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 Roll To Dodge - Blue 
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Loose Canon
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Post Re: Roll To Dodge - Blue
Not gonna wait for Shadow, let's roll. I CAN'T LET YOMAN GET AHEAD OF ME AFTER ALL.

CrazyMLC[3]: It seems that Ragdoll's little zappy act left the air statically charged. Taking advantage of this, you draw the electricity from the air together, adding power that you generated yourself. You condense all this energy into one small area in your palm. After a bright flash, the electricity crystallizes itself, and becomes a solid orb of elemental energy. You then slot the orb into your left gauntlet happily, moments before Foa Teleprots all of you.
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Olympian Power
- Photosynthetic Regeneration
2/4 Inventory:
- DecaBow
- Nautical Shiv
2/2 Equipped:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Electric Orb)
- DecaBow Quiver

Tomaster [4]: ">_>
<_<
>_>
Loot loot loot."

You push the dwarf bodies off of you, get up to a crouch, and then begin rifling through the dwarves' possessions. Aside from average daggers and their clothing, the dwarves don't have very much. Except... One of them had something tucked into his pants pocket. Something small and furry and wriggling. Something that meows.
"CONTRABAND! I must confiscate it at once!"
With a triumphantly playful yell, you pull the adorably fuzzy kitten out of the bloodstained dwarf's pocket and proceed to snuggle it. It sees you, and immediately starts purring contentedly. Aww, it thinks you're its mommy!
Then you get teleprotted away by Foa.
2/2 Active Abilities:
- Summon Shade
- Invisibility
2/2 Passive Abilities:
- Wing (+1 to dodge if flying)
- Super Strength (+1 to any rolls involving strength, provides great protection against impacts with BlueMetal Armor)
4/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Force Amplifiers (+1 to any rolls involving strength)
- Kitteh! :3
2/2 Equipped:
- BlueMetal Platemail (Deflects Elemental attacks)
- WolfHunt
Injuries:
- Right Wing Impaled

Foa [5-2=3]: "♥♥♥♥ OW ♥♥♥♥!"
You can't get the beartrap off, so you do the second best thing. First, you teleprot everyone else back to the first room, where everyone first entered the Spires. Then, you teleprot yourself, sans beartrap.
0/2 Active Abilities:
- Ranged Teleprotation
0/2 Passive Abilities:
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 6 Mags for LadyKillers (Current Mags: 18|18)
2/2 Equipped:
- Fedora of the Gods
- LadyKillers (Dual Kickass Desert Eagles)
Injuries:
- Punctured Lungs (-1 to rolls)
- Injured hands (-1 to every other roll, Cannot use hands)

JJA79 [5]: "I have seen Indiana Jones too many times to simply take the spear."
You examine every inch of the pedestal as closely as possible, finding nothing except stone. Confident nothing will shoot out from the pedestal and kill you or something, you grip the shaft of the spear with both hands. You count to three, tighten your grip, wrench the spear out of the pedestal, and haul ass away from it. As you look back, you see...
Nothing. You slow down, and watch warily. Nothing is happening.
"Huh. I guess it was just a pedestal."
Satisfied, you walk over to a random section of wall, and on a crazy whim, stab the wall with the spear as hard as you can. For a split second, nothing happens, then suddenly and without warning, a large circular chunk of stone vanishes from existence. No noise, no light, it just stops being there. You easily walk through, into a small room with a doorway on the other side. Walking over, you see that the doorway leads to a tall vertical shaft, and that you're just one floor above the bottom of the shaft. You can hear voices coming from the the top. Suddenly, it dawns on you. You remeber this shaft. You remember this room. And you remember Blue.
2/2 Active Abilities:
- Ergokinesis (Energy Control, +1 to melee and reflexes)
- Arthrokinesis (Control of joints and muscles)
2/2 Passive Abilities:
- Peak Musculature
- Rapid Bone Regeneration
0/4 Inventory:
1/2 Equipped:
- Dragon Lance
Injuries:
- Paralyzed Legs

ShadoWKilleR255 [3]: You dumbly let yourself be teleported back to the original room.
2/2 Active Abilities:
- Precision Mass/Energy Control
- Uncontrollable Thermokinesis
--- COMBO TECHNIQUE: Massively Effective Accelerator Rifle
2/2 Passive Abilities:
- Nanotube Skeleton
- Resting Regeneration
1/4 Inventory:
- Archipelago Map/Arm Repair Idea
1/2 Equipped:
- Knuckle Blade
Injuries:
- Shot Arm (Cannot use, 1 turn to heal)

Ragdollmaster [5]: Turning back to electricity, you go back out to the hall and check up and down the hall. Noone in sight. You head back to the armory and un-elementalize just in time to be Teleprotted by Foa.
2/2 Active Abilities:
- Invisibility
- Electrokinesis
0/2 Passive Abilities:
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- Green Gelatin (with Evil Pineapple Chunks)
--- A Fake Mustache
- Keyring
- Flask of "Sunshine"
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:
- Durendal (Elemental Dagger)

Game Events:
All six Rollers are at the Spires.
CrazyMLC, Tomaster, Foa, Shadow, and Ragdoll are at the room at the top of the stair shaft.
JJ is just outside the stair shaft and the circular room.


Last edited by TorrentHKU on Fri Sep 10, 2010 3:42 am, edited 2 times in total.



Fri Sep 10, 2010 3:14 am
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Post Re: Roll To Dodge - Blue
^If you count the Good and Evil rolls, RTD2 is probably already close to RTD1's progress :P


Fri Sep 10, 2010 3:23 am
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Post Re: Roll To Dodge - Blue
Hyperkultra wrote:
Not gonna wait for Shadow, let's roll. I CAN'T LET YOMAN GET AHEAD OF ME AFTER ALL.


