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 Roll To Dodge 2 (RtD2) - Finished 
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Nobody has answered my question... When did the case become important?


Wed Sep 22, 2010 8:09 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
I have a purple vial?

EDIT: I apparently DON'T have a purple vial but Andrew does - I figured that was directed at him. Well apparently, Foil, I'm to drink your purple vial.


Wed Sep 22, 2010 10:23 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Well, we could share.


Thu Sep 23, 2010 12:08 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
I think we could ALL learn from that, Foil.
DRINK ZAHT PORPLE SHEET!


Thu Sep 23, 2010 12:15 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Updated action:

Tie the shovel to my leg, then share the purple potion with ma brotha.


Thu Sep 23, 2010 12:30 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
caekdaemon wrote:
Nobody has answered my question... When did the case become important?

Err, when you first found it? Then you got tired of it, threw it away, and I made it boomerang back later?

Anyway, I say it's important and I say that Fiona is a Magpie. :P So dig out of the rubble or something, because !!SPOILER!! There is no way out of the main building. Get Asfer to help.

When did Asfer get mind powers Shadow?


Thu Sep 23, 2010 12:44 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Isn't Asfer the name of the guy who blew the heli WITH HIS MIND!! and then maed a giant explosion WITH HIS MIND!! again?

I almost posted a new topic >.<


Thu Sep 23, 2010 7:00 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
No, Damien (AKA Gold Blur) blew up the heli. Advere, (AKA Dark Blur) made the asplosion.

Awaiting:
Hyperkultra
FoiL
Ociamarru
caekdaemon

Point.Blank
Tearagion (Again)

Does ANYONE have ANY idea where Tearagion has pissed off to?


Thu Sep 23, 2010 7:05 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Does it even matter? they are trying to kill the supposedly good guys and that's all that matters, soon they will die in a mechanized galore!


Thu Sep 23, 2010 8:07 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Ok, this is getting ridiculous.
New Ruleset
Rule 7: You will be given a day or two to post your action, depending on my available rolling time. If you miss two actions/rolls in a row, on the third action/roll you will be dismissed from the game. If you have/had restrictive conditions preventing you from playing then you may be put on the top of the waiting list when your conditions are better.

Rule 8: DICE MASTER'S WORD IS LAW WITHIN THE GAME


The new rules have been added to the Original Post. Rule 7 applies to the currently-inactive Tearagion, and he will now be dismissed from srs Rtd for inactivity. His character Daniel will be NPC'd until the time comes when he too can be dismissed from play.

This leaves an open place for a new player. PMs have been sent, Roll is being written now.

EDIT: Sorry for double post below.
EDIT2: Ninja'd


Last edited by Yoman987 on Thu Sep 23, 2010 9:11 am, edited 1 time in total.



Thu Sep 23, 2010 8:13 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
No double post for youuuu.
I thought we had a rule like that already O.o


Thu Sep 23, 2010 9:06 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Hyperkultra (6) Fiona Lovagale
Fiona, just noticing that BJJ left, quickly hurries back to find him.
"Hey! BJJ!"
She runs back to the T Junction and sees BJJ crouching over something in the flickering light. He grunts, she doesn't perceive his placement correctly, and runs stright into him, bowling him over and kicking something hard and metal with her foot.
CLUNK
"OW!"
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (4 rounds out of 6, Wielded, Flashlight attachment)
Multitool (Wielded)
Inventory
Flashlight Attachment (On RailSniper, Battery Green)
Portable MicroFusion Generator (1 slot used, 14 available)
Reactor Dump Container (Radioactive, 1 slot)
Containment Unit (50 slots used. 0 available)
Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
6 Handgun Magazines (10 rounds each, 6 slots total)
Satchel of standard electronic components (10 slots)
1 Lithium-Ion Battery, fully charged (1 slot)
Two-way Radio (1 slot)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots)
One sack containing:
Medical kit (2 Uses left, Max 5, refillable, 5 slots)
Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)

Condition(s)
Rested for 8 turns, 1 turns before tiredness.
Concussion (Random chance of negative modifier, -1 to that action)
Bruised (All over, sore, -1 to taking melee damage)

RotorDrone (-) Gyro
...
Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
Weapons
Beretta U22 Neos (9 Rounds, Wielded)
Inventory
Chassis Mounts (18 slots used, 2 available)
Dual Rotors (8 slots)
External Camera (Night Vision & Infrared, 1 slot)
Wireless Video streaming link (1 slot)
Wireless Radio link (1 slot)
External Microphone (1 slot)
External Speaker (1 slots)
Grasping Mechanism (3 slots, currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery (1 slot)
Battery Compartment (1 slot)
Condition(s)
Battery (Limited actions in regards to Power Level, currently 71%)
Energy Consumption (Decreases battery power by 2% per turn)
No Power!
Unable to Self-Reboot!

caekdaemon (1) Bob Jameson Jones
BJJ pulls out the Silver Case and gets to work opening it, but it just doesn't give.
"Hey! BJJ!"
He looks up, just as Fiona runs straight into him. The Silver Case goes flying at the collapsed wall with a metallic clang and BJJ falls on his arse.
ENTITY SCAN:
- 31 Y/O Male: SELF - 98% STEADY
- 26 Y/O Female: 85% STEADY - RADIATION DETECTED
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Weapons
Pancor Jackhammer (10 Shots) Wielded
Beretta 92FS (10 rounds, Holstered)
Screwdriver (Stored)
Inventory
Night vision / Thermal Vision Monocle with Scouter Energy Detector WORN
Armour Compartments (20 slots used, 5 available)
Diamonds (20 slots)
HUGE backpack (46 slots used, 54 slots available)
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total)
Toolkit, also contains NV Goggles Left Lens (11 slots used, 9 available)
Briefcase (broken lock, closed, contains secret papers, 4 slots)
Sleeping Gear (in a vacuum-compression sack, 8 slots)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Silver Case (4 slots)
Condition(s)
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Rested for 8 turns, 11 turns before tiredness.

