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 Roll To Dodge 2 (RtD2) - Finished 
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
*Intake of breath*
TEARAGION

EDIT: No, that was caekdaemon.
EDIT2: Lol. :grin:


Thu Sep 16, 2010 11:27 am
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
ShadoWKilleR255 wrote:
Did *Intake of breath* CAEKDAEMON just ask "Please make our 1's resulting in us being poisoned with poisons that have no cure"? I think *Intake of breath* CAEKDAEMON did..


Edit: FIX'D FOR GREAT JUSTICE!

They dont have to be uncurable, as thats just unfair. They just have to have -1s to your rolls for awhile until it wears off, with worse varients being lethal.

EDIT:
The Un-Official Song Of roll to dodge To be precise at 57 seconds in.

Theres better out there.


Fri Sep 17, 2010 5:49 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Sorry, I was waiting on Tearagion, who still hasn't responded. He has one chance left: the next roll.

Hyperkultra (4+1=5) Fiona Lovagale
Following Asfer, Fiona tweaks the MicroFusion Generator's broken inputs. She even finds a combination of settings to enhance its power output!
It can now charge any battery in a single turn. However, the battery must be removed the NEXT turn.
""Asfer, what's this about you having a mech suit? I think we can help each other.""
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (4 rounds out of 6, Wielded, Flashlight attachment)
Multitool (Wielded)
Inventory
Flashlight Attachment (On RailSniper, Battery Green)
Portable MicroFusion Generator (1 slot used, 14 available)
Reactor Dump Container (Radioactive, 1 slot)
Containment Unit (50 slots used. 0 available)
Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
6 Handgun Magazines (10 rounds each, 6 slots total)
Satchel of standard electronic components (10 slots)
1 Lithium-Ion Battery, fully charged (1 slot)
Two-way Radio (1 slot)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots)
One sack containing:
Medical kit (2 Uses left, Max 5, refillable, 5 slots)
Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)

Condition(s)
Rested for 8 turns, 3 turns before tiredness.
Concussion (Random chance of negative modifier, -1 to that action)
Bruised (All over, sore, -1 to taking melee damage)

RotorDrone (-) Gyro
...
Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
Weapons
Beretta U22 Neos (9 Rounds, Wielded)
Inventory
Chassis Mounts (18 slots used, 2 available)
Dual Rotors (8 slots)
External Camera (Night Vision & Infrared, 1 slot)
Wireless Video streaming link (1 slot)
Wireless Radio link (1 slot)
External Microphone (1 slot)
External Speaker (1 slots)
Grasping Mechanism (3 slots, currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery (1 slot)
Battery Compartment (1 slot)
Condition(s)
Battery (Limited actions in regards to Power Level, currently 71%)
Energy Consumption (Decreases battery power by 2% per turn)
No Power!
Unable to Self-Reboot!

caekdaemon (5) Bob Jameson Jones
BJJ quickly scans the rubble around him, looking for his weapons. The Scouter outlines the two weapons under some light debris, and he easily recovers them. He then follows Asfer and Fiona. The Sergeant trails behind him, muttering curses and insults.
ENTITY SCAN:
- 31 Y/O Male: 95%
- 26 Y/O Female: 72% RISING
- 21 Y/O Male: 90%
- 38 Y/O Male: 78% STEADY
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Earplugs: +1 to actions while there is loud noise Not in use
Weapons
Pancor Jackhammer (10 Shots) Wielded
Beretta 92FS (10 rounds, Holstered)
Screwdriver (Stored)
Inventory
Night vision / Thermal Vision Monocle with Scouter Energy Detector WORN
Armour Compartments (20 slots used, 5 available)
Diamonds (20 slots)
HUGE backpack (46 slots used, 54 slots available)
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total)
Toolkit, also contains NV Goggles Left Lens (11 slots used, 9 available)
Briefcase (broken lock, closed, contains secret papers, 4 slots)
Sleeping Gear (in a vacuum-compression sack, 8 slots)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Silver Case (4 slots)
Condition(s)
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Rested for 8 turns, 13 turns before tiredness.
Bruised (All over, sore, -1 to taking melee damage)

