Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: (srs) Roll To Dodge 2 - The Aftermath
Hyperkultra (6) Fiona Lovagale "I might have a way to get out of this place, but I need to find my Drone first." "Yew meen yew lorst eet?" "The EMP from the blast killed the power. I'm guessing it's fallen down around here." "The fall might have damaged it." Says Andy "I'm sure I can fix it." "Erm," interrupts Asfer, "That big guy, BJJ? He's not here..." "BJJ's with you too? Man, looks like the whole party's back." "Do you know where he went, son?" Asks Barker. "Right behind you, maggots." Says a gruff, familiar voice. Abilities Electronics Expert: +1 to rolls dealing with circuitry Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons Enrage: +1 to damage and attack-related actions. Can only be triggered by anger. Weapons Railgun Sniper Rifle (4 rounds out of 6, Flashlight attachment) Slung over shoulder Dual Desert Eagles (3 Mags 12 rounds each. +1 to both ranged and melee) Wielded Multitool (Stored) Inventory Flashlight Attachment (On RailSniper, Battery Green) Portable MicroFusion Generator (1 slot used, 14 available) - Reactor Dump Container (Radioactive, 1 slot) Containment Unit (50 slots used. 0 available) - Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total) - 6 Handgun Magazines (10 rounds each, 6 slots total) - Satchel of standard electronic components (10 slots) - 1 Lithium-Ion Battery, fully charged (1 slot) - Two-way Radio (1 slot) - Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots) Hessian Sack (8 slots used, 2 available) - Medical kit (2 Uses left, Max 5, refillable, 5 slots) - Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot) - 4 Desert Eagle magazines. Condition(s) Tiredness (5) Not tired this turn, or the next. Bruised (-1 to taking melee damage, healed in 2 turns)
caekdaemon (1) Bob Jameson Jones BJJ crouches down next to the Exo-Pants to try remove them from the body. Then he feels some cold metal press against his temple. "Up. Now." Commands a gruff, familiar voice. "And take those sunglasses off." BJJ complies, tucking them into a pocket. "Now walk. Right." BJJ turns to his right and walks, heading toward the group's position. "This is just what I need." "You and me both" BJJ cuts in. "Shaddup. Keep walking, maggot." BJJ knows who it is now; it's the Sergeant from before. But he can do little with a gun to his head. They come to the group, who are in the heart of a conversation. "BJJ's with you too? Man, looks like the whole party's back." Says Andrew. "Do you know where he went, son?" Asks Barker. "Right behind you, maggots." Says the Sergeant. Abilities Mechanical Engineering: +1 to rolls involving mechanics Unconventional Weapons: +1 to rolls using unique/strange weapons Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage Bulletproof Plating: immune to small arms fire, except you if roll a 1 NTE Monocle: +1 to seeing in any light Energy Detection: Able to detect the amount of energy in use by other entities. Lifesigns Detection: Able to determine an entity's Vital Signs in close proximity. ENABLED Weapons Pancor Jackhammer (10 Shots) Wielded H&K Mp5 (75 rounds, Slung over shoulder) Screwdriver (Stored) Inventory Night vision / Thermal Vision Monocle with Scouter Energy Detector WORN Armour Compartments (25 slots used, 0 available) - Diamonds (20 slots) - 3 days of Rations (9 meals, 3 slots) - A water bottle (2 uses, 1 slot) - Spare MP5 Magazine (75 rounds, 1 slot) HUGE backpack (41 slots used, 9 slots available) - Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total) - Toolkit, also contains NV Goggles Left Lens (11 slots used, 9 available) - Briefcase (broken lock, closed, contains secret papers, 4 slots) - Sleeping Gear (in a vacuum-compression sack, 8 slots) - Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total) - Beretta 92FS (10 rounds) Condition(s) Encumbered (-1 to any actions involving endurance, quick relexes etc) Rested for 8 turns, 7 turns before tiredness.
