View unanswered posts | View active topics It is currently Wed Jul 02, 2025 7:22 am



This topic is locked, you cannot edit posts or make further replies.  [ 4437 posts ]  Go to page Previous  1 ... 131, 132, 133, 134, 135, 136, 137 ... 296  Next
 Roll To Dodge 2 (RtD2) - Finished 
Author Message

Joined: Fri Dec 12, 2008 12:45 pm
Posts: 48
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
No double post for youuuu.
I thought we had a rule like that already O.o


Thu Sep 23, 2010 9:06 am
Profile
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Hyperkultra (6) Fiona Lovagale
Fiona, just noticing that BJJ left, quickly hurries back to find him.
"Hey! BJJ!"
She runs back to the T Junction and sees BJJ crouching over something in the flickering light. He grunts, she doesn't perceive his placement correctly, and runs stright into him, bowling him over and kicking something hard and metal with her foot.
CLUNK
"OW!"
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (4 rounds out of 6, Wielded, Flashlight attachment)
Multitool (Wielded)
Inventory
Flashlight Attachment (On RailSniper, Battery Green)
Portable MicroFusion Generator (1 slot used, 14 available)
Reactor Dump Container (Radioactive, 1 slot)
Containment Unit (50 slots used. 0 available)
Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
6 Handgun Magazines (10 rounds each, 6 slots total)
Satchel of standard electronic components (10 slots)
1 Lithium-Ion Battery, fully charged (1 slot)
Two-way Radio (1 slot)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots)
One sack containing:
Medical kit (2 Uses left, Max 5, refillable, 5 slots)
Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)

Condition(s)
Rested for 8 turns, 1 turns before tiredness.
Concussion (Random chance of negative modifier, -1 to that action)
Bruised (All over, sore, -1 to taking melee damage)

RotorDrone (-) Gyro
...
Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
Weapons
Beretta U22 Neos (9 Rounds, Wielded)
Inventory
Chassis Mounts (18 slots used, 2 available)
Dual Rotors (8 slots)
External Camera (Night Vision & Infrared, 1 slot)
Wireless Video streaming link (1 slot)
Wireless Radio link (1 slot)
External Microphone (1 slot)
External Speaker (1 slots)
Grasping Mechanism (3 slots, currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery (1 slot)
Battery Compartment (1 slot)
Condition(s)
Battery (Limited actions in regards to Power Level, currently 71%)
Energy Consumption (Decreases battery power by 2% per turn)
No Power!
Unable to Self-Reboot!

caekdaemon (1) Bob Jameson Jones
BJJ pulls out the Silver Case and gets to work opening it, but it just doesn't give.
"Hey! BJJ!"
He looks up, just as Fiona runs straight into him. The Silver Case goes flying at the collapsed wall with a metallic clang and BJJ falls on his arse.
ENTITY SCAN:
- 31 Y/O Male: SELF - 98% STEADY
- 26 Y/O Female: 85% STEADY - RADIATION DETECTED
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Weapons
Pancor Jackhammer (10 Shots) Wielded
Beretta 92FS (10 rounds, Holstered)
Screwdriver (Stored)
Inventory
Night vision / Thermal Vision Monocle with Scouter Energy Detector WORN
Armour Compartments (20 slots used, 5 available)
Diamonds (20 slots)
HUGE backpack (46 slots used, 54 slots available)
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total)
Toolkit, also contains NV Goggles Left Lens (11 slots used, 9 available)
Briefcase (broken lock, closed, contains secret papers, 4 slots)
Sleeping Gear (in a vacuum-compression sack, 8 slots)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Silver Case (4 slots)
Condition(s)
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Rested for 8 turns, 11 turns before tiredness.

