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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Tue Oct 30, 2007 4:02 pm
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Post Re: (srs) Roll To Dodge 2 - The Aftermath
Hey brother, can you get me some weapons?

Use this opportunity to rest


Fri Sep 24, 2010 8:44 pm
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Post Re: (srs) Roll To Dodge 2 - The Aftermath
MINOR ACTION: GIVE ANY WEAPONS OTHER THAN MY OWN I FIND TO MY BROTHER - AND IF I DO FIND MY GEAR BUT NO OTHER WEAPONS, THEN GIVE HIM THE SHOTTY.


Fri Sep 24, 2010 9:32 pm
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Post Re: (srs) Roll To Dodge 2 - The Aftermath
12 hours of Bzz not posting until I'm in :)


Fri Sep 24, 2010 10:56 pm
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Post Re: (srs) Roll To Dodge 2 - The Aftermath
Wow. Everyone's posted their actions. I'll do the roll ASAP, but give me about 1/2 hour to an hour.

I don't think bbbzzz234 will post in the next 7 hours...


Sat Sep 25, 2010 1:04 am
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Post Re: (srs) Roll To Dodge 2 - The Aftermath
I hope not honestly


Sat Sep 25, 2010 2:20 am
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Post Re: (srs) Roll To Dodge 2 - The Aftermath
ARGH I JUST POSTED THE ROLL AND IT DISAPPEARED ARGH

I'll do it properly later, I'm rather busy today.

Basically:
Fiona walks out to the three guys, recognizes them and says Hi.
BJJ wanders off in search of Tyrone's body, and thinks he may have found it.
Andrew thinks Vlad is acting weird and gets Barker to help him up. He hears Fiona say Hi.
Vlad has slow-motion and somehow instinctively knows things. He finds his Shotgun, Andrew's AA-12 and some dead guy's pistol. When he comes back out of the truck, he somehow picked up his backpack as well without noticing.
Asfer walks over to the three dudes. He doesn't know them yet.


Sat Sep 25, 2010 2:53 am
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Post Re: (srs) Roll To Dodge 2 - The Aftermath
Less than 1 hour left 'till i'm in.


Sat Sep 25, 2010 6:58 am
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Post Re: (srs) Roll To Dodge 2 - The Aftermath
I think we can safely say you are in.


Sat Sep 25, 2010 7:33 am
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Post Re: (srs) Roll To Dodge 2 - The Aftermath
Techniclly, there are 6 minutes left. But I progress. If bbbzzz345 does not post in 6 minutes, >come in to the camp somehow.


EDIT: Wow, I've posted more times in a row than in a period of 5 days.
EDIT2: 3 minutes left. I've got to stop editing every time a minute gos by.
FINAL EDIT3:And I'm am offically in.


Sat Sep 25, 2010 7:57 am
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Post Re: (srs) Roll To Dodge 2 - The Aftermath
WELCOME HIGHENDNOOB

Can you post your character for me?
Also, proper roll coming up. Although its probably early morning for you all anyway.


Sat Sep 25, 2010 10:56 am
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Post Re: (srs) Roll To Dodge 2 - The Aftermath
11:57AM, I woke up at ~8:00AM so not early morning for me :D


Sat Sep 25, 2010 10:58 am
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Post Re: (srs) Roll To Dodge 2 - The Aftermath
Hyperkultra (-) Fiona Lovegale
"Hey, there's people out there!" Asfer remarks from outside. Fiona gets up and follows.
Geez, I am tired. Gotta get me some coffee or something. As long as it's strong.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (4 rounds out of 6, Flashlight attachment) Slung over shoulder
Dual Desert Eagles (3 Mags 12 rounds each. +1 to both ranged and melee) Wielded
Multitool (Stored)
Inventory
Flashlight Attachment (On RailSniper, Battery Green)
Portable MicroFusion Generator (1 slot used, 14 available)
- Reactor Dump Container (Radioactive, 1 slot)
Containment Unit (50 slots used. 0 available)
- Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
- 6 Handgun Magazines (10 rounds each, 6 slots total)
- Satchel of standard electronic components (10 slots)
- 1 Lithium-Ion Battery, fully charged (1 slot)
- Two-way Radio (1 slot)
- Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots)
Hessian Sack (8 slots used, 2 available)
- Medical kit (2 Uses left, Max 5, refillable, 5 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
- 4 Desert Eagle magazines.
Condition(s)
Tiredness (1) Reeeeeeally tired.
Concussion (Random chance of negative modifier, -1 to that action)
Bruised (-1 to taking melee damage, healed in 4 turns)

RotorDrone (-) Gyro
...
Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
Weapons
Beretta U22 Neos (9 Rounds, Wielded)
Inventory
Chassis Mounts (18 slots used, 2 available)
- Dual Rotors (8 slots)
- External Camera (Night Vision & Infrared, 1 slot)
- Wireless Video streaming link (1 slot)
- Wireless Radio link (1 slot)
- External Microphone (1 slot)
- External Speaker (1 slots)
- Grasping Mechanism (3 slots, currently holding Beretta U22 Neos)
- 1 Spare Lithium-Ion Battery (1 slot)
- Battery Compartment (1 slot)
Condition(s)
Battery (Limited actions in regards to Power Level, currently 71%)
Energy Consumption (Decreases battery power by 2% per turn)
No Power!
Unable to Self-Reboot!

