View unanswered posts | View active topics It is currently Tue Jul 01, 2025 4:37 am



This topic is locked, you cannot edit posts or make further replies.  [ 4437 posts ]  Go to page Previous  1 ... 124, 125, 126, 127, 128, 129, 130 ... 296  Next
 Roll To Dodge 2 (RtD2) - Finished 
Author Message
User avatar

Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Barely. Vee aur in need off meydikle aceestence. Both steyble, hopefully, bott vee keyn't do moch royt nao. Continue keeping an eye out for Andrew. Think we can trust this guy, Andrew? What do you say?

Anything italicized is over Mental Link, only heard by Andrew and people who can read my mind. And I'm not Russian-izing it because people probably don't think in accents. Oh yeah, if I ever get half my jaw removed by some douchefag cougar or something, Foil, I'm using you to talk to the others, 'kay? And vice-versa.


Wed Sep 08, 2010 9:39 pm
Profile
User avatar

Joined: Tue Oct 30, 2007 4:02 pm
Posts: 1434
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
We have a bond stronger than blood brothers, of course I'll speak for you! Also, I'm using the same thought separation method as Ocia.

"Yeah we're alive and pretty much ♥♥♥♥ to hell. Give me hand if you can"

Attempt to get up. Don't worry brother, I still have my baton in case he tries anything funny.


Thu Sep 09, 2010 12:39 am
Profile
User avatar

Joined: Sat May 02, 2009 4:52 am
Posts: 254
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Venture into the building to find my suit.


Thu Sep 09, 2010 9:37 pm
Profile
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Hyperkultra (6-1=5) Fiona Lovagale
"We got our asses handed to us by a man who glowed and could make very large explosions. Sir." Says Fiona. She grabs the Medkit out of her sack and fixes up her hand; disinfecting, cleaning, bandaging, all that.
"Well that's just dandy, isn't it Miss? I'll go find that Glowing Explosion Man and -" The Sergeant stops mid-sentence as he sees Asfer.
"You f**king piece of sh*t!" The Sergeant rushes Asfer for some reason, knocking BJJ over in the process, but Asfer just holds him up against a wall by his neck and speaks to him, nicely. The Sergeant kicks against the wall, trying to free himself, and knocks some rubble around. Fiona sees that he just uncovered her RailSniper!
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (4 rounds out of 6, Wielded)
Multitool (Wielded)
Inventory
Iridescent Lighter (Long-range light source, 90% fluid) Lost
Portable MicroFusion Generator (1 slot used, 14 available)
Reactor Dump Container (Radioactive, 1 slot)
Containment Unit (50 slots used. 0 available)
Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
6 Handgun Magazines (10 rounds each, 6 slots total)
Satchel of standard electronic components (10 slots)
1 Lithium-Ion Battery, fully charged (1 slot)
Two-way Radio (1 slot)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots)
One sack containing:
Medical kit (2 Uses left, Max 5, refillable, 5 slots)
Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)

Condition(s)
Rested for 8 turns, 5 turns before tiredness.
Concussion (Random chance of negative modifier, -1 to that action)
Bruised (All over, sore, -1 to taking melee damage)

RotorDrone (-) Gyro
...
Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
Weapons
Beretta U22 Neos (9 Rounds, Wielded)
Inventory
Chassis Mounts (18 slots used, 2 available)
Dual Rotors (8 slots)
External Camera (Night Vision & Infrared, 1 slot)
Wireless Video streaming link (1 slot)
Wireless Radio link (1 slot)
External Microphone (1 slot)
External Speaker (1 slots)
Grasping Mechanism (3 slots, currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery (1 slot)
Battery Compartment (1 slot)
Condition(s)
Battery (Limited actions in regards to Power Level, currently 71%)
Energy Consumption (Decreases battery power by 2% per turn)
No Power!
Unable to Self-Reboot!

caekdaemon (2) Bob Jameson Jones
BJJ keeps on shifting rubble around, looking for his Night / Thermal Vision Scouter, but it's just no-where to be found. He stands up to move to a different spot and the Sergeant pushes him over in his hurry to get to Asfer. BJJ falls to the ground but catches himself unharmed.
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Earplugs: +1 to actions while there is loud noise Not in use

Weapons
Pancor Jackhammer (10 Shots) Wielded
Beretta 92FS (10 rounds, Holstered)

