Sorry, I was waiting on Tearagion, who still hasn't responded. He has one chance left: the next roll.
Hyperkultra (4+1=5) Fiona Lovagale
Following Asfer, Fiona tweaks the
MicroFusion Generator's broken inputs. She even finds a combination of settings to enhance its power output!
It can now charge any battery in a single turn. However, the battery must be removed the NEXT turn.""Asfer, what's this about you having a mech suit? I think we can help each other.""AbilitiesElectronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
WeaponsRailgun Sniper Rifle (4 rounds out of 6, Wielded, Flashlight attachment)
Multitool (Wielded)
InventoryFlashlight Attachment (On
RailSniper, Battery Green)
Portable MicroFusion Generator (1 slot used, 14 available)
Reactor Dump Container (Radioactive, 1 slot)
Containment Unit (50 slots used. 0 available)
Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
6 Handgun Magazines (10 rounds each, 6 slots total)
Satchel of standard electronic components (10 slots)
1 Lithium-Ion Battery, fully charged (1 slot)
Two-way Radio (1 slot)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots)
One sack containing:
Medical kit (2 Uses left, Max 5, refillable, 5 slots)
Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)Condition(s)Rested for 8 turns, 3 turns before tiredness.
Concussion (Random chance of negative modifier, -1 to that action)
Bruised (All over, sore, -1 to taking melee damage)
RotorDrone (-) Gyro
... AbilitiesArtificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
WeaponsBeretta U22 Neos (9 Rounds, Wielded)InventoryChassis Mounts (18 slots used, 2 available)
Dual Rotors (8 slots)
External Camera (Night Vision & Infrared, 1 slot)
Wireless Video streaming link (1 slot)
Wireless Radio link (1 slot)
External Microphone (1 slot)
External Speaker (1 slots)
Grasping Mechanism (3 slots, currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery (1 slot)
Battery Compartment (1 slot)
Condition(s)Battery (Limited actions in regards to Power Level, currently 71%)
Energy Consumption (Decreases battery power by 2% per turn)No Power!Unable to Self-Reboot!caekdaemon (5) Bob Jameson Jones
BJJ quickly scans the rubble around him, looking for his weapons. The
Scouter outlines the two weapons under some light debris, and he easily recovers them. He then follows Asfer and Fiona. The Sergeant trails behind him, muttering curses and insults.
ENTITY SCAN:- 31 Y/O Male: 95%
- 26 Y/O Female: 72% RISING
- 21 Y/O Male: 90%
- 38 Y/O Male: 78% STEADY
AbilitiesMechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Earplugs: +1 to actions while there is loud noise Not in useWeaponsPancor Jackhammer (10 Shots) Wielded
Beretta 92FS (10 rounds, Holstered)
Screwdriver (Stored)
InventoryNight vision / Thermal Vision Monocle with Scouter Energy Detector
WORNArmour Compartments (20 slots used, 5 available)
Diamonds (20 slots)
HUGE backpack (46 slots used, 54 slots available)
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total)
Toolkit, also contains NV Goggles Left Lens (11 slots used, 9 available)
Briefcase (broken lock, closed, contains secret papers, 4 slots)
Sleeping Gear (in a vacuum-compression sack, 8 slots)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Silver Case (4 slots)
Condition(s)Encumbered (-1 to any actions involving endurance, quick relexes etc)
Rested for 8 turns, 13 turns before tiredness.
Bruised (All over, sore, -1 to taking melee damage)FoiL (2-1=1) Andrew Rodrigues
"Barker, know if there's any medics still alive?" Andrew asks, just shortly before he controllably-collapses and sits on the ground.
"No. The blast wiped everyone that I know of out. It's only us three, maybe some other personal at the rear.""Cood yew geev me ai feuu tiedee-upz zen?" Asks Vladimire, who is still being supported by Barker.
"I can try. I've only this medical kit though." He answers.
Barker then helps Vlad with his chest ailment, finishes, and helps Andrew to his feet. Vladimire stands, a bit shaky.
AbilitiesFists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 2 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy')
WeaponsAA-12 (Full Drum=32 Rounds, Slung over shoulder)
Colt 1911 (7 rounds, Holstered)Extendable baton (Holstered)
InventoryBlast-Proof Jacket (Pockets: 1 slot used, 9 available)
Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
3 rockets for a SMAW (6 slots)
Swiss army knife (1 slot)
Utility knife (1 slot)
Top gun sunglasses (on face)
Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (13 slots used, 17 available):
Flare Gun and 4 red flares (6 slots)
A Shovel (3 slots)
Some Vials, one of them being purple (4 slots)
30ft of rope (5 slots)Condition(s)Darkness (-1 to any actions) Pre-dawn
Heavyweight (-1 to any actions involving fast movement)
Bullet Wounds (Torso, Healing, -1 to all relevant actions, Heals in 2 turns)
Broken Leg ( -1 to moving said leg, belt-tied to stop blood flow)
Lost most of your inventory
Ociamarru (5) Vladimir Ivanov
"Barker, know if there's any medics still alive?" Andrew asks, just shortly before he controllably-collapses and sits on the ground.
