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 Roll To Dodge 2 (RtD2) - Finished 
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Data Realms Elite
Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - In Pursuit!
Yoman987 wrote:
Also, I've been asleep from my last post 'til now (approx). I don't know 'bout Hyper, but I can't roll in my sleep.

I assumed the RailSniper rounds were similar to an M82's rounds (.50 cal). But it doesn't help if he dodges it :P

Tsk a shame I dident have time to make some form of device that pushes away metal. Then again If I did id be dead cause it pushed my armour away from myself.


Tue Sep 28, 2010 12:44 am
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Post Re: (srs) Roll To Dodge 2 - In Pursuit!
Is this armor full-body?


Tue Sep 28, 2010 12:52 am
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Post Re: (srs) Roll To Dodge 2 - In Pursuit!
I imagined it was full-body except for the helmet, limb joints, hands and feet.


Tue Sep 28, 2010 1:30 am
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Post Re: (srs) Roll To Dodge 2 - In Pursuit!
Hmmm...I changed my action a teensy bit.


Tue Sep 28, 2010 1:41 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Hyperkultra (6+2=6) Fiona Lovagale
"GET 'IM!!" Yells Andrew.
"You're going down, ♥♥♥♥♥." Growls Fiona.
She ensures a round is in the chamber, flicks the safety, aims down the scope and fires at BJJ; a body shot, for incapacitation.
As BJJ sprints down her range, she sees Vladimir run out in front of her. She calculates where to aim, and fires. Vladimir immediately sidesteps the round, and it hits BJJ, glancing off his armour, but not without exerting some force on him. He stumbles, but continues to his objective.
Fiona loads another round.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (3 rounds out of 6, Flashlight attachment) Slung over shoulder
Dual Desert Eagles (3 Mags 12 rounds each. +1 to both ranged and melee) Wielded
Multitool (Stored)
Inventory
Flashlight Attachment (On RailSniper, Battery Green)
Portable MicroFusion Generator (1 slot used, 14 available)
- Reactor Dump Container (Radioactive, 1 slot)
Containment Unit (50 slots used. 0 available)
- Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
- 6 Handgun Magazines (10 rounds each, 6 slots total)
- Satchel of standard electronic components (10 slots)
- 1 Lithium-Ion Battery, fully charged (1 slot)
- Two-way Radio (1 slot)
- Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots)
Hessian Sack (8 slots used, 2 available)
- Medical kit (2 Uses left, Max 5, refillable, 5 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
- 4 Desert Eagle magazines.
Condition(s)
Tiredness (5) Not tired this turn (overflow)
Bruised (-1 to taking melee damage, healed in 1 turns)

FoiL (6) Andrew Rodrigues
"GET 'IM!!" Yells Andrew.
He then limps as quick as he can in front of Asfer.
"Throw me! Now!" he demands.
Asfer looks at him.
"Probably not a good idea, he's too far away."
"Well then do something!"
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 3 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy')
Weapons
AA-12 (Full Drum=32 Rounds, Weilded)
Colt 1911 (7 rounds)
Extendable baton (Holstered)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 1 slot used, 9 available)
- Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility knife (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (12 slots used, 18 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Realigned, -1 to jogging and faster, belt-tied to stop blood flow)

Ociamarru (1+2=3) Vladimir Ivanov
As soon as BJJ drops the Pistol to the ground, Vlad takes off after him. He doesn't quite catch up to him before he hears Fiona's shot. Time slows, he glances backward over his shoulder and takes a step to the left, barely dodging the round. Time speeds back to normal and the round riccochets off of BJJ's armour, making him stumble, but he gets to his goal.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 3 more times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Weapons
Saiga-12 Combat Shotgun (9 shells, slung over shoulder)
Colt 1911A (7 rounds, holstered)
Khazar-replicated knife
Inventory
Backpack (35 slots used, 15 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
- 5 days of Rations (15 meals, 5 slots)
- TOP-SECRET Information File (4 slots)
Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Flail Chest (-1 to some actions, needs surgery to recorrect)

Point.Blank (5) Asfer
Andrew limps as quick as he can in front of Asfer.
"Throw me! Now!" he demands.
Asfer looks at him.
"Probably not a good idea, he's too far away."
"Well then do something!"
Asfer activates the Sensor Node and gets a lock on BJJ's heat signature.
"Target locked. Fire when ready."
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Weapons
Mk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) READY
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) TARGET LOCKED
Bladed Shield (Left arm) RETRACTED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn) 70%
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
- 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
- 500 spare Vulcan rounds (6 slots total)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Mechanized
Heavy Armour (Asfer's body is mostly safe from harm)