Screwdriver (Stored)
Inventory
Earplugs (around ears, not currently in use)
Night vision / Thermal Vision Monocle with Scouter Energy Detector WORN
Armour Compartments (20 slots used, 5 available)
Diamonds (20 slots)
HUGE backpack (46 slots used, 54 slots available)
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total)
Toolkit, also contains NV Goggles Left Lens (11 slots used, 9 available)
Briefcase (broken lock, closed, contains secret papers, 4 slots)
Sleeping Gear (in a vacuum-compression sack, 8 slots)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Silver Case (4 slots)
Condition(s)
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Rested for 8 turns, 15 turns before tiredness.
Bruised (All over, sore, -1 to taking melee damage)

FoiL (5-1=4) Andrew Rodrigues
Vladimir responds first:
"Barely. Vee aur in need off meydikle aceestence. Both steyble, hopefully, bott vee keyn't do moch royt nao."
The person rips the hole a bit wider and enters.
"Yeah we're alive and pretty much ♥♥♥♥ to hell. Give me hand if you can" Says Andrew.
"Sure thing. You two look messed up." The Man replies.
He moves over carefully to Andrew and helps him stand, and Andy locks eyes with Vlad for a second before the Man helps him out the ripped canvas. Seeing the Man in the pre-dawn he realises it's Captain Barker, who is on their side. Barker re-enters the Canvas for Vlad and Andy looks around. He fingers his baton and leans on the truck for support.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 2 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy')
Weapons
AA-12 (Full Drum=32 Rounds, Slung over shoulder)
Colt 1911 (7 rounds, Holstered)

Extendable baton (Holstered)
Inventory
Blast-Proof Jacket (Pockets: 1 slot used, 9 available)
Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
3 rockets for a SMAW (6 slots)
Swiss army knife (1 slot)
Utility knife (1 slot)
Top gun sunglasses (on face)
Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (13 slots used, 17 available):
Flare Gun and 4 red flares (6 slots)
A Shovel (3 slots)
Some Vials, one of them being purple (4 slots)
30ft of rope (5 slots)

Condition(s)
Darkness (-1 to any actions) Pre-dawn
Heavyweight (-1 to any actions involving fast movement)
Bullet Wounds (Torso, Healing, -1 to all relevant actions, Heals in 4 turns)
Broken Leg ( -1 to moving said leg, belt-tied to stop blood flow)
Lost most of your inventory

Ociamarru (2) Vladimir Ivanov
Vladimir responds first:
"Barely. Vee aur in need off meydikle aceestence. Both steyble, hopefully, bott vee keyn't do moch royt nao."
The person rips the hole a bit wider and enters. His face is too dark to make out, but Vlad thinks he has seen him before.
"Yeah we're alive and pretty much ♥♥♥♥ to hell. Give me hand if you can" Says Andrew.
"Sure thing. You two look messed up." The Man replies.
He moves over carefully to Andrew and helps him stand, and Andy locks eyes with Vlad for a second before the Man helps him out the ripped canvas. A few moments later, Barker re-enters the Canvas for Vlad, but grabs him in the wrong area of the chest, causing Vlad to clench his teeth and groan in pain.
"Oh, sorry. What's wrong there?"
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 2 more times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link - Andrew (Bonding, Identical Twin 'Telepathy')
Weapons
Saiga-12 Combat Shotgun (9 shells, slung over shoulder)
Beretta 92FS (10 rounds, holstered)

Khazar-replicated knife
Inventory
Backpack (35 slots used, 15 available)
[s]Low-Light Goggles (2 slots)
Dropped
Carved Wooden Statuette of self (1 slot)
Radio (1 slot)
Cellphone (Reception: 3/5, 1 slot)
Flare gun with 2 green flares (4 slots total)
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
5 days of Rations (15 meals, 5 slots)
TOP-SECRET Information File (4 slots)[/s]
Condition(s)
Darkness (-1 to any actions) Glowy green liquid
Rested for 8 turns, 15 turns before tiredness.
Partially Collapsed Lung (-1 to Endurance actions etc)
Flail Chest (-1 to all relevant actions)
Lost most of your inventory

Point.Blank (4) Asfer
"We got our asses handed to us by a man who glowed and could make very large explosions. Sir." Says Fiona. She starts fiddling with a Medkit and her hand.
"Well that's just dandy, isn't it Miss? I'll go find that Glowing Explosion Man and -" The Sergeant stops mid-sentence as he sees Asfer.
"You f**king piece of sh*t!" The Sergeant rushes Asfer as he recognizes him, just as BJJ stands up. He knocks BJJ over and Asfer side-steps and catches the Sergeant's throat with his hand. Using the momentum, Asfer spins around and slams the Sergeant up against the wall. He puts his face right up close to the Sergeant's and points his finger at him.
"You have no right to attack me, Sir, so I'll appreciate it if we keep our voices and our tempers down. Otherwise, someone is going to get hurt." The Sergeant's eyes glower at him and he goes red in the face, so Asfer lets him go. The Sergeant stumbles and wheezes, then looks at Asfer with an angry-annoyed face.
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Weapons
Mk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) NOT IN USE
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) NOT IN USE
Bladed Shield (Left arm) Retracted