FoiL (2-1=1) Andrew Rodrigues
"Barker, know if there's any medics still alive?" Andrew asks, just shortly before he controllably-collapses and sits on the ground.
"No. The blast wiped everyone that I know of out. It's only us three, maybe some other personal at the rear."
"Cood yew geev me ai feuu tiedee-upz zen?" Asks Vladimire, who is still being supported by Barker.
"I can try. I've only this medical kit though." He answers.
Barker then helps Vlad with his chest ailment, finishes, and helps Andrew to his feet. Vladimire stands, a bit shaky.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 2 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy')
Weapons
AA-12 (Full Drum=32 Rounds, Slung over shoulder)
Colt 1911 (7 rounds, Holstered)

Extendable baton (Holstered)
Inventory
Blast-Proof Jacket (Pockets: 1 slot used, 9 available)
Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
3 rockets for a SMAW (6 slots)
Swiss army knife (1 slot)
Utility knife (1 slot)
Top gun sunglasses (on face)
Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (13 slots used, 17 available):
Flare Gun and 4 red flares (6 slots)
A Shovel (3 slots)
Some Vials, one of them being purple (4 slots)
30ft of rope (5 slots)

Condition(s)
Darkness (-1 to any actions) Pre-dawn
Heavyweight (-1 to any actions involving fast movement)
Bullet Wounds (Torso, Healing, -1 to all relevant actions, Heals in 2 turns)
Broken Leg ( -1 to moving said leg, belt-tied to stop blood flow)
Lost most of your inventory

Ociamarru (5) Vladimir Ivanov
"Barker, know if there's any medics still alive?" Andrew asks, just shortly before he controllably-collapses and sits on the ground.
"No. The blast wiped everyone that I know of out. It's only us three, maybe some other personal at the rear."
"Cood yew geev me ai feuu tiedee-upz zen?" Asks Vladimire, who is still being supported by Barker.
"I can try. I've only this medical kit though." He answers.
He lowers Vlad to the ground and opens the Medical Kit. He takes out the small needle-like tube and cleans it with a sanitary wipe, then says:
"This may ♥♥♥♥♥ a little."
He moves a few bandages and promptly stabs Vladimire in the chest, just under the armpit. Vlad lets out a yell and clenches his teeth while a bloody, thick liquid dribbles out of the tube. It then stops, Barker removes it and puts the bandages back into place.
"Take a deep breath." He instructs. Vladimire does so.
All of a sudden, Vlad feels something small dislodge or move or something and a small pop in his chest, and he can breathe properly now.
Barker then helps Andrew up, and Vladimire stands, a bit shaky.
"Now ai jeust need mai geer and weeponz." He says.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 2 more times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link - Andrew (Bonding, Identical Twin 'Telepathy')
Weapons
Saiga-12 Combat Shotgun (9 shells, slung over shoulder)
Beretta 92FS (10 rounds, holstered)

Khazar-replicated knife
Inventory
Backpack (35 slots used, 15 available)
[s]Low-Light Goggles (2 slots)
Dropped
Carved Wooden Statuette of self (1 slot)
Radio (1 slot)
Cellphone (Reception: 3/5, 1 slot)
Flare gun with 2 green flares (4 slots total)
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
5 days of Rations (15 meals, 5 slots)
TOP-SECRET Information File (4 slots)[/s]
Condition(s)
Darkness (-1 to any actions) Pre-dawn
Rested for 8 turns, 13 turns before tiredness.
Flail Chest (-1 to some actions, needs surgery to recorrect)
Lost most of your inventory

Point.Blank (2) Asfer
Asfer takes a walk down the hall with BJJ, Fiona and finally the Sergeant in tow. He takes a right, goes past his 'cell', and comes to a T Junction. To the right the light is flickering and the left comes sounds of scientific work, for lack of a better term.
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Weapons
Mk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) NOT IN USE
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) NOT IN USE
Bladed Shield (Left arm) Retracted

