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 Roll To Dodge - Blue 
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Data Realms Elite
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Post Re: Roll To Dodge - Blue
Hyperkultra wrote:
Probably not, considering Foa already gave the card back to Blue.

Sadly. He chould have used it to get good boosts to his charisma.


Fri Sep 10, 2010 6:28 pm
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Loose Canon
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Post Re: Roll To Dodge - Blue
Just counted again, I'm now at 94 rolls, plus one "guest" roll from CrazyMLC (NOT COUNTED). It'd be great if anyone else could count too and confirm this.


Fri Sep 10, 2010 8:03 pm
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DRLGrump
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Post Re: Roll To Dodge - Blue
Aww ♥♥♥♥...not a cat....I ♥♥♥♥ hate cats.
Heal my wing. Or get someone to do it for me.
I can't think of anything better right now, so there's my fallback. Any suggestions?


Fri Sep 10, 2010 9:06 pm
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Post Re: Roll To Dodge - Blue
My suggestion is we roll. (hurhurhur unneeded badgering)


Fri Sep 10, 2010 9:10 pm
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Post Re: Roll To Dodge - Blue
Three people have posted their actions. Shadow, Foa, and JJ, waiting on you.


Fri Sep 10, 2010 9:18 pm
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Post Re: Roll To Dodge - Blue
Hyperkultra wrote:
Three people have posted their actions. Shadow, Foa, and JJ, waiting on you.

Answer my question.

Where am i right now? Some secret entrance to the collapsed stairway?


Fri Sep 10, 2010 11:07 pm
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Post Re: Roll To Dodge - Blue
You're where Tomaster was when he got Teleprotted.


Fri Sep 10, 2010 11:14 pm
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Post Re: Roll To Dodge - Blue
Damn so this is the weapon. I'm guessing the gem isn't there. Weeeell i got here a bit late due to foa but i got it.

>Investigate voices while closely examining the spear.


Fri Sep 10, 2010 11:37 pm
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Post Re: Roll To Dodge - Blue
I said I'll be going AWAY for three days, couldn't you have at least tried to make me my demonic weapon?

anyway: Try AGAIN to create said shapeshifting weapon


Sat Sep 11, 2010 8:46 pm
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Post Re: Roll To Dodge - Blue
I suggest we kill Foa in a five-on-one combo attack.


Sun Sep 12, 2010 2:12 pm
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Post Re: Roll To Dodge - Blue
Five people is enough, Foa, you're too slow. Rolling.

CrazyMLC[4]: You're back where you started, in the first room with the now destroyed staircase. Radical.
Finally getting a chance to, you test out your gauntlets' power on one of the walls, not one facing the outside. You walk up to the solid stone wall, examine it a bit, draw your right fist back, and slam it forward into the wall. As your fist shoots through the air, the red light running along the grooves intensifies, and at the moment you hit it, there's a huge flash of red light, rays shooting out from the impact site. You draw your hand back to survey the damage.
There is now a pretty large crater blasted in the wall. 6 inches deep and about a foot around with ragged edges, you notice that the crater is also glowing cherry red and smoking slightly.
*Whistle*
"I think this is the start of a beautiful partnership."

2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Olympian Power
- Photosynthetic Regeneration
2/4 Inventory:
- DecaBow
- Nautical Shiv
2/2 Equipped:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Electric Orb)
- DecaBow Quiver

Tomaster [5]:You place the kitten on your head, where it proceeds to grabbing onto your hair and looking adorable. You then summon up a Life Elemental to assist you with your wing. It goes straight to work on healing your wound while you examine WolfHunt a bit more. It seems to simultaneously shimmer like a mirror and absorb light like a vacuum... Weird.
The Elemental finishes its work on your wing, and on a hunch, you pass WolfHunt through its misty white arm. Surprisingly, the immaterial arm is sliced off by the physical blade, and not only that, but WolfHunt also absorbs the severed arm before it can lose cohesion. You can now feel that WolfHunt is radiating... warmth? Whatever it is, it feels nice and comforting.
2/2 Active Abilities:
- Summon Shade
- Invisibility
2/2 Passive Abilities:
- Wing (+1 to dodge if flying)
- Super Strength (+1 to any rolls involving strength, provides great protection against impacts with BlueMetal Armor)
- CatHat (Chance to stop enemy attacks because of Cuteness)
4/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Force Amplifiers (+1 to any rolls involving strength)
- Kitteh! :3
2/2 Equipped:
- BlueMetal Platemail (Deflects Elemental attacks)
- WolfHunt

