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 Roll To Dodge - Blue 
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Loose Canon
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Post Re: Roll To Dodge - Blue
Don't worry, we've already mitigated that.
AND DAMNIT HIGHENDNOOB POST YOUR ROLL!


Sun Sep 26, 2010 5:25 pm
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Post Re: Roll To Dodge - Blue
hehehehe. If no one shows up i get to come back.


Sun Sep 26, 2010 7:15 pm
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Post Re: Roll To Dodge - Blue
The waiting list wrote:
HighEndNoob
BioBen


Sun Sep 26, 2010 7:16 pm
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DRLGrump
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Post Re: Roll To Dodge - Blue
JJA79 wrote:
hehehehe. If no one shows up i get to come back.

How does that logic work?


Sun Sep 26, 2010 7:27 pm
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Post Re: Roll To Dodge - Blue
Sorry, was at church.

Come in on a Water-plane
Is it ok if I come in with armor and a weapon?


Last edited by HighEndNoob on Sun Sep 26, 2010 8:05 pm, edited 1 time in total.



Sun Sep 26, 2010 7:38 pm
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Post Re: Roll To Dodge - Blue
Fair enough.


Sun Sep 26, 2010 7:39 pm
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Post Re: Roll To Dodge - Blue
EIDT: It got changed


Last edited by HighEndNoob on Sun Sep 26, 2010 7:51 pm, edited 1 time in total.



Sun Sep 26, 2010 7:42 pm
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Post Re: Roll To Dodge - Blue
You need to work on your BBcode formatting. Also, just PM what you want your guy to be like to Hyper.


Sun Sep 26, 2010 7:46 pm
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Post Re: Roll To Dodge - Blue
Meep, I get confused D:


Sun Sep 26, 2010 7:50 pm
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Data Realms Elite
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Post Re: Roll To Dodge - Blue
Never again JJ, you are too much of a liability, that coming from me, really says something.

And HighEndNoob, don't steal my entrance, the other two that did it, I didn't get around to it...
JJ, Shadow, don't use my entrance.


Sun Sep 26, 2010 8:03 pm
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Post Re: Roll To Dodge - Blue
First roll for HEN!

EDIT: Acronym fail.

CrazyMLC[6]: "Whoa..."
Tomaster flies the three of you back down to the remains of the Spire, ready to shoot away as quickly as possible if Blue decides to kill them more. She doesn't. You walk over and check to make sure Ragdoll is still alive. He is. Satisfied, you sit down on the stone floor for some much needed rest, and decide to take stock of your inventory again. You take off your backpack of holding and set it down in front of you, then open the compartments up. First off, you put the left Gauntlet back on so you can fight at your best. Then you begin rifling through your things. The DecaBow and quiver are still there, and intact. You move on to the third pocket, your Nautical Shiv. Still bloody adamant about not changing.
Then, you open the fourth pocket and find a surprise. You reach in, grab the item, and pull it out. Cake.
It's a piece of cake. You take an exploratory nibble, and find that it's chocolate! At this point, you realize just how goddamn hungry you are. You greedily scarf the entire piece of delicious, rich, moist cake, licking the all the crumbs off your fingers afterwards. As you finish, you feel a strange tingling in your hands, as if...
"No way."
Either witchcraft, voodoo, or magic has restored your Electrokinesis!
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Olympian Power
- Photosynthetic Regeneration
3/4 Inventory:
- DecaBow
- DecaBow Quiver
- Nautical Shiv
1/2 Equipped:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Electric Orb)
Injuries:
- Full of Cake (+1 to rolls for next three turns)

Tomaster [4]: "Alright guys, we're the last of the original band, which is really one of the only reasons I saved you. Foa, go check on Blue/White, will ya?"
"Meep."
You glide down to the stump that was once a Spire, and touch down, releasing Foa and MLC. MLC goes over to check on Ragdoll, then gives you a thumbs up. You sigh in relief, then sit down on a medium sized boulder. God, you're tired. Then, you look around a bit and see an arm sticking out from under a large chunk of stone, clutching on to something.
"The ♥♥♥♥?"
"Mew."
Oh, Butterscotch is awake.
2/2 Active Abilities:
- Summon Shade
- Invisibility
2/2 Passive Abilities:
- Wing (+1 if flying)
- Super Strength (+1 to any rolls involving strength, provides great protection against impacts with BlueMetal Armor)
2/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
2/2 Equipped:
- WolfHunt
- Force Amplifiers (+1 to any rolls involving strength)

