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 Cortex Command Mod Manager / Activities Manager [2.1] 
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
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Post Re: Cortex Command Mod Manager / Activities Manager [1.7]
Oh my god, oh my god, you did it sir! You just changed the way I play CC!


Sat Sep 11, 2010 12:57 pm
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Post Re: Cortex Command Mod Manager / Activities Manager [1.7]
♥♥♥♥ Christ, Now this Community is just even more powerful. I don't think the Power Rangers can handle it. Maybe Voltron can do it.. Or maybe the TMNT. Were all gonna die..

Amazing stuff Sneaky. You should change the topic name for more viewing pleasure.


Sat Sep 11, 2010 6:57 pm
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Post Re: Cortex Command Mod Manager / Activities Manager [2.0]
Okay, I might actually start using this now, that looks pretty darn great.
I assume it only uses stuff with Buyable = 1?


Sat Sep 11, 2010 7:05 pm
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Post Re: Cortex Command Mod Manager / Activities Manager [2.0]
Yep. It also tries to not include commented out stuff, but there are probably a few that get through.

An interesting thing that I found out (with some TLB help) - objects with an InstanceName (PresetName might do it too) with a space at the end cannot be loaded in to skirmish. When the mod is loaded, the space is kept, and when the activity is loaded, it is not. So, "Mod Item " != "Mod Item" and CC crashes.


Sat Sep 11, 2010 7:06 pm
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Post Re: Cortex Command Mod Manager / Activities Manager [2.0]
Getting an error.
Code:
EXCEPTION:
System.ArgumentNullException: Value cannot be null.
Parameter name: source

Tried nuking the settings and existing activity files.
EDIT:
This happens when modifying the activity list.
EDIT2: Cleaned out the error except for the part that makes it recognizable.


Last edited by mail2345 on Sun Sep 12, 2010 11:17 pm, edited 1 time in total.



Sat Sep 11, 2010 8:52 pm
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Post Re: Cortex Command Mod Manager / Activities Manager [2.0]
LOL I just used random skirmish and got a bunch of fat zombies loaded with uber cannons. Along with other awesome sauce too.


Sat Sep 11, 2010 9:07 pm
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Post Re: Cortex Command Mod Manager / Activities Manager [2.0]
mail2345 wrote:
Getting an error.
Code:
stuff

Tried nuking the settings and existing activity files.
EDIT:
This happens when modifying the activity list.


Try deleting the .modcache file in the CCMM directory. It holds all of the loaded mod items, might have been corrupted.


Sat Sep 11, 2010 11:18 pm
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Post Re: Cortex Command Mod Manager / Activities Manager [2.0]
That worked, thanks.
EDIT:
Or not, I can now edit random skirmish settings, but I get crashes when adding things.
Might be a mod.
EDIT2:
Oh ♥♥♥♥ it's multiple. AAL is one of the responsible mods.
EDIT3:
Okay, the flying saucer mod was the other. Problem resolved.
Also forgot that my RZombies mod is also fault.


Sat Sep 11, 2010 11:29 pm
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Post Re: Cortex Command Mod Manager / Activities Manager [2.0]
Cool that you figured it out. I'll see what I can do about getting those mods to work.

Note: Space marine random skirmish vs orkz is very fun (SMs are tough!).

Quote:
The only thing I can think of to improve it if you could stop all the wave selections minimizing every time you add something new. Other than that it's perfect!

I really should tackle this again. It's just such a pain, because of the hacky way I did the TreeView.

Quote:
I just thought of something else actually - could you make it so you can choose specific actors, craft and weapons from each mod and then randomise it? For example, a randomised selection of Ronin and Browncoat actors armed with District 9 weaponry that are teleported into battle. If you can do that, this will be my reaction :shock: :D .

Thought of that myself. Planning on adding it.


Sun Sep 12, 2010 3:46 am
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Post Re: Cortex Command Mod Manager / Activities Manager [2.0]
Crobotech is broken. when loading mods gets to it, it says "value cannot be null"

Edit: same for a lot of other mods such as the D-fence.rte and OAU.rte


Sun Sep 12, 2010 1:22 pm
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Post Re: Cortex Command Mod Manager / Activities Manager [2.0]
Ok so I just DLed CCMM.

Um, I went to Skirmish Waves and I wanted to make a skirmish with UniTec but I clicked Load/Save Activities and clicked New. Now there isn't anything in Skirmish Waves.

How do I make the Skirmish?

EDIT: Nvm. Also, when I was choosing which actor to put with the craft, some of the pictures didn't show up. I'm not sure if that's something you can fix or not.

Also, with UniTec, if an actor is originally pre-equipped with weapons and whatnot, when I use the skirmish, will it spawn with nothing if I don't add weapons for it in the CCMM?
Also, I'm getting a crash whenever I try to start the skirmish in CC.


Sun Sep 12, 2010 2:43 pm
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Post Re: Cortex Command Mod Manager / Activities Manager [2.0]
Random skirmish doesn't seem to be working for me. I'm not getting any errors, it just does nothing.


Sun Sep 12, 2010 4:40 pm
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Post Re: Cortex Command Mod Manager / Activities Manager [2.0]
WorldOfGooCorp wrote:
Random skirmish doesn't seem to be working for me. I'm not getting any errors, it just does nothing.

I had the same problem, but I realised it was because the mods I chose didn't contain any craft. Make sure you select at least one mod or faction with craft and it should work.


Sun Sep 12, 2010 4:53 pm
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Post Re: Cortex Command Mod Manager / Activities Manager [2.0]
Can someone help me with this?

I got an error when I tried to play in Skirmish mode.

Image


Sun Sep 12, 2010 8:11 pm
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Post Re: Cortex Command Mod Manager / Activities Manager [2.0]
This may be the holy grail answer to many of these problems, maybe not.

You might want to turn on Enhanced Skirmish in the settings...


Sun Sep 12, 2010 10:06 pm
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