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PowerDag
Joined: Sun Mar 21, 2010 4:10 am Posts: 19
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Geti wrote: PowerDag wrote: EDIT: Is nobody on? Read the thread. Zalo's server is down, you'll need to connect to someone else's. I'm talking about dragonxp's server, smartass.
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Sat Sep 11, 2010 11:00 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
You didn't really say anything referring to that :/
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Sat Sep 11, 2010 11:03 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Whoops, didn't see the post between you saying "I want to play" and you saying "noone on? " so I made the assumption. Possible solutions are (if you haven't got it working already): Close the level and reload it from the campaign screen Hit ~ to read the console and give us output so we can work from there
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Sat Sep 11, 2010 11:06 pm |
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PowerDag
Joined: Sun Mar 21, 2010 4:10 am Posts: 19
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Allen wrote: It's giving me this ♥♥♥♥ about Team 1 LZ and Team 2 LZ not being found.
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Sat Sep 11, 2010 11:14 pm |
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panzerforce
Joined: Mon Jan 11, 2010 2:50 pm Posts: 66
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Wow.. Should I try? Does this work? Whatever, I'll try anyways.
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Sat Sep 11, 2010 11:14 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
panzerforce wrote: Does this work? Yes it does, though lag is an issue across the ocean. @PowerDag: Is that blocking your game? Cause that happens on every skirmish map for me, and nothing bad comes from it, they just weren't defined in vanilla maps.
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Sat Sep 11, 2010 11:19 pm |
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PowerDag
Joined: Sun Mar 21, 2010 4:10 am Posts: 19
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Geti wrote: @PowerDag: Is that blocking your game? Cause that happens on every skirmish map for me, and nothing bad comes from it, they just weren't defined in vanilla maps. I can still play campaign maps, and I don't use skirmish maps. Skirmish maps crash for me.
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Sat Sep 11, 2010 11:21 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
i get it and it says were not online, because we were trying it at the same time and we weren't with ecother. the barriers aren't there ether.
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Sat Sep 11, 2010 11:21 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
I also see nobody, getting nil and timeout messages in the console. I think dragon is having a connection issue.
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Sat Sep 11, 2010 11:25 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
mail2345 wrote: I also see nobody, getting nil and timeout messages in the console. I think dragon is having a connection issue. same.
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Sat Sep 11, 2010 11:28 pm |
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panzerforce
Joined: Mon Jan 11, 2010 2:50 pm Posts: 66
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Yay a whole trumbone C-C-C-Combo Breaker of errors: Code: SYSTEM: Scene "Valhalla" was loaded ERROR: Could not find the requested Scene Area named: LZ Team 1 ERROR: Could not find the requested Scene Area named: Landing Zone ERROR: Could not find the requested Scene Area named: LZ Team 2 ERROR: Could not find the requested Scene Area named: Landing Zone ERROR: Online.rte/Online 2.lua attempt: 48: attempt to index global 'client' (a nil value) ERROR: Activity "Valhalla" was NOT started due to errors. SYSTEM: Activity "Valhalla" was paused
And yes it was the latest, 15 minutes, straight out of the oven version.
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Sat Sep 11, 2010 11:51 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
panzerforce wrote: ERROR: Online.rte/Online 2.lua attempt: 48: attempt to index global 'client' (a nil value) Well there's your problem! The server isn't up. (Man, zalo needs to put a more clear message for when it's broken...)
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Sun Sep 12, 2010 12:06 am |
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hax
Joined: Tue Aug 11, 2009 2:42 am Posts: 321 Location: On an iceberg typing away...
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Well for dragonxp's server I'm getting. Code: PRINT: nil PRINT: timeout SYSTEM: Activity "Grimston" was successfully started Then I get into the game and there are no people. I think we need someone else to host.
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Sun Sep 12, 2010 12:31 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
I've gotten that a few times too. I'm not sure what the problem is.
If anyone wants I know how to make the scenes stack, so I can do it for ya if you want.
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Sun Sep 12, 2010 12:43 am |
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Poor mans sniper
Joined: Mon Jun 21, 2010 1:40 am Posts: 208 Location: Hiding in a freezer at Wal-mart
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Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
How do you join a server? When I start the mission it leads me back to the main menu.
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Sun Sep 12, 2010 12:53 am |
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