Foa [1]: "Alright guys, we're the last of the original band, which is really one of the only reasons I saved you. Foa, go check on Blue/White, will ya?"
"Meep."
That is what you wanted to do least.
Tomaster lands, and lets you all off. Blue is off to the side of the Spire, sitting happily on a chunk of rubble. Ragdoll is sleeping off the fight in the center of the whole damn thing. As you walk over towards Blue, you trip on a stone and fall flat onto your face.
0/2 Active Abilities:
0/2 Passive Abilities:
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 6 Mags for LadyKillers (Current Mags: 16 (DEPLETED)|16)
2/2 Equipped:
- Fedora
- LadyKillers (Dual Kickass Desert Eagles)
Injuries:
- Bloody Nose (-1 to speech/charisma rolls)

ShadoWKilleR255 [4-2=2]: ACTIONS CANNOT BE REPEATED RIGHT AFTER EACH OTHER. ALSO, CONTROL OVER VECTORS WOULD BE ACTIVE, NOT PASSIVE.
"ASDFGASDFG"
2/2 Active Abilities:
- Precision Mass/Energy Control
- Uncontrollable Thermokinesis
--- COMBO TECHNIQUE: Massively Effective Accelerator Rifle
2/2 Passive Abilities:
- Nanotube Skeleton
- Resting Regeneration
1/4 Inventory:
- Archipelago Map/Arm Repair Idea
1/2 Equipped:
- Knuckle Blade
Injuries:
- Missing Both Arms (-2 to rolls)
- Hit the ground in 2 turns

Ragdollmaster [4]: You are dead tired, and need to sleep this off. You make your best attempt to drool on Blue as you slump into blissful unconsciousness, but she sets you down on the ground before you can.
2/2 Active Abilities:
- Invisibility
- Electrokinesis
1/2 Passive Abilities:
- Wings
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Flask of "Sunshine"
- Carved Obsidian Key menacing with Spikes of Donkey Leather
0/2 Equipped:
Injuries:
- Asleep

HighEndNoob [3]: "Whu? Whuzzat. I was shleeping."
Something wakes you, the human emissary to the dwarves in the Spires, up. Must've been damn loud, because even that storm earlier didn't wake you. You're in a guest bedroom in one of the spires, sitting up in the bed. It's quite a nice room, the kind they'd usually give to nobles. Even has a fireplace. Made of magma. Your guide Dwarf knocks on the door. It must've been loud if he's coming in to check up on you.
"Sir? There was an... accident at one of the other Spires. We need you to accompany us while we examine the damages.
"Aight, aight. Gimme a sec."
Speaking dwarvish is always weird to you.
0/2 Active Abilities:
0/2 Passive Abilities:
0/4 Inventory:
0/2 Equipped:
Injuries:

Game Events: As the figurative calm after the storm finally starts to descend, the real storm overhead begins to break, and a few rays of sunlight break through the clouds onto the spires and seas below.


Last edited by TorrentHKU on Mon Sep 27, 2010 3:07 am, edited 2 times in total.



Sun Sep 26, 2010 8:28 pm
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Post Re: Roll To Dodge - Blue
Hyperkultra wrote:
First roll for HEN!

EDIT: Acronym fail.

I actually lol'd. What an acronym.


Sun Sep 26, 2010 8:35 pm
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Post Re: Roll To Dodge - Blue
Lol I didn't notice that. :D
EDIT: Persuade the Dwarve to Take me to the armory." Sir, I would need some Armerments to Be of any use. Would you mind bering me to the armory?


Sun Sep 26, 2010 8:42 pm
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Post Re: Roll To Dodge - Blue
♥♥♥♥ this Giant wings.


Sun Sep 26, 2010 9:23 pm
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Post Re: Roll To Dodge - Blue
Don't, we don't need half of the People in this to have wings. Learn gyrokenisis or something


Sun Sep 26, 2010 9:25 pm
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