| Author | Message | 
        
			| PowerDag 
					Joined: Sun Mar 21, 2010 4:10 am
 Posts: 19
   |   Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10Player 2 glitched and was displayed as Player 9. Very odd. 
 
 | 
		
			| Mon Sep 13, 2010 12:47 am | 
					
					   | 
	
	
		|  | 
	
			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10It'd be nice to have an enforced black box around player's viewpoint, to prevent people with higher resolutions from, you know, being ♥♥♥holes. 
 
 | 
		
			| Mon Sep 13, 2010 12:50 am | 
					
					     | 
	
	
		|  | 
	
			| YHTFLKC 
					Joined: Thu Dec 27, 2007 4:08 am
 Posts: 590
 Location: USA
   |   Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10Yeah I've seen that before two or three times...EDIT: I also agree with Geti's idea. Couldn't you just go into the inis and muck it up though?
 
 
 
    							Last edited by YHTFLKC on Mon Sep 13, 2010 12:52 am, edited 1 time in total. 
 
 | 
		
			| Mon Sep 13, 2010 12:50 am | 
					
					   | 
	
	
		|  | 
	
			| PowerDag 
					Joined: Sun Mar 21, 2010 4:10 am
 Posts: 19
   |   Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10I keep dying for no reason 
 
 | 
		
			| Mon Sep 13, 2010 12:51 am | 
					
					   | 
	
	
		|  | 
	
			| YHTFLKC 
					Joined: Thu Dec 27, 2007 4:08 am
 Posts: 590
 Location: USA
   |   Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10PowerDag: See dragonxp's post on the previous page. 
 
 | 
		
			| Mon Sep 13, 2010 12:52 am | 
					
					   | 
	
	
		|  | 
	
			| dragonxp 
					Joined: Wed Sep 09, 2009 3:16 am
 Posts: 3032
 Location: Somewhere in the universe
   |   Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10Oobagoo wrote: PowerDag: See dragonxp's post on the previous page.yeah well, also the Lua is so glitchy you can just gib for no reason, even WITHOUT a ghost shooting you.
 
 | 
		
			| Mon Sep 13, 2010 12:58 am | 
					
					   | 
	
	
		|  | 
	
			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10Oobagoo wrote: Yeah I've seen that before two or three times...EDIT: I also agree with Geti's idea. Couldn't you just go into the inis and muck it up though?
Of course. You could move yourself within 30px of the nearest enemy actor at all times and send those coords, but you'd be an ♥♥♥hole.
 
 | 
		
			| Mon Sep 13, 2010 1:03 am | 
					
					     | 
	
	
		|  | 
	
			| Endorgan 
					Joined: Mon Sep 13, 2010 2:05 am
 Posts: 8
   |   Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10Well, I registered to learn what the solution to this problem is: Code: ERROR: Could not find the requested Scene Area named: L2 Team 1ERROR: Could not find the requested Scene Area named: Landing Zone
 ERROR: Could not find the requested Scene Area named: L2 Team 2
 ERROR: Could not find the requested Scene Area named: Landing Zone
 ERROR: Grimston.rte/Ronin.lua:5: module 'socket' not found:
 no field package.preload['socket']
 no file './socket.lua'
 no file '/usr/local/share/lua/5.1/socket.lua'
 no file '/usr/local/share/lua/5.1/socket/init.lua'
 no file '/usr/local/lib/lua/5.1/socket.lua'
 no file '/usr/local/lib/lua/5.1/socket/init.lua'
 no file './socket.so'
 no file '/usr/local/lib/lua/5.1/socket.so'
 no file '/usr/local/lib/lua/5.1/loadall.so'
 ERROR: Activity "Grimston" was NOT started due to errors!
 SYSTEM: Activity "Grimston" was paused
I'm using a mac, I have Zalo's most recent version as well as DragonXP's. I'm using CorTool mod manager to run both mods. I can't read code to save my life.   
 
 | 
		
			| Mon Sep 13, 2010 2:19 am | 
					
					   | 
	
	
		|  | 
	
			| CrazyMLC 
					Joined: Fri Dec 22, 2006 4:20 am
 Posts: 4772
 Location: Good news everyone!
   |   Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10You don't have a folder ("socket") that comes with Zalo's mod in your CC folder.Download Zalo's mod again and reinstall.
 
