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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Cortex Command Online "Rules"
Ok , this topic is set up in the hope that we can all get some rules laydown for "CCO" because we are going to need it soon after it becomes a little more pubic.
i have a ideas that may help us started this off.
Rule 1# Anyform of cheating while playing online will enforce an automatic ban.
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Sat Sep 11, 2010 5:38 am |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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Re: Cortex Command Online "Rules"
You said 'after it becomes a little more pubic.'
snicker
Anyways, I don't believe that it's even out yet, and Zalo will have plans for his own set of rules, eh?
Edit: Nevermind, damn 'mark all as read' button...
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Sat Sep 11, 2010 5:47 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Cortex Command Online "Rules"
*sigh* Do we really need another of these topics? I know you're trying to generate useful discussion here, doc, but... I'm just not feeling the vibe.
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Sat Sep 11, 2010 5:56 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Cortex Command Online "Rules"
Duh102 wrote: *sigh* Do we really need another of these topics? I know you're trying to generate useful discussion here, doc, but... I'm just not feeling the vibe. Ontop of that, I'm pretty sure the rules will be thrown down in the main thread.
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Sat Sep 11, 2010 5:58 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Cortex Command Online "Rules"
i know what you mean , i was just trying to get this all set up and i know this will come up soon so why not get it done now?
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Sat Sep 11, 2010 6:03 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Cortex Command Online "Rules"
Rules will differ by server and by owner.
/thread
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Sat Sep 11, 2010 6:12 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Cortex Command Online "Rules"
CrazyMLC wrote: Rules will differ by server and by owner.
/thread Which reminds me, I will get a server up with a separate thread and slightly different stuffs.
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Sat Sep 11, 2010 6:19 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Cortex Command Online "Rules"
Well i was hoping to get some standard rules set up for ever sever and then the owner would base he's rules of that.
Theres a word im looking for i just can't of it , Standardizion i think thats it. but i may be worng.
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Sat Sep 11, 2010 6:42 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Cortex Command Online "Rules"
I'll do rules later. Basically, they'll be coded into the server so you can't teamkill etc.
I'll just program them in later. And I'll make clients server specific, so only an updated enough client can join an updated enough server.
Also, I'll make it easier for you to host your own map with its own rules.
But, later. For now, it is a proof of concept.
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Sat Sep 11, 2010 7:42 am |
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