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 Roll To Dodge - Blue 
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: Roll To Dodge - Blue BOSS: BLUE DEMON
If you are so interested what it is, then just use it :P


Thu Sep 23, 2010 8:05 am
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Post Re: Roll To Dodge - Blue BOSS: BLUE DEMON
Shiiiiiit

>Healing power get back here now!


Thu Sep 23, 2010 11:18 am
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Post Re: Roll To Dodge - Blue BOSS: BLUE DEMON
JJ don't bother I'm gonna come over there and riddle you with holes anyway.


Thu Sep 23, 2010 11:24 am
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Post Re: Roll To Dodge - Blue BOSS: BLUE DEMON
"Hey! Get your skinny blue butt back here!"

>Elementize myself again and leap over the sword after Blue.

PS Durendal is not in my inventory even though I have it ;-;


Thu Sep 23, 2010 12:04 pm
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DRLGrump
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Post Re: Roll To Dodge - Blue BOSS: BLUE DEMON
Really? I'm in intense pain from that? I thought I could just shrug off that sorta thing.


Thu Sep 23, 2010 1:11 pm
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Loose Canon
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Post Re: Roll To Dodge - Blue BOSS: BLUE DEMON
That's why your *body part* isn't broken.


Thu Sep 23, 2010 4:38 pm
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Post Re: Roll To Dodge - Blue BOSS: BLUE DEMON
Could have at least posted your action there, Tomaster :v


Thu Sep 23, 2010 8:48 pm
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DRLGrump
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Post Re: Roll To Dodge - Blue BOSS: BLUE DEMON
Fly the ♥♥♥♥ outta here. Take MLC and Foa with me.
Someone distract this White Blur.
Blue, mind telling us what the ♥♥♥♥ that was!


Fri Sep 24, 2010 12:26 am
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Post Re: Roll To Dodge - Blue BOSS: BLUE DEMON
Tomaster wrote:
Blue, mind telling us what the ♥♥♥♥ that was![/b]

"Me."


Fri Sep 24, 2010 12:29 am
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Post Re: Roll To Dodge - Blue BOSS: BLUE DEMON
Guys, I think the white blur was just Blue Demon. >_>


Fri Sep 24, 2010 12:32 am
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Post Re: Roll To Dodge - Blue BOSS: BLUE DEMON
Uh, derp, it was. Blue changes color with her level. Starts Blue and gradually grows white. That's why the color of her text changed when she unlocked Locks 1 and 2.


Fri Sep 24, 2010 12:57 am
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DRLGrump
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Post Re: Roll To Dodge - Blue BOSS: BLUE DEMON
Same action, minus the question to Blue, since it's obviously useless at this point.
Edit: Actually:
Get over the fact that it's a White Blur. Man up and fly MLC and Foa the ♥♥♥♥ outta here.


Fri Sep 24, 2010 12:58 am
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Loose Canon
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Post Re: Roll To Dodge - Blue BOSS: BLUE DEMON
I just can't get over how fast you guys can all post your actions.
If I don't explain something then it means either I can't for story reasons, or I don't want to for a specific reason. For this reason, experimentation will never be punished outright, only if you roll badly. That said, if you do something stupid with the resources I've given you, and you roll well, you will most likely fail stupendously.
Anyway, rolling.

CrazyMLC[3-1*(5-2=3)=4]: "No...
Come on Foa, we gotta get moving! We can't fight Blue any further, and you're pretty damn broken!"

"Aight, here... Try dis..."
The blood loss is clearly getting to him. He takes one of the LadyKillers and pops out the magazine, then hands it to you. You don't have any idea what...
Whoa. The magazine is absolutely brimming with energy. It's not the kind that wants to heal, but with your abilities... You concentrate on the magazine as best you can, taking its energy and converting it to a more usuable form. The conversion takes a large amount of your own energy, but the conversion rate is fantastic, and the excess energy easily makes up for the what you lost. You then direct the energy from the mag into Foa's wound. It bursts into white flames.
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Olympian Power
- Photosynthetic Regeneration
3/4 Inventory:
- DecaBow
- DecaBow Quiver
- Nautical Shiv
- A Lie
1/2 Equipped:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Electric Orb OFF)