caekdaemon (4) Bob Jameson Jones
"Hey, there's people out there!" Asfer exclaims from outside.
BJJ doesn't care. He's more interested in looting. Following Fiona outside, he turns South to where he think Tyrone last was, and sets his Scouter to scan for excess latent heat, say from dead bodies and machinery.
ENTITY SCAN:
- 31 Y/O Male: SELF - 98% STEADY
- HEAT SIGNATURE LOCATED - UNKNOWN - INVESTIGATE
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light
Energy Detection: Able to detect the amount of energy in use by other entities.
Lifesigns Detection: Able to determine an entity's Vital Signs in close proximity. ENABLED
Weapons
Pancor Jackhammer (10 Shots) Wielded
Beretta 92FS (10 rounds, Holstered)
Screwdriver (Stored)
Inventory
Night vision / Thermal Vision Monocle with Scouter Energy Detector WORN
Armour Compartments (20 slots used, 5 available)
- Diamonds (20 slots)
HUGE backpack (39 slots used, 11 slots available)
- Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total)
- Toolkit, also contains NV Goggles Left Lens (11 slots used, 9 available)
- Briefcase (broken lock, closed, contains secret papers, 4 slots)
- Sleeping Gear (in a vacuum-compression sack, 8 slots)
- Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Condition(s)
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Rested for 8 turns, 9 turns before tiredness.

FoiL (3) Andrew Rodrigues
I'll just sit here for a while. No harm, right?
Vladimire stands up and stares off into space for a moment.
"Hey Vlad, you right bro?"
Vlad looks at him, then turns without a word and sprints back inside the toppled truck.
"Hm. Barker, help me up would ya?"
"Yeah, hang tight."
Barker helps him up, and Vlad comes back out of the truck with weapons slung over one shoulder and his backpack over the other.
"Great job bro, thanks!" Says Andrew.
Vladimire cocks his head at him and doesn't say anything, then looks past him.
"Hey guys!" says a female voice; Fiona.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 2 3 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy')
Weapons
AA-12 (Full Drum=32 Rounds, Slung over shoulder)
Colt 1911 (7 rounds, Holstered)

Extendable baton (Holstered)
Inventory
Top gun sunglasses WORN
Blast-Proof Jacket (Pockets: 1 slot used, 9 available)
- Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility knife (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (12 slots used, 18 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Realigned, -1 to jogging and faster, belt-tied to stop blood flow)
Broken Leg usable in 1 turn. No walking actions until then.
Lost your weapons

Ociamarru (5) Vladimir Ivanov
Zkrew zis. Aim loukin foh mai geer.
Vlad stands, and a low voice says from behind him:
"Heeeeeyyyyy Vvvlaaaaad, yooooouuuuu riiiiighhhhht brrrrrooooo ... ?"
Vlad turns around and looks at Andrew. Hey closes his eyes for a few seconds and looks like he is taking deep breaths.
Vlad just nods, then turns back and walks inside the toppled truck to find some of his gear and maybe weapons. As he stands inside, he looks straight left and up, directly at a shotgun lodged between some metal rods. He reaches up and pulls out the Saiga-12 Shotgun, slings it over his shoulder and shifts a metal panel away on the floor. Underneath said panel is an automatic shotgun, a little dented from bouncing around. He slings that too. Finally, he gingerly holds the arm of a dead man up and removes a Colt 1911A Handgun from its holster, and put it away. Back outside the truck, Barker is helping Andrew to his feet, very slowly, and Fiona with a giant robot companion are walking over to them.
He holds the two straps on one shoulder and rolls the other one around to take the backpack's weight - Vait, vat?
Vladimir looks to his other shoulder and sees that his Backpack has appeared there.
Ztrainge.
Barker and Andrew look to be moving normally again, and Fiona raises her voice:
"Hey guys!"
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 3 more times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link - Andrew (Bonding, Identical Twin 'Telepathy')
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Weapons
Saiga-12 Combat Shotgun (9 shells, slung over shoulder)
AA-12 Automatic Shotgun (Andrew's)
Colt 1911A (7 rounds, holstered)[/s]
Khazar-replicated knife
Inventory
Backpack (35 slots used, 15 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
- 5 days of Rations (15 meals, 5 slots)
- TOP-SECRET Information File (4 slots)
Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Flail Chest (-1 to some actions, needs surgery to recorrect)

Point.Blank (-) Asfer
"Hey, there are people out here!" Asfer exclaims, and Fiona moves up next to him.
They both walk across the gray-coloured dirt, eyeing the large crater carefully, and Fiona greets the three men.
"Hey guys!"
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Weapons
Mk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) READY
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) READY
Bladed Shield (Left arm) RETRACTED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn) 85% ++
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container (18 slots used, 32 slots available)
- 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
- 500 spare Vulcan rounds (6 slots total)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Mechanized
Heavy Armour (Asfer's body is mostly safe from harm)
Sunlight (Armour's power is being recharged)

Game Events
The time is 5:45 am.
In the distance, a helicopter is heard, by everyone, coming from the South East.

Hints:
Tiredness can be stalled with caffiene or similar supplements.


Sat Sep 25, 2010 11:32 am
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - The Aftermath
"There you are you bloody fool."
Get over there and get looting.


Sat Sep 25, 2010 12:00 pm
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Post Re: (srs) Roll To Dodge 2 - The Aftermath
HighEndNoob wrote:
Techniclly, there are 6 minutes left. But I progress. If bbbzzz345 does not post in 6 minutes, >come in to the camp somehow.


EDIT: Wow, I've posted more times in a row than in a period of 5 days.
EDIT2: 3 minutes left. I've got to stop editing every time a minute gos by.
FINAL EDIT3:And I'm am offically in.


GOD DAMN IT T.T
Why did I have to be assigned a DBQ this week?!!?


Sat Sep 25, 2010 3:23 pm
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Location: Being The Great Juju
Post Re: (srs) Roll To Dodge 2 - The Aftermath
>Why did I have to be assigned a DBQ this week?!!?

AP History? I feel your pain.


Sat Sep 25, 2010 3:37 pm
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