Inventory
ALL OF YOUR INVENTORY AND WEAPONS HAVE BEEN TAKEN
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn) 100%
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
500 spare Vulcan rounds (6 slots total)

Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg)

Tearagion (4) Daniel
Daniel sprinkles some more fingerprinting powder on the touch screen, and five fingerprints show up on the number, as well as one on the Enter button.
Abilities
Scientific ( +1 to studying or analyzing etc)
First Aid Qualified ( +1 to healing actions)
Mechanic (+1 to using and repairing mechanical devices)
Weapons
FN P90 (Flashlight & Sound Suppressor, 50 rounds, Slung across chest)
Mini-Crossbow (5 bolts, Slung over shoulder)
Spyder III High-Power Laser (Burns through many materials, nonsolid beam, 95% Power, Weilded)
Inventory
Surgical Glove (Worn on preferred hand)
Backpack (43 slots used, 7 available)
Sample-taking kit (swabs, syringes etc, 4 slots)
Tablet PC (100% Battery, 5 slots)
Universal Solar Charger (2 slots)
First Aid Kit (5 uses, refillable, 6 slots)
Bagged Mechanical Components (5 slots)
Field rations (5 days, 15 uses, 8 slots)
Water filtration kit (2 slots)
Water bottle (3 uses, 2 slots)
Ammunition (3xP90 Mags, 30 Tranquilizer Darts, 6 Slots)
Surgical Gloves (23 left, single-use, 2 slots)
Fingerprinting Powder (Salt-shaker-esque container, 17 uses, 1 slot)
Condition(s)
Weak (-1 to anything requiring physical strength)

Game Events
The time is 4:15am and is dark. Sunrise in 3 turns!


Fri Sep 10, 2010 2:07 am
Profile
User avatar

Joined: Sat May 02, 2009 4:52 am
Posts: 254
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Ask the sergeant (nicely) on the whereabouts of my exo-suit.
I've still to locate my suit, so I'd be appreciative if you told me where you put it. Y'know, 3-meters tall, gatling cannon on the shoulder?
One track mind, one track mind.


Fri Sep 10, 2010 3:07 am
Profile
User avatar

Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Flail cheyst, Oy beleev, Sore...Try and take some of the load off of Barker.


Fri Sep 10, 2010 3:09 am
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
"Oh! Thank you Sergeant, I was looking for that."
> WEAPON GET!


Fri Sep 10, 2010 3:11 am
Profile WWW
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Oh BTW current roll is number 84.


Fri Sep 10, 2010 4:22 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Repeat Previous Action.


Fri Sep 10, 2010 5:04 pm
Profile WWW
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Point.blank - Asfer
Ociamarru - Vladimir
Hyperkultra - Fiona
caekdaemon - BJJ

FoiL - Andrew
Tearagion - Daniel


Sat Sep 11, 2010 6:51 am
Profile
User avatar

Joined: Tue Oct 30, 2007 4:02 pm
Posts: 1434
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Call over everyone else.

Check were the leg is broken, and how severe it is.


Sat Sep 11, 2010 1:55 pm
Profile
User avatar

Joined: Mon Jan 11, 2010 12:41 am
Posts: 78
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Take note of the numbers that have the finger prints on the pad


Sat Sep 11, 2010 4:52 pm
Profile
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Roll will be done in approx. 18 hours. I have run out of time today/tonight.


Sun Sep 12, 2010 2:23 pm
Profile
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Let's get some kind of coolness into the roll this time! I'm getting bored with it. I'm also sick of everyone getting stupid rolls:
Do something menial = AWESOME SOMETHING
Do something important = FAIL

So I'm giving everyone a 4 this turn.


Last edited by Yoman987 on Mon Sep 13, 2010 8:08 am, edited 1 time in total.



Mon Sep 13, 2010 7:15 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Now that is a very silly trend, I have had no part in tampering with the die.


Mon Sep 13, 2010 7:31 am
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 4437 posts ]  Go to page Previous  1 ... 124, 125, 126, 127, 128, 129, 130 ... 296  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.354s | 14 Queries | GZIP : Off ]