FoiL (2) Andrew Rodrigues
Andrew pulls the Shovel out and unfolds it. He looks at it, then his leg, then it, then his leg.
No, that won't work. I've nothing to tie it with, and it's a folding shovel anyway.
Vladimire comes over to him and Barker, points at the truck again and inquires about what Andrew found. Obviously a rhetoric question, because he then starts rummaging in the Botanist's Backpack.
After searching around, he pulls out a Light-Violet-Coloured Vial, cocks his head at it, pops the cork and tips it above his face.
"Vlad! What the hell?!"
Something SPLATS onto Vlad's face and a purple mist envelops his head. He falls to one knee in a coughing attack.
Andrew's head gets a distant, slight tingle feel to it.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 2 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy')
Weapons
AA-12 (Full Drum=32 Rounds, Slung over shoulder)
Colt 1911 (7 rounds, Holstered)

Extendable baton (Holstered)
Inventory
Blast-Proof Jacket (Pockets: 1 slot used, 9 available)
Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
3 rockets for a SMAW (6 slots)
Swiss army knife (1 slot)
Utility knife (1 slot)
Top gun sunglasses (on face)
Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (8 slots used, 22 available):
Flare Gun and 4 red flares (6 slots)
A Shovel (3 slots)
Some Vials, one of them being purple (4 slots)
30ft of rope (5 slots)

Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Bullet Wounds (Torso, Healed)
Broken Leg ( -1 to moving said leg, belt-tied to stop blood flow)
Lost your weapons

Ociamarru (4) Vladimir Ivanov
"Bahkur, zere's zteel zumzing up zere." He points at the Rope.
"Oh, whoops. I'll grab that too." He climbs up again for it.
"Vaht deed yew fiend?" Vlad asks Andrew, and rummages in the backpack. Inside, he finds a curious Light-Violet-Coloured Vial, with something inside. Vlad pops the cork out and tips the vial up for a better look. Something wet falls out onto his face with a splat and the gas that was inside quickly surrounds his head. He drops the vial.
"Agh! *COUGH*"
"Vlad! What are you doing?"
Vladimire continues coughing and collapses on the floor, still conscious. He feels light-headed and his limbs tingle.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 2 more times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link - Andrew (Bonding, Identical Twin 'Telepathy')
LIGHTHEADEDNESS ( ? )
Weapons
Saiga-12 Combat Shotgun (9 shells, slung over shoulder)
Beretta 92FS (10 rounds, holstered)

Khazar-replicated knife
Inventory
Backpack (35 slots used, 15 available)
Carved Wooden Statuette of self (1 slot)
Radio (1 slot)
Cellphone (Reception: 3/5, 1 slot)
Flare gun with 2 green flares (4 slots total)
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
5 days of Rations (15 meals, 5 slots)
TOP-SECRET Information File (4 slots)

Condition(s)
Rested for 8 turns, 11 turns before tiredness.
Flail Chest (-1 to some actions, needs surgery to recorrect)
Lost most of your inventory

Point.Blank (6-1=5) Asfer
Asfer, with a big grin on his face, steps up into the suit. The Lazy Susan-esque foot plate rotates 180 degrees, splits, and his feet fall into the legs of the suit. His raises his arms, and the arms of the suit contract onto his and lock. The chest section folds back across him and a moulded monitor lowers over his face. The screen flickers, adjusts for his viewpoint and a low rumble signals the suit starting up.
"Exo-Suit. Type Em-A-Eff dash Ee-Ex-One-oh-Three Cee. Mark Three Revolver Cannon Warming up. Mark Two Vulcan Gun Ready. Close Quarters Bladed Shield Retracted and ready. Power Level 100%. Activating Sensor Node. Unlocking limb motors. All systems nominal. "
"Hells to the YEAH! Let's go!"
With a sweeping grab, Asfer picks up Daniel and stomps down the hallway to where Fiona and BJJ are.
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Weapons
Mk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) WARMING UP 1 TURN
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) READY
Bladed Shield (Left arm) RETRACTED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn) 100%
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
500 spare Vulcan rounds (6 slots total)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Mechanized
Heavy Armour (Asfer's body is mostly safe from harm)

Game Events
The time is 5:15 am and is light enough to see.

