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			| goduranus 
					Joined: Tue Aug 03, 2010 4:51 pm
 Posts: 32
   |   Idea:naval ship, using ACRocketI got this idea of using a heavy (enough to sink in Akbalala's water) ACRocket (doesn't gib when sitting still) attached with several negative-mass attachables that makes it light enough to float. As the negative mass attachables are damanged and destroyed, the rocket becomes unbalanes and lists to one side. If the listing is serious enough to cause it to capsize, it will explode as rockets that get flipped are gibbed after a while. Otherwise, if more more attachables are destroyed, the craft loses bouyancy and sinks below the surface, where it would be gibbed(could be done without using some fragile attachable, that would gib due to water's bouyance, as a triggger).
 It could be armed with various missile and gun turret on the top and depth-bombs and torpedo tubes on the bottom.
 
 
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			| Fri Sep 10, 2010 5:29 pm | 
					
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			| goduranus 
					Joined: Tue Aug 03, 2010 4:51 pm
 Posts: 32
   |   Re: Idea:naval ship, using ACRocketoh noes, the water's bouyancy is acceleration and not force based, so this doesn't seem to work. 
 
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			| Fri Sep 10, 2010 7:03 pm | 
					
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			| Kyred 
					Joined: Sun May 31, 2009 1:04 am
 Posts: 308
   |   Re: Idea:naval ship, using ACRocketForce = Mass * Acceleration.==> Acceleration = Force / Mass
 
 Still should be possible.
 
 
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			| Wed Sep 22, 2010 8:48 pm | 
					
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			| Roast Veg Data Realms Elite 
					Joined: Tue May 25, 2010 8:27 pm
 Posts: 4522
 Location: Constant motion
   |   Re: Idea:naval ship, using ACRocketSounds perfectly possible to me. But the antimass thing is a little unnecessary, just use invisible emitters. 
 
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			| Wed Sep 22, 2010 9:00 pm | 
					
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			| YHTFLKC 
					Joined: Thu Dec 27, 2007 4:08 am
 Posts: 590
 Location: USA
   |   Re: Idea:naval ship, using ACRocketSo to order it in it would just fall from the sky, then? Like the tradestar just happens to throw a rocket without thrusters (Fans, instead, right?) and hit water perfectly? Sounds cool. 
 
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			| Wed Sep 22, 2010 9:50 pm | 
					
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			| PhantomAGN 
					Joined: Mon Jun 29, 2009 2:40 am
 Posts: 610
 Location: Deep below The Map of Mars
   |   Re: Idea:naval ship, using ACRocketDeliver it like the tank from the EDV ( http://forums.datarealms.com/viewtopic.php?f=61 ). I like the idea quite a bit, I'd love to see this become something.
 
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			| Thu Sep 23, 2010 3:39 am | 
					
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			| YHTFLKC 
					Joined: Thu Dec 27, 2007 4:08 am
 Posts: 590
 Location: USA
   |   Re: Idea:naval ship, using ACRocket'Fraid that topic doesn't exist, according to the forum. 
 
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			| Thu Sep 23, 2010 5:09 am | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Idea:naval ship, using ACRocket
 
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			| Thu Sep 23, 2010 5:34 am | 
					
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			| Sims_Doc 
					Joined: Fri Aug 20, 2010 4:45 am
 Posts: 911
 Location: No Comment.
   |   Re: Idea:naval ship, using ACRocketi was thinking of doing some concpet subs for water but then i found out that the game cannot do dynimic water. 
 
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			| Thu Sep 23, 2010 7:14 am | 
					
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			| PhantomAGN 
					Joined: Mon Jun 29, 2009 2:40 am
 Posts: 610
 Location: Deep below The Map of Mars
   |   Re: Idea:naval ship, using ACRocketWhoops, I fail at trimming links.Dynamic water is irrelevant if you're far enough under the surface, nobody would notice.
 The water that we've got is good enough for a ship to sail in nicely.
 
 
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			| Thu Sep 23, 2010 7:47 am | 
					
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			| Sims_Doc 
					Joined: Fri Aug 20, 2010 4:45 am
 Posts: 911
 Location: No Comment.
   |   Re: Idea:naval ship, using ACRocketYes but i like the idea of having small amounts of lakes and pools not just one sea, sure the game engion cannot surpport this because of small army of reasons, now that i have that in the open someone will say "if you don't like it don't download it" 
 
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			| Thu Sep 23, 2010 8:47 am | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Idea:naval ship, using ACRocketActually I would've said "If you don't like it make it better."It's a bit more constructive.
 
 
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			| Thu Sep 23, 2010 9:00 am | 
					
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