Hyperkultra (5+2=6) Fiona Lovagale
Fiona fires again, and yet again she hits dead center of BJJ's chest. The force of the round makes him step back, but he doesn't seem phased at all. In fact, now he's charging the
Survivor Heavy Railgun.
AbilitiesElectronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
WeaponsRailgun Sniper Rifle (3 rounds out of 6, Flashlight attachment)WieldedDual
Desert Eagles (3 Mags 12 rounds each. +1 to both ranged and melee) Holstered
Multitool (Stored)
InventoryFlashlight Attachment (On
RailSniper, Battery Green)
Portable MicroFusion Generator (1 slot used, 14 available)
- Reactor Dump Container (Radioactive, 1 slot)
Containment Unit (50 slots used. 0 available)
- Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
- 6 Handgun Magazines (10 rounds each, 6 slots total)
- Satchel of standard electronic components (10 slots)
- 1 Lithium-Ion Battery, fully charged (1 slot)
- Two-way Radio (1 slot)
- Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots)
Hessian Sack (8 slots used, 2 available)
- Medical kit (2 Uses left, Max 5, refillable, 5 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
- 4
Desert Eagle magazines.
Condition(s)Tiredness (1) Bleugh...
Bruised (-1 to taking melee damage, healed)FoiL (2) Andrew Rodrigues
Andrew tries to pull himself up onto the back of Asfer's mech, but his broken leg halts any progress he makes, which is none.
"ARGH. ASFER LIFT ME UP"AbilitiesFists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 3 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy')
WeaponsAA-12 (Full Drum=32 Rounds, Weilded)
Colt 1911 (7 rounds)Extendable baton (Holstered)
InventoryTop gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 1 slot used, 9 available)
- Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility knife (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (12 slots used, 18 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
Condition(s)Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Realigned, -1 to jogging and faster, belt-tied to stop blood flow)
Ociamarru (6+2=6) Vladimir Ivanov
Vlad sprints after BJJ and fires the shotgun as fast as its own mechanics allows - which is really really fast. With only BJJ's back to aim at, he goes through all the shells with no noticable effect. Then BJJ turns around. Vladimir is a few metres away.
AbilitiesCybernetics (+2 to mobile actions, speed is doubled, can only use 3 2 more times before rest (max 5) )Athletic (+1 to mobile actions)Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
WeaponsSaiga-12 Combat Shotgun (0 shells, wielded)
Colt 1911A (7 rounds, holstered)
Khazar-replicated knife
InventoryBackpack (35 slots used, 15 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
- 5 days of Rations (15 meals, 5 slots)
- TOP-SECRET Information File (4 slots)
Condition(s)Rested for ∞ turns, ∞ turns before tiredness.
Flail Chest (-1 to some actions, needs intense care to recorrect)
Point.Blank (2) Asfer
Asfer thinks about it, then disengages the Vulcan -
"Mk.II Vulcan Gun disengaged."- and loads a HE round into the Revolver Cannon.
"Mk.III Revolver Cannon Engaged. Attempting Target Movement Prediction -""Fire!" Asfer hits the trigger.
Asfer's shoulder explodes (metaphorically), and the 40mm HE Round lightly arcs through the air, and lands behind BJJ with a great big BOOM.
BJJ doesn't look happy. His charged-up Heavy Railgun does though.
AbilitiesLarge Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
WeaponsMk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload)
READYMk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload)
TARGET LOCKEDBladed Shield (Left arm)
RETRACTEDInventoryMAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
- 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
- 500 spare Vulcan rounds (6 slots total)
Condition(s)Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Mechanized
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 100%
HighEndNoob (6) Kyle Berguard
Kyle de-pins a stun grenade and throws it at BJJ. His aim is true and the grenade smacks him on the head from above and bounces to the ground.
Kyle waits. The grenade doesn't go off.
"Eh? A dud?"Forgetting it, he goes back to aiming at BJJ from behind his wall.
AbilitiesMarksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
WeaponsFamas-G2 (30 Rounds, Wielded)
Dual Golden Desert Eagles (9 - 9 Rounds, Holstered)
Katana (Sheathed)
InventoryHolographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (100% Energy)
Backpack (23 slots used, 2 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 5 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 4 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- C-4 Detonator (1 slots)
- 5 Spare Magazines per weapon (15 total, 7 slots)
- 12 Spare Shotgun Shells (1 slot)
Condition(s)Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)
Game Eventscaekdaemon (6+1=6) ROBO BJJAs BJJ makes sure everything is working well, shotgun shells ping and bounce off his back. He turns around to find Vladimir standing in front of him.
Fiona shoots a round at BJJ, and it glances off his armour again, and Asfer's grenade went too high. Then, from out of no-where:
SMACKTing ting ting...Something lands on his head. Something metal. He looks down, and a Flashbang sits on the ground. He blinks, knowing that he is about to lose his senses, but the grenade doesn't go off. It's a dud.
BJJ laughs maniacally.
He pulls out the
harpoon shaft from his backpack as the
Survivor Heavy Railgun whines to life and he moves forward, hefting the
harpoon shaft like a spear.
Vlad aims his shotgun at him and slowly steps backward.
Stats:Night Vision - Thermal Vision - Energy Detection
Firearm Use +1
Heavy Armour (+1 to taking rounds)
Brunt-Force Absorbers (Immune to Melee)
Bullet-Proof Plating (Immune to Small Arms)
XOS Lower Body Exo-Suit (Lower body Armour)
Model 6 Shoulder-Fired Anti-Vehicle Heavy Railgun (Nicknamed 'Survivor')
Pancor Jackhammer AutoShotgun & HK MP5 SMG