And how the ♥♥♥♥ does his armor block a railgun??? that is impossibly impossible, her railgun should be able to leave a large dent in tank armor, and his puny anti small firearms armor should be pierced like paper or AT LEAST heavily mangled where the round hit.


Wed Sep 29, 2010 8:33 am
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Location: That quaint little British colony down south
Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Ahem.
Rule 0.


Wed Sep 29, 2010 8:55 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
411570N3 wrote:
Ahem.
Rule 0.

Hmm I better change it then.
Code:
Rule 8 => Rule 0

Yoman987 wrote:
0: DICE MASTER'S WORD IS LAW WITHIN THE GAME


Wed Sep 29, 2010 9:39 am
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Posts: 48
Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
I'm just saying it's weird and I know that once a roll has been made you/any dice meister won't change it.


Wed Sep 29, 2010 9:50 am
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Location: That quaint little British colony down south
Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
So you're questioning the advancement of armour technology when you have a man-portable rail-cannon?


Wed Sep 29, 2010 10:24 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
It's just a metal plate with springs, and it's immune to small firearms NOT slugs weighing at 1.5 KG slamming into it WAY above the speed of sound.


Wed Sep 29, 2010 10:40 am
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Joined: Tue Aug 14, 2007 8:40 pm
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
411570N3 wrote:
So you're questioning the advancement of armour technology when you have a man-portable rail-cannon?

hahahahhahahahahahhahahahhahahahahahahahahahhahah


Oh god, I'm quoting this.

Also, make somebody die already, I've been waiting long enough.


Wed Sep 29, 2010 10:46 am
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Location: That quaint little British colony down south
Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
ShadoWKilleR255 wrote:
metal plate with springs
Technically speaking, we already have personal armour more complex and effective than this.
Also, the shot glanced, so it's less slamming into as deflecting off of.


Wed Sep 29, 2010 11:02 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Who says the round was in perfect condition anyway? The dice said 6, so I complied.

And I'm pretty sure that someone will die during this encounter.


Wed Sep 29, 2010 11:08 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Yoman, is it alright if I revise my char?

Name: Tyler Smith.

Age: 18.

Equipment: A skiing mask in his right pocket; a potion in a plastic vial obtained from plants in the forest to seal up any open wounds, doesn't fix bones or internal damage though; a granola bar, chocolate flavor :D; an iPod with Skullcandy headphones; and an extra magazine for the USP and UZI.

Appearance: Tall 6'' ; shaggy hair; Wearing skinny jeans and a vans T-shirt and hoodie; wearing DC shoes.

Primary Weapon: A Silenced UMP.

Secondary Weapon: A silenced handcannon (<-lol) USP; and a mini Uzi.

Tertiary Weapon: A throwing knife in each shoe; a sheathed machete; and a Garrote.

Stats:
Stealth (+1 To sneaking and being stealthy)
Athletics (+1 to Parkour and Running)
Chaotic ((For some reason, everything seems to get destroyed around you) I'm going for a negative here)


Role: When he was four, his parents were killed by a local gang fight while they told him to stay inside. A day later, the Care for Kids foster home adopted him, giving him food and warmth for a short while. But it's just too bad the nursing home had to burn down from a stove accident. So now, as a young adult, roaming on his own, he is a Parkour enthusiast that has joined the group looking for some action.

Now guys, don't critisize me again. I'm saving room by having no primary weapon, thus I can carry more stuff.


Last edited by Raven on Wed Sep 29, 2010 9:20 pm, edited 2 times in total.



Wed Sep 29, 2010 11:17 am
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