FoiL (3-1=2) Andrew Rodrigues "I might have a way to get out of this place, but I need to find my Drone first." Explains Fiona. "Yew meen yew lorst eet?" "The EMP from the blast killed the power. I'm guessing it's fallen down around here." She replies to Vlad. "The fall might have damaged it." Says Andy "I'm sure I can fix it." "Erm," interrupts Asfer, "That big guy, BJJ? He's not here..." "BJJ's with you too? Man, looks like the whole party's back." Andy grins. "Do you know where he went, son?" Asks Barker. "Right behind you, maggots." Says a gruff voice. Abilities Fists of fury (+1 to actions involving melee) Forced Break & Entry (+1 to actions involving breaking things) Hyper Focus (+1 concentration. Can only be used 3 more times before rest (Max 6) ) Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1) Blast-Proof (Immune to explosive forces, unless rolling a 1) RAGE FACE (+1 to intimidation, scariness etc) Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy') Weapons AA-12 (Full Drum=32 Rounds, Weilded)
Colt 1911 (7 rounds) Extendable baton (Holstered) Inventory Top gun sunglasses (Worn) Blast-Proof Jacket (Pockets: 1 slot used, 9 available) - Jacket Usage Manual (1 slot) Waist Pockets (18 slots used, 2 available) - 3 rockets for a SMAW (6 slots) - Swiss army knife (1 slot) - Utility knife (1 slot) - Ammo (3 Drums, 4 Magazines, 10 slots total) Botanist's Backpack (12 slots used, 18 available): - Flare Gun and 4 red flares (6 slots) - A Folding Shovel (3 slots) - Some empty vials (3 slots) - 30ft of rope (5 slots) Condition(s) Heavyweight (-1 to any actions involving fast movement) Broken Leg (Realigned, -1 to jogging and faster, belt-tied to stop blood flow)
Slight Pain (-1 next turn)
Ociamarru (2-1=1) Vladimir Ivanov "I might have a way to get out of this place, but I need to find my Drone first." Explains Fiona. "Yew meen yew lorst eet?" "The EMP from the blast killed the power. I'm guessing it's fallen down around here." She replies to Vlad. "The fall might have damaged it." Says Andy "I'm sure I can fix it." "Erm," interrupts Asfer, "That big guy, BJJ? He's not here..." "BJJ's with you too? Man, looks like the whole party's back." Andy grins. "Do you know where he went, son?" Asks Barker. "Right behind you, maggots." Says a gruff voice. Abilities Cybernetics (+2 to mobile actions, speed is doubled, can only use 3 more times before rest (max 5) )
Athletic (+1 to mobile actions) Resilience (Gains one extra roll before death) Pilot Training (Able to fly aircraft, Cannot roll 1s) Scar-face (+1 Intimidation, -1 Charisma etc) Mental Link (Can project thoughts to others and 'see' theirs) Slow Motion (Uncontrollable) Instinctual Actions (Vladimir does things without thinking or knowing) Weapons Saiga-12 Combat Shotgun (9 shells, slung over shoulder) Colt 1911A (7 rounds, holstered) Khazar-replicated knife Inventory Backpack (35 slots used, 15 available) - Carved Wooden Statuette of self (1 slot) - Radio (1 slot) - Cellphone (Reception: 3/5, 1 slot) - Flare gun with 2 green flares (4 slots total) - Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total ) - 5 days of Rations (15 meals, 5 slots) - TOP-SECRET Information File (4 slots) Condition(s) Rested for ∞ turns, ∞ turns before tiredness. Flail Chest (-1 to some actions, needs surgery to recorrect)
Headache (-1 to next turn)