Tomaster [6-3+1=4]:"No... No more.. No more fighting. We can't win."
Resolve cemented by the new, even stronger Blue effortlessly slamming you into the ground, you push yourself out of the dirt, confirm that Butterscotch is fine, then start off towards MLC and Foa. You start at a limp, then speed to a walk, then a jog, then a run, and finally to a full on sprint. As you get near them, you put both your arms out at your sides, and catch both Foa and MLC around their midsections. You then, without breaking stride, crouch down and give a mighty leap into the air, wings pumping to get the three of you through the hole in the roof as fast as possible.
2/2 Active Abilities:
- Summon Shade
- Invisibility
2/2 Passive Abilities:
- Wing (+1 if flying)
- Super Strength (+1 to any rolls involving strength, provides great protection against impacts with BlueMetal Armor)
2/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten, Asleep on head)
2/2 Equipped:
- WolfHunt
- Force Amplifiers (+1 to any rolls involving strength)

Foa [5-2=3]: You're very confused from the blood loss. You don't really remember what happened, you think you might have given MLC something. Everything turns clear when you catch on fire though. Strangely, the white flames burning on and in your wound don't hurt. They're actually soothing. Your pain melts away, and you feel a pleasant tickle in your abdomen. When the flames die out after about ten seconds, you look down to your wound. It's gone. Just gone. Like it never existed. Well, there's a bit of soreness, but that will probably go away. MLC helps you back to your feet and hands your your mag, which you slot back into the LadyKiller. Then, Tomaster runs up behind you and MLC, grabs you both around the waist, and takes to the air.
0/2 Active Abilities:
0/2 Passive Abilities:
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 6 Mags for LadyKillers (Current Mags: 16 (DEPLETED)|16)
2/2 Equipped:
- Fedora
- LadyKillers (Dual Kickass Desert Eagles)

JJA79 [5-2=3]: "Cmon. Heal. HEAL!"
"Nope. You're on your own for this one. You dug your own hole when you stabbed my asset. You wanna live, earn it anew or get someone to help. Your old powers are gone."
0/2 Active Abilities:
0/2 Passive Abilities:
1/4 Inventory:
- Gem Shards
0/2 Equipped:
Injuries:
- Impaled through chest (-2 to rolls, bleed out in 2 turns)
- Paralyzed Legs
- Broken Right Arm

ShadoWKilleR255 [3-2-1=1]: As much as you'd like to make yourself crazy dark energy arms of doom, you can't accurately control the creation of the dark energy without using your arms. The best you manage is a bubble of the energy that floats up into the air. As you curse your horrible luck, the bubble floats up, hits the ceiling, and explodes violently. You stop mid swear, and barely manage to roll out of the way of a gigantic chunk of stone ceiling that crashes down on where you were seconds ago. The stone chunk goes through the floor, down the the ground below. Then, the immensely damaged floor under you breaks apart as well. You're about to fall down when the White Blur shoots over to you, grabs you, and leaps into the air, right under the hole in the ceiling that leads out of the spire. The Blur throws you upwards as hard as it can, and you shoot past Tomaster like a bullet.
2/2 Active Abilities:
- Precision Mass/Energy Control
- Uncontrollable Thermokinesis
--- COMBO TECHNIQUE: Massively Effective Accelerator Rifle
2/2 Passive Abilities:
- Nanotube Skeleton
- Resting Regeneration
1/4 Inventory:
- Archipelago Map/Arm Repair Idea
1/2 Equipped:
- Knuckle Blade
Injuries:
- Missing Both Arms (-2 to rolls)

Ragdollmaster [5-1=4]: "Get back here!"
You elementalize yourself, and zap over the giant sword effortlessly. After you land, you hear a loud crunch behind you. Looking back, the floor under the sword has finally broken, and the sword is falling down into the room below. Since the hilt is still outside the spire and the blade is just impaled through it, the sword slices through the side of the Spire on the way down, weakening it even more. You see the White Blur standing alone on the other side of the room, and rush towards it, determined to fight it down.
2/2 Active Abilities:
- Invisibility
- Electrokinesis
1/2 Passive Abilities:
- Wings
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Flask of "Sunshine"
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:
- Durendal

Game Events: TOTAL SPIRE COLLAPSE ON NEXT TURN


Last edited by TorrentHKU on Fri Sep 24, 2010 3:30 am, edited 1 time in total.



Fri Sep 24, 2010 2:49 am
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Post Re: Roll To Dodge - Blue BOSS: BLUE DEMON
Take me off the waiting list, please. I'm pretty sure this will be done before I egt on anyway.


Fri Sep 24, 2010 3:24 am
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Loose Canon
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Post Re: Roll To Dodge - Blue BOSS: BLUE DEMON
Roll=Finished.
♥♥♥♥=Going down.


Fri Sep 24, 2010 3:33 am
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