"No. The blast wiped everyone that I know of out. It's only us three, maybe some other personal at the rear.""Cood yew geev me ai feuu tiedee-upz zen?" Asks Vladimire, who is still being supported by Barker.
"I can try. I've only this medical kit though." He answers.
He lowers Vlad to the ground and opens the Medical Kit. He takes out the small needle-like tube and cleans it with a sanitary wipe, then says:
"This may ♥♥♥♥♥ a little."He moves a few bandages and promptly stabs Vladimire in the chest, just under the armpit. Vlad lets out a yell and clenches his teeth while a bloody, thick liquid dribbles out of the tube. It then stops, Barker removes it and puts the bandages back into place.
"Take a deep breath." He instructs. Vladimire does so.
All of a sudden, Vlad feels something small dislodge or move or something and a small pop in his chest, and he can breathe properly now.
Barker then helps Andrew up, and Vladimire stands, a bit shaky.
"Now ai jeust need mai geer and weeponz." He says.
AbilitiesCybernetics (+2 to mobile actions, speed is doubled, can only use 2 more times before rest (max 5) )
Athletic (+1 to mobile actions)Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link - Andrew (Bonding, Identical Twin 'Telepathy')
WeaponsSaiga-12 Combat Shotgun (9 shells, slung over shoulder)
Beretta 92FS (10 rounds, holstered)Khazar-replicated knife
InventoryBackpack (35 slots used, 15 available)
[s]Low-Light Goggles (2 slots) Dropped
Carved Wooden Statuette of self (1 slot)
Radio (1 slot)
Cellphone (Reception: 3/5, 1 slot)
Flare gun with 2 green flares (4 slots total)
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
5 days of Rations (15 meals, 5 slots)
TOP-SECRET Information File (4 slots)[/s]
Condition(s)Darkness (-1 to any actions) Pre-dawn
Rested for 8 turns, 13 turns before tiredness.
Flail Chest (-1 to some actions, needs surgery to recorrect)
Lost most of your inventory
Point.Blank (2) Asfer
Asfer takes a walk down the hall with BJJ, Fiona and finally the Sergeant in tow. He takes a right, goes past his 'cell', and comes to a T Junction. To the right the light is flickering and the left comes sounds of scientific work, for lack of a better term.
AbilitiesLarge Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
WeaponsMk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) NOT IN USE
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) NOT IN USE
Bladed Shield (Left arm) RetractedInventoryALL OF YOUR INVENTORY AND WEAPONS HAVE BEEN TAKENMAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn) 100%
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
500 spare Vulcan rounds (6 slots total)Condition(s)Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg)
Tearagion (3) Daniel
Daniel puts in a combination of the numbers: 4, 1, 2, 7, 8, 1.
INCORRECT COMBINATION
RETRIES 4/5
AbilitiesScientific ( +1 to studying or analyzing etc)
First Aid Qualified ( +1 to healing actions)
Mechanic (+1 to using and repairing mechanical devices)
WeaponsFN P90 (Flashlight & Sound Suppressor, 50 rounds, Slung across chest)
Mini-Crossbow (5 bolts, Slung over shoulder)
Spyder III High-Power Laser (Burns through many materials, nonsolid beam, 95% Power, Weilded)
InventorySurgical Glove (Worn on preferred hand)
Backpack (43 slots used, 7 available)
Sample-taking kit (swabs, syringes etc, 4 slots)
Tablet PC (100% Battery, 5 slots)
Universal Solar Charger (2 slots)
First Aid Kit (5 uses, refillable, 6 slots)
Bagged Mechanical Components (5 slots)
Field rations (5 days, 15 uses, 8 slots)
Water filtration kit (2 slots)
Water bottle (3 uses, 2 slots)
Ammunition (3xP90 Mags, 30 Tranquilizer Darts, 6 Slots)
Surgical Gloves (23 left, single-use, 2 slots)
Fingerprinting Powder (Salt-shaker-esque container, 17 uses, 1 slot)
Condition(s)Weak (-1 to anything requiring physical strength)
Game EventsThe time is 4:45am and is dark.
Sunrise in 1 turn!