Point.Blank (1) Asfer "I might have a way to get out of this place, but I need to find my Drone first." Explains Fiona. "Yew meen yew lorst eet?" "The EMP from the blast killed the power. I'm guessing it's fallen down around here." She replies to Vlad. "The fall might have damaged it." Says Andy "I'm sure I can fix it." "Erm," interrupts Asfer, "That big guy, BJJ? He's not here..." "BJJ's with you too? Man, looks like the whole party's back." Andy grins. "Do you know where he went, son?" Asks Barker. "Right behind you, maggots." Says a gruff voice. SIXTH SENSE: Behind you!!! Abilities Large Muscle Mass (+1 to action requiring strength) Sixth sense (+1 to detecting enemies, traps etc) Weapons Mk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) READY Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) READY Bladed Shield (Left arm) RETRACTED Inventory MAF-EX103C Exo-suit (1 turn to enter/exit) Ultra-compact generator (Recharged by light, 15% per turn) 70% Sensor node (Left Shoulder, IR, NV, auto-targeting camera) Rear cargo container: (18 slots used, 32 slots available) - 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total) - 500 spare Vulcan rounds (6 slots total) Condition(s) Loud (-2 to sneaking, stealth etc) Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Mechanized Heavy Armour (Asfer's body is mostly safe from harm)
HighEndNoob (4) Kyle Berguard Kyle grabs the metal handles, swings around and slides down the ladder. He hits the ground with a thud and goes straight to a crouch, sitting the butt of his FAMAS into his shoulder. He thought he saw movement down at the south corner of the building, so he sidles along the wall all the way and looks around. Clear, but waay too open. Something isn't right. He hesitantly walks around the corner and continues on. Almost to the next corner of the building, the westmost one, he hears some aggrivated talking, maybe even arguing. Nobody is near him, so he continues around this corner as well. Straight ahead, he clearly sees two men - one heavily armoured and a hostage to the other - walking towards a group of - maybe soldiers? - and a robot. Well, his brief said things would be different to his previous Ops. Abilities Marksman (+1 to longrange combat) Pyromaniac (+1 when using explosives or flame) Weapons Famas-G2 (30 Rounds, Wielded) Dual Golden Desert Eagles (9 - 9 Rounds, Holstered) Katana (Sheathed) Inventory Holographic Sight (Mounted on FAMAS) KAC Masterkey Shotgun Attachment (Mounted on FAMAS) Recoil-countering Wristguards (100% Energy) Backpack (23 slots used, 2 available) - 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots) - 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots) - 5 Molotov Cocktails (Flammable, 2 slots) - Cigarette Lighter (100% Fuel, 1 slot) - 4 Semtex Plastic Explosives (Waterproof, malleable, 2 slots) - 4 C-4 Explosives (Everything-proof, malleable, 2 slots) - C-4 Detonator (1 slots) - 5 Spare Magazines per weapon (15 total, 7 slots) - 12 Spare Shotgun Shells (1 slot) Condition(s) Highly Explosive (Roll a 1 when shot and one of your explosives blow up) Recoil-Countering (+1 accuracy, -1 when Energy has run out) Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)
Game Events The time is 6:00 am.
"Right behind you, maggots." says a gruff voice. Everyone turns around to see that a Sergeant has a handgun stuck against BJJ's face. "He was about to take your old friend's Exo-Legs, before I found him, and I thought that you might want me to take care of him for you. For a price, of course." The Sergeant grins evilly. "Yeah right. I bet you were stealing the suit, and BJJ went to stop you. Liar." Eggs on Andrew. "No, I was looting the suit. Confirms BJJ. Fiona takes a step forward. "What? What are you implying?" BJJ looks at her directly. "This." BJJ grabs the Sergeant's hand and twists it away from his head, then pushes up under his armpit, making him somersault backwards. As he crashes back down, BJJ sticks the disarmed handgun into his eye and fires. The Sergeant's neck cracks sideways from the force of the round and blood sprays from the wound. As the pistol hits the ground, BJJ is already retreating at a full sprint; South.
"GET 'IM!!" Yells Andrew.
Last edited by Yoman987 on Mon Sep 27, 2010 1:33 pm, edited 6 times in total.
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