Inventory
ALL OF YOUR INVENTORY AND WEAPONS HAVE BEEN TAKEN
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn) 100%
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
500 spare Vulcan rounds (6 slots total)

Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg)

Tearagion (3) Daniel
Daniel puts in a combination of the numbers: 4, 1, 2, 7, 8, 1.
INCORRECT COMBINATION
RETRIES 4/5

Abilities
Scientific ( +1 to studying or analyzing etc)
First Aid Qualified ( +1 to healing actions)
Mechanic (+1 to using and repairing mechanical devices)
Weapons
FN P90 (Flashlight & Sound Suppressor, 50 rounds, Slung across chest)
Mini-Crossbow (5 bolts, Slung over shoulder)
Spyder III High-Power Laser (Burns through many materials, nonsolid beam, 95% Power, Weilded)
Inventory
Surgical Glove (Worn on preferred hand)
Backpack (43 slots used, 7 available)
Sample-taking kit (swabs, syringes etc, 4 slots)
Tablet PC (100% Battery, 5 slots)
Universal Solar Charger (2 slots)
First Aid Kit (5 uses, refillable, 6 slots)
Bagged Mechanical Components (5 slots)
Field rations (5 days, 15 uses, 8 slots)
Water filtration kit (2 slots)
Water bottle (3 uses, 2 slots)
Ammunition (3xP90 Mags, 30 Tranquilizer Darts, 6 Slots)
Surgical Gloves (23 left, single-use, 2 slots)
Fingerprinting Powder (Salt-shaker-esque container, 17 uses, 1 slot)
Condition(s)
Weak (-1 to anything requiring physical strength)

Game Events
The time is 4:45am and is dark. Sunrise in 1 turn!


Last edited by Yoman987 on Sat Sep 18, 2010 2:06 pm, edited 1 time in total.



Sat Sep 18, 2010 4:11 am
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Loose Canon
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
>Go towards sounds of science. SCIENCE USUALLY MEANS GIANT ROBOTS!


Sat Sep 18, 2010 4:15 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Oh god srs RtD is so complicated. So many random abilities! AND TIME.

NIGHT AND DAY DO NOT EXIST YOUR CRAZY PEOPLE


Sat Sep 18, 2010 4:19 am
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Just wondering, why are most of my stats and such still crossed out?


Sat Sep 18, 2010 11:11 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
caekdaemon wrote:
Just wondering, why are most of my stats and such still crossed out?
OOPS FIX'd

Also, Hyper:
Yoman987 wrote:
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots)


Sat Sep 18, 2010 2:06 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
I haven't forgotten about it, but I don't see much use without a recently deceased person to use it on.


Sat Sep 18, 2010 2:38 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Hyperkultra wrote:
>Go towards sounds of science. SCIENCE USUALLY MEANS GIANT ROBOTS!

Seconded.
Take the left path in search of my suit.
Oh, nothing special, really... Just an artillery cannon, a shoulder-mounted chain gun, and electrically-charged armor that vaporizes small to medium-caliber bullets...


Sat Sep 18, 2010 2:43 pm
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Look for the suit that guy wore before dying in a furious attack.
"Off to loot a dead guys corpse, il be back soon."


Last edited by caekdaemon on Sun Sep 19, 2010 11:04 am, edited 2 times in total.



Sat Sep 18, 2010 2:51 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Look for my gear, after sending a quick call for a medic. First area to search is by medical truck or wherever Rachel was killed because then I can at least loot her corpse.


Sat Sep 18, 2010 7:22 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Ociamarru wrote:
I can at least loot her corpse.

BEAT YA TO IT.


Sat Sep 18, 2010 8:21 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Changed my action to a more usable one.


Sat Sep 18, 2010 8:31 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Totally forgot about that, my bad. Oh well, I'm still searching that urrea first.


Sat Sep 18, 2010 8:55 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
"Hey Barker, can you give me a hand with my leg?"

Try to develop a new skill, pain resistance.


Sat Sep 18, 2010 11:48 pm
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