HighEndNoob (3) Kyle Berguard
Kyle switches the FAMAS's rate of fire switch to Burst and aims at the running man. As he gets closer to him, Kyle backs up against the wall and keeps him in his sight, but when a high-calibre shot rings out, he takes cover back around the corner.
Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Weapons
Famas-G2 (30 Rounds, Wielded)
Dual Golden Desert Eagles (9 - 9 Rounds, Holstered)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (100% Energy)
Backpack (23 slots used, 2 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 5 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 4 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- C-4 Detonator (1 slots)
- 5 Spare Magazines per weapon (15 total, 7 slots)
- 12 Spare Shotgun Shells (1 slot)
Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)

Game Events
caekdaemon (5) BJJ
BJJ races South, in sight of everyone. Fiona takes a shot at him, but it riccochets off. BJJ gets to his goal - Tyrone's Exo-Pants - and somehow removes them from the body. He activates them and puts them on - a tight fit. A distinct hum is heard as the 'Survivor' Heavy Railgun is brought to life, and BJJ voices the typical Antagonist's Speech:

"Lets do this ♥♥♥♥. Shame I never told you guys that your are being deceived by someone you know. A certain Captain to be precise. Lets just say I doubt this mission of yours will have a happy ending."

BOSS
ROBO BJJ

Stats:
Night Vision - Thermal Vision - Energy Detection
Firearm Use +1
Heavy Armour (+1 to taking rounds)
Brunt-Force Absorbers (Immune to Melee)
Bullet-Proof Plating (Immune to Small Arms)
XOS Lower Body Exo-Suit (Lower body Armour)
Model 6 Shoulder-Fired Anti-Vehicle Heavy Railgun (Nicknamed 'Survivor')
Pancor Jackhammer AutoShotgun & HK MP5 SMG


Tue Sep 28, 2010 2:07 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
This is gonna be one epic Boss Battle.


Tue Sep 28, 2010 2:49 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Bring it.
"HOW THE ♥♥♥♥ DID IT BOUNCE OFF."
>Make pew-pew at BJJ.


Last edited by TorrentHKU on Tue Sep 28, 2010 3:09 am, edited 1 time in total.



Tue Sep 28, 2010 2:51 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Throw a stun grenade at BJJ, than AIm at Him Behind cover.
Also, did the other people notice me yet?


Tue Sep 28, 2010 2:55 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
BLEARGH NEVERMIND - Yolady, I'm PMing you some stuff, 'kay?


Last edited by Ociamarru on Tue Sep 28, 2010 3:12 am, edited 2 times in total.



Tue Sep 28, 2010 3:07 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
A Shotgun doesn't count as small arms.


Tue Sep 28, 2010 3:10 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Hm... I am dissapoint. My pants and gun seem to have fallen into some crafty hands.

And my MP5? Really?


Tue Sep 28, 2010 3:24 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Disengage shoulder gatling....
Loading HE round...
Target already locked on...


Disengage the shoulder Gatling, train the cannon with HE round chambered, and fire 1 round.

EDIT: @ yoman987: Essentially, yes. I was assuming that they shared tracking, but I guess it makes more sense if they used different fields of tracking. If I need a turn or two to complete the action, then so be it.


Last edited by Point.blank on Tue Sep 28, 2010 3:47 am, edited 1 time in total.



Tue Sep 28, 2010 3:42 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Yep, but it lost the scope and he only has a few mags for it.

@PB: Disengage the Vulcan and Engage the Revolver Cannon?


Tue Sep 28, 2010 3:43 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
PMing other bit of action to you.

Run after BJJ, using Cybernetic Enhancements, firing indiscriminately at him with my shotty. Pump as many bullets as my enhanced quick muscles and reaction time allow.


Last edited by Ociamarru on Tue Sep 28, 2010 3:58 am, edited 2 times in total.



Tue Sep 28, 2010 3:44 am
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Post Re: (srs) Roll To Dodge 2 - BOSS: ROBO BJJ
Every Boss has a weak point. Find it, and you will win easily.


Tue Sep 28, 2010 3:51 am
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