Cortex Command Online Deathmatch - UPDATE - 12/19/10
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Poor mans sniper
Joined: Mon Jun 21, 2010 1:40 am Posts: 208 Location: Hiding in a freezer at Wal-mart
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Oobagoo wrote: Can't connect. You have it running correctly? Can't connect either
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Sun Sep 12, 2010 4:09 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
HEADS UP MY SERVER ISH DEAD[offline] FOR NOAW>
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Sun Sep 12, 2010 4:30 am |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Damn youuuuuuuuu
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Sun Sep 12, 2010 5:10 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Alright. I think I will institute ping kicking. If your ping is over 500, and this goes on for a few seconds, kick.
How's that?
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Sun Sep 12, 2010 5:26 am |
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pandastar994
Joined: Wed Mar 10, 2010 8:36 pm Posts: 345
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Ok...Is a server running at all tonite?
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Sun Sep 12, 2010 5:34 am |
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panzerforce
Joined: Mon Jan 11, 2010 2:50 pm Posts: 66
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Someone should set up a European server, or tell me how to host one.. Beware. Crappy rig D:
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Sun Sep 12, 2010 6:24 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
zalo wrote: Alright. I think I will institute ping kicking. If your ping is over 500, and this goes on for a few seconds, kick. How's that? Make it configurable server-side? Also, a more interesting map with some no-weapons areas would be nice. Like, areas that kill fired particles and disable pulling the trigger on guns that people spawn in, so that noone can spawn-camp. Also some more weapons like in dragon's server would be fun.
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Sun Sep 12, 2010 6:28 am |
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Poor mans sniper
Joined: Mon Jun 21, 2010 1:40 am Posts: 208 Location: Hiding in a freezer at Wal-mart
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Geti wrote: zalo wrote: Alright. I think I will institute ping kicking. If your ping is over 500, and this goes on for a few seconds, kick. How's that? Make it configurable server-side? Also, a more interesting map with some no-weapons areas would be nice. Like, areas that kill fired particles and disable pulling the trigger on guns that people spawn in, so that noone can spawn-camp. Also some more weapons like in dragon's server would be fun. Or the it can be like counter-strike where you get money for kills and be able to buy explosives and guns from the buy menu and they teleport to your actor after purchase.
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Sun Sep 12, 2010 7:04 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Geti wrote: zalo wrote: Alright. I think I will institute ping kicking. If your ping is over 500, and this goes on for a few seconds, kick. How's that? Make it configurable server-side? Also, a more interesting map with some no-weapons areas would be nice. Like, areas that kill fired particles and disable pulling the trigger on guns that people spawn in, so that noone can spawn-camp. Also some more weapons like in dragon's server would be fun. Adding devices on the map causes crashes, i took those out like 20 minutes after release. I'll work on keeping my server variable and interesting [different actors to use and the like], which would require on your part to use the most up to date version. Also, i wonder if i'm allowed to have my own thread for my server in game discussion.
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Sun Sep 12, 2010 7:22 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
All alone in Grimston right now..
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Sun Sep 12, 2010 7:42 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Grimston is giving me errors I've never seen before.
Attachments:
ScreenDump010.bmp [ 1.37 MiB | Viewed 5996 times ]
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Sun Sep 12, 2010 7:51 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Natti wrote: Grimston is giving me errors I've never seen before. Sorry the server was restarted. It might help to be in the irc when your playing. Also, I'm turning it off now, i got to go sleep.
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Sun Sep 12, 2010 7:54 am |
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adasx10
Joined: Tue Aug 21, 2007 6:50 pm Posts: 93 Location: Lithuania.
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Any one in EU can my server now. You will need "Adasx10 Copy of Grimston.rte" its a copy of dragonxp server mod and hes cool whit that.
Last edited by adasx10 on Sun Sep 12, 2010 8:12 pm, edited 5 times in total.
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Sun Sep 12, 2010 8:14 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
You should ask dragonxp's permission for using his work.
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Sun Sep 12, 2010 8:18 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
dragonxp wrote: Adding devices on the map causes crashes, i took those out like 20 minutes after release. Static inventory and send an byte indicating which "slot" you're using?
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Sun Sep 12, 2010 8:52 am |
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