 Also, welcome to the forums!
 
 
 | 
		
			| Mon Sep 13, 2010 2:24 am | 
					
					     | 
	
	
		|  | 
	
			| Darkdoom 
					Joined: Mon Jun 28, 2010 10:06 pm
 Posts: 461
 Location: STEPPING INTO THE RING
   |   Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10Endorgan wrote: Well, I registered to learn what the solution to this problem is: Code: ERROR: Could not find the requested Scene Area named: L2 Team 1ERROR: Could not find the requested Scene Area named: Landing Zone
 ERROR: Could not find the requested Scene Area named: L2 Team 2
 ERROR: Could not find the requested Scene Area named: Landing Zone
 ERROR: Grimston.rte/Ronin.lua:5: module 'socket' not found:
 no field package.preload['socket']
 no file './socket.lua'
 no file '/usr/local/share/lua/5.1/socket.lua'
 no file '/usr/local/share/lua/5.1/socket/init.lua'
 no file '/usr/local/lib/lua/5.1/socket.lua'
 no file '/usr/local/lib/lua/5.1/socket/init.lua'
 no file './socket.so'
 no file '/usr/local/lib/lua/5.1/socket.so'
 no file '/usr/local/lib/lua/5.1/loadall.so'
 ERROR: Activity "Grimston" was NOT started due to errors!
 SYSTEM: Activity "Grimston" was paused
I'm using a mac, I have Zalo's most recent version as well as DragonXP's. I'm using CorTool mod manager to run both mods. I can't read code to save my life.   yea welcome! hope you have a nice stay   it looks to me that its not in the right place... or you unpacked it wrong.
 
 | 
		
			| Mon Sep 13, 2010 2:31 am | 
					
					   | 
	
	
		|  | 
	
			| Endorgan 
					Joined: Mon Sep 13, 2010 2:05 am
 Posts: 8
   |   Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10Well, the way it unpacked was that there was the CC Online Beta folder, then inside was Online.rte along with several separate files, one of which being socket.I'll re download and see if it fixes.
 
 Edit: Nope, un-packaged exactly the same.
 
 
 | 
		
			| Mon Sep 13, 2010 2:35 am | 
					
					   | 
	
	
		|  | 
	
			| mail2345 
					Joined: Tue Nov 06, 2007 6:58 am
 Posts: 2054
   |   Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10Those dlls look windows only.Tim's network stuff suffered from the same issue.
 
 
 | 
		
			| Mon Sep 13, 2010 2:51 am | 
					
					   | 
	
	
		|  | 
	
			| zalo 
					Joined: Sat Feb 03, 2007 7:11 pm
 Posts: 1496
   |   Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10I guess macs just can't do the online mod.  Sorry.  This whole thing was built on a foundation of hacks, so I'm not surprised.
 Also, all those thing with gibbing for no reason, it's because someone killed you, but:
 A. They're so laggy that their shot was from a while ago or
 
 B. Since bullets are clientside, and dragonxp mucked with my
 delicately balanced firing speed code, someone shot at you and
 killed you on their comp and the bullets just didn't register on yours (you die anyway).
 
 
 | 
		
			| Mon Sep 13, 2010 2:55 am | 
					
					     | 
	
	
		|  | 
	
			| Endorgan 
					Joined: Mon Sep 13, 2010 2:05 am
 Posts: 8
   |   Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10Could I re download CC for windows and use Crossover?
 I ask before I do since it's a pain to look for files.
 
 
 | 
		
			| Mon Sep 13, 2010 2:57 am | 
					
					   | 
	
	
		|  | 
	
			| zalo 
					Joined: Sat Feb 03, 2007 7:11 pm
 Posts: 1496
   |   Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10Honestly, I have no idea.  Someone said it might work, but I don't know. 
 
 | 
		
			| Mon Sep 13, 2010 3:02 am | 
					
					     | 
	
	
		|  | 
	
	
		|  |