View unanswered posts | View active topics It is currently Fri Nov 15, 2024 7:47 pm



Reply to topic  [ 396 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13, 14, 15 ... 27  Next
 Cortex Command Online Deathmatch - UPDATE - 12/19/10 
Author Message
User avatar

Joined: Sat Oct 17, 2009 2:07 pm
Posts: 127
Reply with quote
Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
YEAH
I've played on EU server... Console shows 5 frags for my team and 4 for opposite (then my opponent disconnected)
It works...


Sun Sep 12, 2010 10:11 am
Profile ICQ
User avatar

Joined: Tue Aug 21, 2007 6:50 pm
Posts: 93
Location: Lithuania.
Reply with quote
Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Mad Alex wrote:
YEAH
I've played on EU server... Console shows 5 frags for my team and 4 for opposite (then my opponent disconnected)
It works...

I crashed :-(


Sun Sep 12, 2010 10:14 am
Profile
User avatar

Joined: Sat Oct 17, 2009 2:07 pm
Posts: 127
Reply with quote
Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Good game. I've played against 2 guys, I was on right side, frags was about 16:9, I had 16, then one guy from left team disconnected, then my game crashed...


Sun Sep 12, 2010 10:55 am
Profile ICQ
User avatar

Joined: Tue Aug 21, 2007 6:50 pm
Posts: 93
Location: Lithuania.
Reply with quote
Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
I like how the server is so unstable but when you restart the level [Ctr+R] it doesn't crash and its so funny.


Sun Sep 12, 2010 11:22 am
Profile
User avatar

Joined: Sat Oct 17, 2009 2:07 pm
Posts: 127
Reply with quote
Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
URGH I hate teamkillers....


Sun Sep 12, 2010 11:26 am
Profile ICQ
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
Reply with quote
Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Im getting a error everytime I try to join.
Image


Sun Sep 12, 2010 11:48 am
Profile WWW
User avatar

Joined: Tue Aug 21, 2007 6:50 pm
Posts: 93
Location: Lithuania.
Reply with quote
Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
caekdaemon wrote:
Im getting a error everytime I try to join.
Image

server is off-line


Sun Sep 12, 2010 12:11 pm
Profile
User avatar

Joined: Wed Jan 06, 2010 2:17 am
Posts: 81
Location: New Zealand
Reply with quote
Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Someone just needs to make a program now like the Mod-manager for connecting to servers, checking their online-ness, and maybe hosting. A Server-manager if you will.

... well I guess it's not a necessity but people are lazy and dumb.

Also, is there a server anywhere near New Zealand atm?


Sun Sep 12, 2010 1:24 pm
Profile
User avatar

Joined: Sat Oct 17, 2009 2:07 pm
Posts: 127
Reply with quote
Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
So cool that there still is destructible terrain. Last time I played, me and my teammate, using laser guns, dug hole in concrete.
Zalo is really good master :grin:

I think that in-game console chat could be implemented.


Sun Sep 12, 2010 1:27 pm
Profile ICQ
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
Reply with quote
Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Mad Alex wrote:
So cool that there still is destructible terrain. Last time I played, me and my teammate, using laser guns, dug hole in concrete.

Pretty sure it's all client-side though, so you could potentially have desyncs.


Sun Sep 12, 2010 2:23 pm
Profile

Joined: Sun May 02, 2010 3:39 pm
Posts: 354
Reply with quote
Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
What? Seriously, What?! Is this truly ONLINE?! I need to check back on CC often! I feel like hyperventilating now and falling on the ground. :shock:


Sun Sep 12, 2010 2:27 pm
Profile
User avatar

Joined: Tue Aug 21, 2007 6:50 pm
Posts: 93
Location: Lithuania.
Reply with quote
Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
5 player madness :grin:
Image
and I joined as no team.
Image


Sun Sep 12, 2010 2:47 pm
Profile
User avatar

Joined: Sat Oct 17, 2009 2:07 pm
Posts: 127
Reply with quote
Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Duh102 wrote:
Pretty sure it's all client-side though, so you could potentially have desyncs.

Of course it is.
But most important that you can use destructible terrain, even not fully synced. For shooting through wall, for example.

Problem with big holes in walls: because of desyncronisation, when I dug the hole, and tried to go through, i gibbed violently :grin: every next try was same, but 2 times I get in the bunker without gibbing.


Sun Sep 12, 2010 3:29 pm
Profile ICQ
User avatar

Joined: Sun Sep 12, 2010 3:41 pm
Posts: 13
Reply with quote
Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
adasx10 wrote:
caekdaemon wrote:
Im getting a error everytime I try to join.
Image


Yeah I just got this too, I wish there was a way to know when it was up and when it was down, maybe have specific times or somthing?


Sun Sep 12, 2010 3:44 pm
Profile
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Geti wrote:
dragonxp wrote:
Adding devices on the map causes crashes, i took those out like 20 minutes after release.
Static inventory and send an byte indicating which "slot" you're using?


Sounds good, unfortunately, I cannot play with Lua just yet, i just changed up variables.


Sun Sep 12, 2010 5:13 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 396 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13, 14, 15 ... 27  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.025s | 14 Queries | GZIP : Off ]