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	 Cortex Command Online Deathmatch - UPDATE - 12/19/10 
        
        
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			| Poor mans sniper 
					Joined: Mon Jun 21, 2010 1:40 am
 Posts: 208
 Location: Hiding in a freezer at Wal-mart
   |   Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10Oobagoo wrote: Can't connect. You have it running correctly?Can't connect either
 
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			| Sun Sep 12, 2010 4:09 am | 
					
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			| dragonxp 
					Joined: Wed Sep 09, 2009 3:16 am
 Posts: 3032
 Location: Somewhere in the universe
   |   Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10HEADS UP MY SERVER ISH DEAD[offline] FOR NOAW> 
 
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			| Sun Sep 12, 2010 4:30 am | 
					
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			| YHTFLKC 
					Joined: Thu Dec 27, 2007 4:08 am
 Posts: 590
 Location: USA
   |   Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10Damn youuuuuuuuu 
 
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			| Sun Sep 12, 2010 5:10 am | 
					
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			| zalo 
					Joined: Sat Feb 03, 2007 7:11 pm
 Posts: 1496
   |   Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10Alright.  I think I will institute ping kicking.  If your ping is over 500, and this goes on for a few seconds, kick.
 How's that?
 
 
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			| Sun Sep 12, 2010 5:26 am | 
					
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			| pandastar994 
					Joined: Wed Mar 10, 2010 8:36 pm
 Posts: 345
   |   Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10Ok...Is a server running at all tonite? 
 
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			| Sun Sep 12, 2010 5:34 am | 
					
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			| panzerforce 
					Joined: Mon Jan 11, 2010 2:50 pm
 Posts: 66
   |   Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10Someone should set up a European server, or tell me how to host one.. Beware. Crappy rig D: 
 
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			| Sun Sep 12, 2010 6:24 am | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10zalo wrote: Alright.  I think I will institute ping kicking.  If your ping is over 500, and this goes on for a few seconds, kick.How's that?
Make it configurable server-side? Also, a more interesting map with some no-weapons areas would be nice. Like, areas that kill fired particles and disable pulling the trigger on guns that people spawn in, so that noone can spawn-camp. Also some more weapons like in dragon's server would be fun.
 
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			| Sun Sep 12, 2010 6:28 am | 
					
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			| Poor mans sniper 
					Joined: Mon Jun 21, 2010 1:40 am
 Posts: 208
 Location: Hiding in a freezer at Wal-mart
   |   Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10Geti wrote: zalo wrote: Alright.  I think I will institute ping kicking.  If your ping is over 500, and this goes on for a few seconds, kick.How's that?
Make it configurable server-side? Also, a more interesting map with some no-weapons areas would be nice. Like, areas that kill fired particles and disable pulling the trigger on guns that people spawn in, so that noone can spawn-camp. Also some more weapons like in dragon's server would be fun.Or the it can be like counter-strike where you get money for kills and be able to buy explosives and guns from the buy menu and they teleport to your actor after purchase.
 
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			| Sun Sep 12, 2010 7:04 am | 
					
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			| dragonxp 
					Joined: Wed Sep 09, 2009 3:16 am
 Posts: 3032
 Location: Somewhere in the universe
   |   Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10Geti wrote: zalo wrote: Alright.  I think I will institute ping kicking.  If your ping is over 500, and this goes on for a few seconds, kick.How's that?
Make it configurable server-side? Also, a more interesting map with some no-weapons areas would be nice. Like, areas that kill fired particles and disable pulling the trigger on guns that people spawn in, so that noone can spawn-camp. Also some more weapons like in dragon's server would be fun.Adding devices on the map causes crashes, i took those out like 20 minutes after release. I'll work on keeping my server variable and interesting [different actors to use and the like], which would require on your part to use the most up to date version. Also, i wonder if i'm allowed to have my own thread for my server in game discussion.
 
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			| Sun Sep 12, 2010 7:22 am | 
					
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			| Coops 
					Joined: Wed Feb 17, 2010 12:07 am
 Posts: 1545
 Location: That small peaceful place called Hell.
   |   Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10All alone in Grimston right now.. 
 
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			| Sun Sep 12, 2010 7:42 am | 
					
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			| Natti Data Realms Elite 
					Joined: Fri Jul 03, 2009 11:05 am
 Posts: 3878
   |   Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10Grimston is giving me errors I've never seen before. 
 
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			 ScreenDump010.bmp [ 1.37 MiB | Viewed 7434 times ] |  
			| Sun Sep 12, 2010 7:51 am | 
					
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			| dragonxp 
					Joined: Wed Sep 09, 2009 3:16 am
 Posts: 3032
 Location: Somewhere in the universe
   |   Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10Natti wrote: Grimston is giving me errors I've never seen before. Sorry the server was restarted. It might help to be in the irc when your playing. Also, I'm turning it off now, i got to go sleep.
 
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			| Sun Sep 12, 2010 7:54 am | 
					
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			| adasx10 
					Joined: Tue Aug 21, 2007 6:50 pm
 Posts: 93
 Location: Lithuania.
   |   Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10Any one in EU can my server now. You will need "Adasx10 Copy of Grimston.rte" its a copy of dragonxp server mod and hes cool whit that. 
 
 
    							Last edited by adasx10 on Sun Sep 12, 2010 8:12 pm, edited 5 times in total. 
 
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			| Sun Sep 12, 2010 8:14 am | 
					
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			| Natti Data Realms Elite 
					Joined: Fri Jul 03, 2009 11:05 am
 Posts: 3878
   |   Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10You should ask dragonxp's permission for using his work. 
 
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			| Sun Sep 12, 2010 8:18 am | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10dragonxp wrote: Adding devices on the map causes crashes, i took those out like 20 minutes after release.Static inventory and send an byte indicating which "slot" you're using?
 
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			| Sun Sep 12, 2010 8:52 am | 
					
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