Foa [2-1=1]: Well, you didn't post an action anyway, so it doesn't matter that you rolled horribly. :3
0/2 Active Abilities:
- Ranged Teleprotation
0/2 Passive Abilities:
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 6 Mags for LadyKillers (Current Mags: 18|18)
2/2 Equipped:
- Fedora of the Gods
- LadyKillers (Dual Kickass Desert Eagles)
Injuries:
- Punctured Lungs (-1 to rolls)
- Injured hands (-1 to every other roll, Cannot use hands)

JJA79 [4]: Now that you look closer at the spear, you see that there's a small round hole in it, between the metal wings, where a gem or sphere could possibly be slotted. There isn't anything there now... Wait. No, there is something...
Looking closer, you see a tiny fragment of something. Pulling it out and holding it up to the light from a nearby torch, you see that it's shiny and clear, with sharp edges on one side and a smooth roundedness on another side. It's a fragment of a jewel.
Unsettled by this, you look out and up the shaft, wondering about the voices. You then yell up the shaft,
[b]"Hello, anyone? Tomaster? MLC? FOA, you can take a bath?"

The voices pick up. They seem to have heard you. Then, someone falls down the shaft, swinging into the doorway you're in at the last second somehow. The land on their feet, skid a bit, then turn towards you.
"Hey, I'm Ragdoll. You must be JJ."
2/2 Active Abilities:
- Ergokinesis (Energy Control, +1 to melee and reflexes)
- Arthrokinesis (Control of joints and muscles)
2/2 Passive Abilities:
- Peak Musculature
- Rapid Bone Regeneration
0/4 Inventory:
1/2 Equipped:
- Dragon Lance
Injuries:
- Paralyzed Legs
- Can only speak in Engrish

ShadoWKilleR255 [5]: By method of screwing around with your M/E Control and doing very odd things to a small area in the palm of your hand, you have created a sphere of darkness. It's about the size of a Magic 8-ball, and flexes when you squeeze it. It doesn't feel like a solid or a liquid, maybe something in between. The best part is when you think though. The darkness responds to your thoughts, forming shapes at your will. You think of spikes shooting forward and stabbing the table. The black ball immediately grows several spikes of darkness that shoot forward and skewer the stone table, shattering it.
"FUN!"
2/2 Active Abilities:
- Precision Mass/Energy Control
- Uncontrollable Thermokinesis
--- COMBO TECHNIQUE: Massively Effective Accelerator Rifle
2/2 Passive Abilities:
- Nanotube Skeleton
- Resting Regeneration
1/4 Inventory:
- Archipelago Map/Arm Repair Idea
2/2 Equipped:
- Knuckle Blade
- Dark Ball
Injuries:
- Shot Arm (Cannot use, 1 turn to heal)

Ragdollmaster [3]: You halfway elementalize yourself, then leap into the shaft, digging into the wall with Durendal. Problem is, you forgot how sharp it is, and it doesn't slow you in the least. Instead, you wall-kick off the wall, into a doorway you see. Your lightning reflexes let you land on your feet, and you see someone next to you, looking a bit awestruck.
"Hey, I'm Ragdoll. You must be JJ."
He just nods.
2/2 Active Abilities:
- Invisibility
- Electrokinesis
0/2 Passive Abilities:
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- Green Gelatin (with Evil Pineapple Chunks)
--- A Fake Mustache
- Keyring
- Flask of "Sunshine"
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:
- Durendal (Elemental Dagger)

Game Events:
All six Rollers are at the Spires.
CrazyMLC, Tomaster, Foa, and Shadow are at the room at the top of the stair shaft.
JJ and Ragdoll are just outside the stair shaft and the circular room.


Sun Sep 12, 2010 2:29 pm
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Post Re: Roll To Dodge - Blue
OK! I get to kill blue with this weapon. I call it. Image

>Wall jump up the wall kicking off each side like mario in super mario sunshine while muttering something about the shattered gem.


Last edited by JJA79 on Sun Sep 12, 2010 3:56 pm, edited 1 time in total.



Sun Sep 12, 2010 3:54 pm
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Post Re: Roll To Dodge - Blue
JJ, you can barely move your legs as is. Do you really think you can wall kick UP a vertical shaft?


Sun Sep 12, 2010 3:55 pm
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Post Re: Roll To Dodge - Blue
I fixed that. I will wall jump up that ♥♥♥♥ shaft or i will break my neck trying.


Sun Sep 12, 2010 4:07 pm
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Post Re: Roll To Dodge - Blue
EDIT: Edited out for great justice.


Last edited by Ragdollmaster on Sun Sep 12, 2010 8:18 pm, edited 1 time in total.



Sun Sep 12, 2010 6:03 pm
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