Note:
I have taken extra care to make sure I havn't screwed up any strikouts, made typos or anything in this roll. Everything is as it should be.


Thu Sep 23, 2010 9:10 am
Profile
User avatar

Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Wait, did I just waste all the purple ♥♥♥♥? Uh...I'll trade you something for that loss (unless it kills me and I saved you from death).
Sit down and rest for a spot (to both hopefully clear my head and restore all uses of cybernetic enhancements).


Thu Sep 23, 2010 12:33 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
"Aww Crap"
Use the scouter to find the box, then try to pry it open.


Thu Sep 23, 2010 4:50 pm
Profile WWW
User avatar

Joined: Mon Feb 22, 2010 2:48 am
Posts: 26
Post Re: (srs) Roll To Dodge 2 - The Aftermath
Waiting for 2 days so I can be in. :)


Fri Sep 24, 2010 2:27 am
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Post Re: (srs) Roll To Dodge 2 - The Aftermath
New name= FORSHADOWING.
"Ow...Sorry. Hey, what's this you got here?"
> SNOOPSNOOPSNOOPSNOOPSNOOP


Fri Sep 24, 2010 2:36 am
Profile WWW
User avatar

Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: (srs) Roll To Dodge 2 - The Aftermath
Aftermath sounds depressing and extra serious, olo.


In the not too distant future. On a tired jungle battlefield. Blurs have become routine.


*cue music*


Fri Sep 24, 2010 2:46 am
Profile
User avatar

Joined: Tue Oct 30, 2007 4:02 pm
Posts: 1434
Post Re: (srs) Roll To Dodge 2 - The Aftermath
http://www.youtube.com/watch?v=CspFuuWp ... re=related

First thing that came to my mind.



Use Hyper-focus and Rageface to align the bones in my leg.


Fri Sep 24, 2010 2:52 am
Profile
User avatar

Joined: Sat May 02, 2009 4:52 am
Posts: 254
Post Re: (srs) Roll To Dodge 2 - The Aftermath
Follow Fiona and BBJ.
Something feels wrong here...


Fri Sep 24, 2010 3:48 am
Profile
User avatar

Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: (srs) Roll To Dodge 2 - The Aftermath
FoiL wrote:
http://www.youtube.com/watch?v=CspFuuWpZkY&feature=related

First thing that came to my mind.


From the renaming or from my little quote?


Fri Sep 24, 2010 4:00 am
Profile
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - The Aftermath
Ragdollmaster wrote:
In the not too distant future. On a tired jungle battlefield. Blurs have become routine.
I would SO use that if it wasn't so plot-predictive.

HighEndNoob wrote:
Waiting for 2 days so I can be in. :)
You have ~21 hours to go.

ROLL INCOMING


Fri Sep 24, 2010 11:45 am
Profile
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - The Aftermath
Hyperkultra (4) Fiona Lovagale
"Ow...Sorry. Hey, what's this you got here?" Fiona asks as BJJ picks up the Silver Case.
YOINK
"Hey! That's mine!" He complains.
Fiona cocks her head, stabs a section on top, and the case splits in two lengthwise. She spins the top clockwise, pushes it back down and flips the whole thing over. On the bottom, an outline of a square is glowing.
"Huh. It didn't do THAT before." BJJ says.
"Tricks of the trade." Fiona replies.
She pushes the square in with her palm and it fluidly rises with a hiss. The sides extend in all four directions and a blue mists rolls out. Inside, under faint cyan lighting, are two hand-sized, sharp-angled shapes.
She reaches in, pulls out the two pistols and examines them. They seem like regular Desert Eagles, but have linear accents of light blue, and small blades running down the bottom of the barrels. Also nestled in the case, now obviously filled with foam, are four magazines. Quick check of the Desert Eagles confirms a total of six magazines.
Fiona grins.
"Shiny"
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (4 rounds out of 6, Flashlight attachment) Slung over shoulder
Dual Desert Eagles (3 Mags 12 rounds each. +1 to both ranged and melee) Wielded
Multitool (Stored)
Inventory
Flashlight Attachment (On RailSniper, Battery Green)
Portable MicroFusion Generator (1 slot used, 14 available)
- Reactor Dump Container (Radioactive, 1 slot)
Containment Unit (50 slots used. 0 available)
- Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
- 6 Handgun Magazines (10 rounds each, 6 slots total)
- Satchel of standard electronic components (10 slots)
- 1 Lithium-Ion Battery, fully charged (1 slot)
- Two-way Radio (1 slot)
- Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots)
Hessian Sack (8 slots used, 2 available)
- Medical kit (2 Uses left, Max 5, refillable, 5 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
- 4 Desert Eagle magazines.
Condition(s)
Tiredness (4) Not tired this turn.
Concussion (Random chance of negative modifier, -1 to that action)
Bruised (-1 to taking melee damage, healed in 5 turns)

