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 Roll To Dodge - Blue 
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Loose Canon
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Post Re: Roll To Dodge - Blue BOSS: BLUE DEMON
Actually Ragdoll, I got the choice between a PS3 and a 360. Needless to say, the PS3 lost.


Mon Sep 20, 2010 1:25 am
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Post Re: Roll To Dodge - Blue BOSS: BLUE DEMON
What a terrible choi- I mean, that's cool, it's your opinion etc.


Mon Sep 20, 2010 1:29 am
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Post Re: Roll To Dodge - Blue BOSS: BLUE DEMON
I have a 360 and a PS3, and I have to say, I find myself playing the PS3 tons more.

Anyway, we're mighty off topic, aren't we?


Mon Sep 20, 2010 2:20 am
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Post Re: Roll To Dodge - Blue BOSS: BLUE DEMON
Only a bit.


Mon Sep 20, 2010 2:33 am
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Post Re: Roll To Dodge - Blue BOSS: BLUE DEMON
Everyone (1)
You all try to stay on-topic, but get distracted and start discussing the PS3 vs Xbox 360 war, then a moderator comes along and you all get Banhammer'd. No mo' rolls for yo' all.
Condition/s
Banned (1 day)


Mon Sep 20, 2010 2:45 am
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DRLGrump
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Post Re: Roll To Dodge - Blue BOSS: BLUE DEMON
Yoman987 wrote:
Everyone (1)
You all try to stay on-topic, but get distracted and start discussing the PS3 vs Xbox 360 war, then a moderator comes along and you all get Banhammer'd. No mo' rolls for yo' all.
Condition/s
Banned (1 day)

FALSE! I had not participated in any of this horrendous off-topic discussion.


Mon Sep 20, 2010 3:14 am
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Post Re: Roll To Dodge - Blue BOSS: BLUE DEMON
My point still stands, sarcasm aside.


Mon Sep 20, 2010 4:31 am
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Post Re: Roll To Dodge - Blue BOSS: BLUE DEMON
We're either waiting for Hyper to roll or for the last people to put up their actions :???: And discussing the comic is boring. Plus, there's not much to discuss; we're all screwed, or so it seems.


Mon Sep 20, 2010 5:27 pm
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Loose Canon
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Post Re: Roll To Dodge - Blue BOSS: BLUE DEMON
Everyone has posted their actions, so I'll be able to roll today! And I will roll today, regardless of how suckish this cold is.


Mon Sep 20, 2010 6:03 pm
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Post Re: Roll To Dodge - Blue BOSS: BLUE DEMON
Hyper, tell me this just to entertain me, did we make a colossal FAIL when we decided to attack Blue?


Mon Sep 20, 2010 6:10 pm
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Loose Canon
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Post Re: Roll To Dodge - Blue BOSS: BLUE DEMON
No, she would've attacked you anyway.


Mon Sep 20, 2010 6:17 pm
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Post Re: Roll To Dodge - Blue BOSS: BLUE DEMON
Dear god being sick sucks. But I'm a man of my word. Rolling.

CrazyMLC[3]: "OH HELL NO!"
In a blind fury, you stomp the ground, sending a quake through the room. It shakes formidably, but Dwarven construction was meant to last through just about anything, including small earthquakes.
"Weak. Watch and learn."
Blue lifts Stonecutter, flips it so the blade is pointing down towards the ground, then shoves it down into the stone floor.
"Impact."
At the word Impact, a huge network of cracks and fissures bursts into existence, radiating outwards from Stonecutter. The cracks are even running up onto the walls and ceiling, and huge pieces of stone are at odd angles on all the surfaces in the room. Blue withdraws Stonecutter from the floor, and the stone blade around Cohlichemarde falls apart.
As you warrily watch Blue, she walks over to JJ, who just collapsed onto the ground for some reason, and puts her hand onto his forehead. She closes her eyes in concentration until Foa yells something at her. Then, she wakes up, looks at Foa, somehow gets scared, grabs JJ, and leaps out of the way. At this point, Ragdoll runs past you and snatches Durendal out of your hand.
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Olympian Power
- Photosynthetic Regeneration
3/4 Inventory:
- DecaBow
- DecaBow Quiver
- Nautical Shiv
- A Lie
2/2 Equipped:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Electric Orb OFF)
- Durendal

Tomaster [4]: "You rest up here Butterscotch. And hold on tight, things are probably gonna get bumpy."
She responds with a tired "Mew.", then grabs onto your hair with her claws. Almost immediately you can feel her rhythmic breathing slow as she falls asleep.
You then jump back into the hole down into the Spire, cloaking yourself and Butterscotch as you do. You fall silently down, then spread your wings to slow your descent. You stealthily enter the Round Chamber, no one the wiser. Everything seems to have gone to hell. Blue looks a lot more dangerous, EVERYTHING is broken or breaking, and both Shadow and Foa are in a pool of their own blood. What the hell?
2/2 Active Abilities:
- Summon Shade
- Invisibility
2/2 Passive Abilities:
- Wing (+1 if flying)
- Super Strength (+1 to any rolls involving strength, provides great protection against impacts with BlueMetal Armor)
2/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten, Asleep on head)
2/2 Equipped:
- WolfHunt
- Force Amplifiers (+1 to any rolls involving strength)

