View unanswered posts | View active topics It is currently Thu Jan 09, 2025 10:01 pm



Reply to topic  [ 9 posts ] 
 Evermod in Scene Editor at once. 
Author Message
User avatar

Joined: Fri Aug 20, 2010 4:45 am
Posts: 911
Location: No Comment.
Reply with quote
Post Evermod in Scene Editor at once.
Hello there this is a Question of sorts on how to dump ever mod i have in to the scene editor.

i don't if i posted this is the right area , but ill find out later.


Tue Sep 21, 2010 10:12 am
Profile
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
Reply with quote
Post Re: Evermod in Scene Editor at once.
Just to clarify, I believe you're asking how to use every mod you have in the scene editor?
It would take a lot of text editing, you have to add every mod's items to your Base.rte index file.


Tue Sep 21, 2010 1:07 pm
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Evermod in Scene Editor at once.
The same way as you do them individually, but repeated for everything. Basically speaking, you fully integrate every mod you have into Base.rte.
In short, you do so with difficulty.


Tue Sep 21, 2010 1:34 pm
Profile WWW
User avatar

Joined: Fri Aug 20, 2010 4:45 am
Posts: 911
Location: No Comment.
Reply with quote
Post Re: Evermod in Scene Editor at once.
ok , next question could someone give me some where to started in add everthing to base.rte?

also could i just dump all the mods in one folder and hopfuly the game would pick it all up?


Wed Sep 22, 2010 6:29 am
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Evermod in Scene Editor at once.
There are stickies which show the method of doing it with one. You just have to do it with all of your mods.
And no, Cortex Command does not have that functionality.


Wed Sep 22, 2010 7:10 am
Profile WWW
User avatar

Joined: Fri Aug 20, 2010 4:45 am
Posts: 911
Location: No Comment.
Reply with quote
Post Re: Evermod in Scene Editor at once.
Wouldn't it be greated if the creater and updater would add in a feature in so you can view ever mod in scene editor?


Wed Sep 22, 2010 11:22 am
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Evermod in Scene Editor at once.
It'd probably be better to just have the scene editor work better, eliminating the need.


Wed Sep 22, 2010 11:34 am
Profile WWW
User avatar

Joined: Fri Aug 20, 2010 4:45 am
Posts: 911
Location: No Comment.
Reply with quote
Post Re: Evermod in Scene Editor at once.
That too, basicly the scene editor has to be reworked alot of things need to be reworked or added maby we should started an topic on it?


Wed Sep 22, 2010 4:48 pm
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Evermod in Scene Editor at once.
The topics exist already. Please do research about these things before saying them.


Wed Sep 22, 2010 5:28 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 9 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.033s | 14 Queries | GZIP : Off ]