RotorDrone (-) Gyro
...
Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
Weapons
Beretta U22 Neos (9 Rounds, Wielded)
Inventory
Chassis Mounts (18 slots used, 2 available)
- Dual Rotors (8 slots)
- External Camera (Night Vision & Infrared, 1 slot)
- Wireless Video streaming link (1 slot)
- Wireless Radio link (1 slot)
- External Microphone (1 slot)
- External Speaker (1 slots)
- Grasping Mechanism (3 slots, currently holding Beretta U22 Neos)
- 1 Spare Lithium-Ion Battery (1 slot)
- Battery Compartment (1 slot)
Condition(s)
Battery (Limited actions in regards to Power Level, currently 71%)
Energy Consumption (Decreases battery power by 2% per turn)
No Power!
Unable to Self-Reboot!

caekdaemon (4) Bob Jameson Jones
BJJ winks twice with his right eye and the Scouter switches to Night Vision Mode. He grabs the Silver Case from where it landed.
"Ow...Sorry. Hey, what's this you got here?" Fiona says as he picks it up.
YOINK
"Hey! That's mine!" BJJ complains as Fiona snatches the Silver Case from his grasp.
Fiona cocks her head at the case and stabs, spins and twists it around like a rubik's cube. She turns it over and he sees there is a blue square glowing on it.
"Huh. It didn't do THAT before." BJJ says.
"Tricks of the trade." Fiona replies.
She pushes the square and it rises up with a hiss and some mists, then she takes out two hand-sized objects from inside. She quickly examines them and puts the now-opened Silver Case on the ground.
Shiny. She grins.
BJJ scolds himself for not figuring out the box earlier.
ENTITY SCAN:
- 31 Y/O Male: SELF - 98% STEADY
- 26 Y/O Female: 85% STEADY - RADIATION DETECTED
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light
Energy Detection: Able to detect the amount of energy in use by other entities.
Lifesigns Detection: Able to determine an entity's Vital Signs in close proximity. ENABLED
Weapons
Pancor Jackhammer (10 Shots) Wielded
Beretta 92FS (10 rounds, Holstered)
Screwdriver (Stored)
Inventory
Night vision / Thermal Vision Monocle with Scouter Energy Detector WORN
Armour Compartments (20 slots used, 5 available)
- Diamonds (20 slots)
HUGE backpack (39 slots used, 11 slots available)
- Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total)
- Toolkit, also contains NV Goggles Left Lens (11 slots used, 9 available)
- Briefcase (broken lock, closed, contains secret papers, 4 slots)
- Sleeping Gear (in a vacuum-compression sack, 8 slots)
- Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Condition(s)
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Rested for 8 turns, 10 turns before tiredness.