Wat'chu torkin-bout Willis?


Fri Sep 10, 2010 4:04 am
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Loose Canon
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Post Re: Roll To Dodge - Blue
You have 2 people alternating rolls, that's kinda special circumstances.


Fri Sep 10, 2010 4:07 am
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Post Re: Roll To Dodge - Blue
With Durendal at the ready, go join JJ.

As I'm walking, talk to the others: "Let's get the hell out of these spires. As much as I would like to kill more of these dominatrix midgets, I feel like our luck is running thin as it is."


Fri Sep 10, 2010 4:14 am
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Post Re: Roll To Dodge - Blue
> Try to enhance the Electric Orb. Use the Gauntlets on an adjacent wall. |
"PEW PEW!"


Fri Sep 10, 2010 4:16 am
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Post Re: Roll To Dodge - Blue
Only counting the rolls I have done, I'm up to 84 rolls. :grin:
Here, you were up to 70.


Fri Sep 10, 2010 4:23 am
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Loose Canon
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Post Re: Roll To Dodge - Blue
Wat. Well, I've been rolling a lot recently so there. Plus I keep my story moving along faster than you do...
*not-so-passive aggression*


Fri Sep 10, 2010 4:33 am
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Post Re: Roll To Dodge - Blue
Are you insinuating that you have less rolls than moi? But this ain't a competition. I'm not worried.

Anyways, what's Wiffles' Orb?

EDIT: I apologise. :-(


Last edited by Yoman987 on Fri Sep 10, 2010 11:04 am, edited 1 time in total.



Fri Sep 10, 2010 4:46 am
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Post Re: Roll To Dodge - Blue
His name was Wiffles, not Wiffle, you jerk! ;_;


For the uninformed:
Hyperkultra wrote:
CrazyMLC[5]: In one fluid motion, you take three arrows, notch them on the DecaBow, pull back on the string, and let the arrows fly. The arrows dart through the air, homing in on Rage's head while circling each other. The deadly projectiles reach their mark in less than a second.
...
Blue Demon[-]: The Blue Screamer has less than 10 seconds of charge left, when out of nowhere, three arrows zoom into the side of Rage's head, two of which pierce through to the other side. Rage bursts into a bloodcurdling scream, as a red aura envolops him and the surrounding area. The aura grows brighter and more solid, until nothing is left but a growing sphere of burning white light. No... NO!!!
The sphere of destructive telekinetic energy continues growing, envoloping the island. Before it can grow too large, you fire the Blue Screamer. A beam of deep blue beam of energy slices through the air, imapcting the sphere of Rage's energy, holding back its growth, and counteracting Rage's last act of destruction.
Not this time Rage... Not this time.
The light envelops you before you can say anything else.
...
Game Event: The sphere of energy grows, ripping apart anything swallowed by its might, until it eventually reaches a diameter of 1 mile. At this point, the sphere slows to a halt, pulses once, twice, then in a final dying gasp, bursts. As the sphere fades away, the true extent of its destruction is revealed. Everything within it is destroyed.
Where there once was an island, now there is a gaping wound in the surface of the planet, with water rushing in to fill the now empty space. The only trace of the island remaining is a tattered series of small strips of land, saved from their destruction by the Blue Screamer. On these strips, lay the survivors.

Hyperkultra wrote:
As the smoke begins to clear, the extent of Rage's power upon the party becomes evident.
...
Wiffles did not fare as well. Most of his body is gone, including everything from the waist down, and his right arm. He is still alive, and conscious, but his wounds are fatal.

wiffles wrote:
I want someone to blow me up in the coolest fashion possible.

CrazyMLC wrote:
> After hearing wiffles' last wishes, I use my super pyrokinesis to make him explode in the most glorious explosion I can muster.

Hyperkultra wrote:
CrazyMLC[-]: Walking to wiffles, you look him over. He's definately going to die with those wounds. You ask "Are you ready?"
wiffles nods, so you hand him the Pure Flame Orb, which he sets down onto his chest. He manages to pick his head up, look past the orb, and raise his hand up, middle finger extended. With a smirk and a snap of your fingers, you detonate the orb, and a pillar of yellow-white flame bursts forth, instantly incinerating wiffles. After about 30 seconds of continuous fire, the flames die out, leaving behind a soot covered orb. You go to pick it up, and some of the soot is smudged away, revealing a thin red beam of light inside the orb, tracing patterns across the surface of the softly glowing sphere. You tuck the new orb away for safe keeping.


Fri Sep 10, 2010 4:58 am
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Post Re: Roll To Dodge - Blue
I don't totally understand where i am?

Am i in the room the voice was in? Wouldn't that make this the weapon?


Fri Sep 10, 2010 10:59 am
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Post Re: Roll To Dodge - Blue
CrazyMLC wrote:
His name was Wiffles, not Wiffle, you jerk! ;_;

I apologise.

So Wiffles' Orb is like an urn but it actually contains the essence of Wiffles and looks much more awesome?


Fri Sep 10, 2010 11:13 am
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Post Re: Roll To Dodge - Blue
Precisely.


Fri Sep 10, 2010 5:07 pm
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Data Realms Elite
Data Realms Elite
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Post Re: Roll To Dodge - Blue
You might remember that object that whould give the one person who had it a special ability, and one of the examples was always get the ladies.

That whould come in very handy, with Blue and Fiona and all them.


Fri Sep 10, 2010 5:34 pm
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Loose Canon
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Post Re: Roll To Dodge - Blue
Probably not, considering Foa already gave the card back to Blue.


Fri Sep 10, 2010 6:05 pm
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