Foa [5-1=4]: "Ow...♥♥♥♥!"
You are surprised by a sudden shaking and shuddering of the Spire. Looking over at Blue, she's kneeling next to JJ with her hand on his forehead. This is weird.
You pull out the LadyKillers, determined to not go down without a fight.
"Suck on this, ♥♥♥♥♥!"
Blue looks over towards you, and her eyes widen in surprise. She then leaps into the air away from you, carrying JJ easily in on hand. You fire two rounds off from each gun before she gets away, and half of them miss. The other two both hit her in her left leg, and a spray of blood means that she didn't block them.
0/2 Active Abilities:
0/2 Passive Abilities:
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 6 Mags for LadyKillers (Current Mags: 16|16)
2/2 Equipped:
- Fedora
- LadyKillers (Dual Kickass Desert Eagles)
Injuries:
- Stabbed in back (Bleed out in 2 turns, -1 to rolls)
- Paralyzed (Cannot move legs)

JJA79 [1]: You ignore Blue, Foa, and any possible retribution, and dive into your mind, determined to find something dangerous to unleash. After falling for a while, you find yourself suddenly in a dark hallway, lined with doors. Each door is clearly labelled with an emotion, with the negative emotions usually having locks on the doors. Some even have big padlocks on them. Twenty minutes later and twelve doors down, you find a door with a bigger lock than any other. The thing even has chains suspended across it to keep it shut. You decide that something dangerous must be in here, and that you want to free it.
"I think not."
You spin around to see Blue standing behind you, the door behind her wide open. You have no idea what was on that one. She jumps forward, grabs your forearm, then leaps back into the door, pulling you with her. The door slams shut behind you.
Suddenly, you're awake again, and hurtling through the air. Blue lets go of your head, and raises her hand up above her head, fingers elegantly splayed apart. A glowing ornamental blade of energy with an odd, curling hilt appears over her hand, and she thrusts it forward at your chest.
"Rewrite, Fleur-de-Lis!"
The sword pierces through your chest, searing and burning, and cancels out your forward momentum, leaving you hanging in midair for a moment, before you start to fall down towards the floor, still impaled through the chest. You let go of the Dragon Lance in shock.
2/2 Active Abilities:
- sgmaskjlg akloji0awtmg903ugjk
- gawg893nbs0gj8s0atag bbvsdvged
2/2 Passive Abilities:
- dah5e6ea46jhnwebsrthsasrfg tw4 g
- g3sag3vs4 4g 346t 2462bg234g3tfwsg
1/4 Inventory:
- Gem Shards
0/2 Equipped:
Injuries:
- dgsghsrb54eyh4szeyh
- 4xbhd623mv380ik94lwjha4s5u
- w4gb5ui64a
- a2j8gmv9qm8ub,jh895unkl89s

ShadoWKilleR255 [3-2=1]: You try to have the Dark Ball form arms over your stumps, but you can't control it without touching it, and it's in your pocket still.
2/2 Active Abilities:
- Precision Mass/Energy Control
- Uncontrollable Thermokinesis
--- COMBO TECHNIQUE: Massively Effective Accelerator Rifle
2/2 Passive Abilities:
- Nanotube Skeleton
- Resting Regeneration
1/4 Inventory:
- Archipelago Map/Arm Repair Idea
2/2 Equipped:
- Knuckle Blade
- Dark Ball
Injuries:
- Missing Both Arms (-2 to rolls)

Ragdollmaster [5]: Your dizziness shaken off, you assess the situation, and decide that you need Durendal to be able to do anything.
You sprint up to MLC, and as you pass him snatch Durendal from his left hand as he just stands there watching. You Elementalize yourself and leap over the gigantic sword dividing the room in half, chasing after the wounded Blue. You land on the other side and see her kneeling on the ground, clutching her hurt leg.
2/2 Active Abilities:
- Invisibility
- Electrokinesis
1/2 Passive Abilities:
- Wings
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Flask of "Sunshine"
- Carved Obsidian Key menacing with Spikes of Donkey Leather
0/2 Equipped:

Game Events: The entire Spire gives a groan and a shudder as the damage Blue dealt it starts to make itself apparent. A few smaller chunks of stone fall from the ceiling, and the entire Spire shudders slightly. Unstable is an understatement right now.


Last edited by TorrentHKU on Tue Sep 21, 2010 12:08 am, edited 2 times in total.



Mon Sep 20, 2010 11:14 pm
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Post Re: Roll To Dodge - Blue BOSS: BLUE DEMON
Wildly refreshing every minute to catch you right when you edit it.


Mon Sep 20, 2010 11:34 pm
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Data Realms Elite
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Post Re: Roll To Dodge - Blue BOSS: BLUE DEMON
In the amount of time it takes hyper to roll, I build a dyson sphere on Space Empires V. And im getting faster at building em.


Mon Sep 20, 2010 11:40 pm
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Post Re: Roll To Dodge - Blue BOSS: BLUE DEMON
Chill, quality takes time.


Mon Sep 20, 2010 11:43 pm
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