FoiL (4+2=6) Andrew Rodrigues
Vladimire groans and holds his head, but he's not puking or screaming in pain, so he's obviously fine. Andrew sits down and examines his leg. There is a definite, agonising bump about an inch below the knee; the break. Andrew clenches his teeth and focuses on nothing but emptyness for a few seconds, then numbly places his hands on the bump and gives a quick but forceful shove. Outside of the emptyness he registers extreme pain from the act, but he doesn't batt an eyelash. His leg, however, won't be able to be used properly for at least half an hour due to the pain.
He cannot 'hear' anything from Vlad from inside the 'emptyness'.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 2 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy')
Weapons
AA-12 (Full Drum=32 Rounds, Slung over shoulder)
Colt 1911 (7 rounds, Holstered)

Extendable baton (Holstered)
Inventory
Top gun sunglasses WORN
Blast-Proof Jacket (Pockets: 1 slot used, 9 available)
- Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility knife (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (12 slots used, 18 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Realigned, -1 to jogging and faster, belt-tied to stop blood flow)
Broken Leg usable in 2 turns. No walking actions until then.
Lost your weapons

Ociamarru (3) Vladimir Ivanov
Vladimire just sits there to rest and wonders what that stuff did. His whole body is tingling and the spot where the muzchrum? landed on his face is warm to the touch. As he rests, his vision wavers slightly around the edges and his arm twitches indepentantly.
Deed ze zoundz ov ze jungeel juzt geet laowdurr?
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 23 more times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link - Andrew (Bonding, Identical Twin 'Telepathy')
TINGLY - LOUDNESS
Weapons
Saiga-12 Combat Shotgun (9 shells, slung over shoulder)
Beretta 92FS (10 rounds, holstered)

Khazar-replicated knife
Inventory
Backpack (35 slots used, 15 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
- 5 days of Rations (15 meals, 5 slots)
- TOP-SECRET Information File (4 slots)

Condition(s)
Rested for 8 turns, 10 turns before tiredness.
Flail Chest (-1 to some actions, needs surgery to recorrect)
Lost your inventory

Point.Blank (5) Asfer
Fiona is playing around with a suitcase or something, and BJJ is watching. Asfer gets fed up with the wait, so he puts the Scientist back on his own feet and moves past the two to the collapsed wall. Sunlight is streaming through, so it's obviously just light rubble. Asfer puts his shoulder against the wall and pushes. With the combined strength of himself and the Exo-Suit the wall shifts, then collapses even further, but outward, creating an opening in the hallway to outside.
SIXTH SENSE: Asfer notices that there are three men in a small group near a toppled supplies truck. One is standing, the other two crouching. They do not notice him.
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Weapons
Mk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) READY
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) READY
Bladed Shield (Left arm) RETRACTED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn) 70%
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container (18 slots used, 32 slots available)
- 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
- 500 spare Vulcan rounds (6 slots total)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Mechanized
Heavy Armour (Asfer's body is mostly safe from harm)

Game Events
The time is 5:30 am.

Hints:
Tiredness can be stalled with caffiene or similar suppliments.
Weird effects are not always negative.


Last edited by Yoman987 on Fri Sep 24, 2010 1:12 pm, edited 12 times in total.



Fri Sep 24, 2010 12:07 pm
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Post Re: (srs) Roll To Dodge 2 - The Aftermath
:3
"Aww, you shouldn't have! You know just what to get a girl."
> :3
Okay, back to robo-man.


Fri Sep 24, 2010 12:23 pm
Profile WWW
User avatar

Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
Post Re: (srs) Roll To Dodge 2 - The Aftermath
When can we expect the other five rolls?

Also, YAY BALANCE! (I dunno, though, is that really enough for Fiona?)


Last edited by Ociamarru on Fri Sep 24, 2010 12:42 pm, edited 2 times in total.



Fri Sep 24, 2010 12:37 pm
Profile
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - The Aftermath
:3
NOW we're getting somewhere!

@Ociamarru: It will be enough. As soon as she uses/examines them further, all will become clear.


Last edited by Yoman987 on Fri Sep 24, 2010 1:14 pm, edited 2 times in total.



Fri Sep 24, 2010 12:42 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 4437 posts ]  Go to page Previous  1 ... 131, 132, 133, 134, 135, 136, 137 ... 296  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.408s | 14 Queries | GZIP : Off ]