FoiL (2) Andrew Rodrigues
Andrew pulls the Shovel out and unfolds it. He looks at it, then his leg, then it, then his leg.
No, that won't work. I've nothing to tie it with, and it's a folding shovel anyway.
Vladimire comes over to him and Barker, points at the truck again and inquires about what Andrew found. Obviously a rhetoric question, because he then starts rummaging in the Botanist's Backpack.
After searching around, he pulls out a Light-Violet-Coloured Vial, cocks his head at it, pops the cork and tips it above his face.
"Vlad! What the hell?!"
Something SPLATS onto Vlad's face and a purple mist envelops his head. He falls to one knee in a coughing attack.
Andrew's head gets a distant, slight tingle feel to it.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 2 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy')
Weapons
AA-12 (Full Drum=32 Rounds, Slung over shoulder)
Colt 1911 (7 rounds, Holstered)

Extendable baton (Holstered)
Inventory
Blast-Proof Jacket (Pockets: 1 slot used, 9 available)
Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
3 rockets for a SMAW (6 slots)
Swiss army knife (1 slot)
Utility knife (1 slot)
Top gun sunglasses (on face)
Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (8 slots used, 22 available):
Flare Gun and 4 red flares (6 slots)
A Shovel (3 slots)
Some Vials, one of them being purple (4 slots)
30ft of rope (5 slots)

Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Bullet Wounds (Torso, Healed)
Broken Leg ( -1 to moving said leg, belt-tied to stop blood flow)
Lost your weapons

Ociamarru (4) Vladimir Ivanov
"Bahkur, zere's zteel zumzing up zere." He points at the Rope.
"Oh, whoops. I'll grab that too." He climbs up again for it.
"Vaht deed yew fiend?" Vlad asks Andrew, and rummages in the backpack. Inside, he finds a curious Light-Violet-Coloured Vial, with something inside. Vlad pops the cork out and tips the vial up for a better look. Something wet falls out onto his face with a splat and the gas that was inside quickly surrounds his head. He drops the vial.
"Agh! *COUGH*"
"Vlad! What are you doing?"
Vladimire continues coughing and collapses on the floor, still conscious. He feels light-headed and his limbs tingle.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 2 more times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link - Andrew (Bonding, Identical Twin 'Telepathy')
LIGHTHEADEDNESS ( ? )
Weapons
Saiga-12 Combat Shotgun (9 shells, slung over shoulder)
Beretta 92FS (10 rounds, holstered)

Khazar-replicated knife
Inventory
Backpack (35 slots used, 15 available)
Carved Wooden Statuette of self (1 slot)
Radio (1 slot)
Cellphone (Reception: 3/5, 1 slot)
Flare gun with 2 green flares (4 slots total)
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
5 days of Rations (15 meals, 5 slots)
TOP-SECRET Information File (4 slots)

Condition(s)
Rested for 8 turns, 11 turns before tiredness.
Flail Chest (-1 to some actions, needs surgery to recorrect)
Lost most of your inventory

Point.Blank (6-1=5) Asfer
Asfer, with a big grin on his face, steps up into the suit. The Lazy Susan-esque foot plate rotates 180 degrees, splits, and his feet fall into the legs of the suit. His raises his arms, and the arms of the suit contract onto his and lock. The chest section folds back across him and a moulded monitor lowers over his face. The screen flickers, adjusts for his viewpoint and a low rumble signals the suit starting up.
"Exo-Suit. Type Em-A-Eff dash Ee-Ex-One-oh-Three Cee. Mark Three Revolver Cannon Warming up. Mark Two Vulcan Gun Ready. Close Quarters Bladed Shield Retracted and ready. Power Level 100%. Activating Sensor Node. Unlocking limb motors. All systems nominal. "
"Hells to the YEAH! Let's go!"
With a sweeping grab, Asfer picks up Daniel and stomps down the hallway to where Fiona and BJJ are.
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Weapons
Mk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) WARMING UP 1 TURN
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) READY
Bladed Shield (Left arm) RETRACTED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn) 100%
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
500 spare Vulcan rounds (6 slots total)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Mechanized
Heavy Armour (Asfer's body is mostly safe from harm)

Game Events
The time is 5:15 am and is light enough to see.

Note:
I have taken extra care to make sure I havn't screwed up any strikouts, made typos or anything in this roll. Everything is as it should be.


Thu Sep 23, 2010 9:10 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Wait, did I just waste all the purple ♥♥♥♥? Uh...I'll trade you something for that loss (unless it kills me and I saved you from death).
Sit down and rest for a spot (to both hopefully clear my head and restore all uses of cybernetic enhancements).


Thu Sep 23, 2010 12:33 pm
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
"Aww Crap"
Use the scouter to find the box, then try to pry it open.


Thu Sep 23, 2010 4:50 pm
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Post Re: (srs) Roll To Dodge 2 - The Aftermath
Waiting for 2 days so I can be in. :)


Fri Sep 24, 2010 2:27 am
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